TIME v 1.1 Total Conversion for Duke Nukem 3d v 1.4 and v 1.5 by Forklift Productions http://ourworld.compuserve.com/homepages/forklift President.....Jeremy Wilson: forklift@compuserve.com Vice Pres.....Stefan Bishay: stefan00@gte.net IMPORTANT!!: You should not have other TC's currently in use unless you are sure that they will cause no problems. If your computer is halted or if TIME11.BAT is terminated during play, run TIME11.BAT again after restarting your computer and it will fix any problems. This Version Includes: 4 new levels - the fourth is incomplete and used only for previewing. Many new art tiles Modified .con files Time11.bat - used to run Time This file No new sounds are included yet No new monsters have been completed No new weapons have been completed - our weapons guy quit To play: Move files from Time11.zip to your duke dir. Run Time11.bat and follow instructions. Level Info: 1: Bad Apple, tim0.map, (orig. = death.map) Apple Computer building in LA, where time machine is being developed. 2: EDF Incompetency, tim1.map, (orig. = otter_space.map) EDF space station, overrun by aliens. 3: Bomb Scare, tim2.map, (orig. = bomb_shelter.map) Small city with lots of explosions, a bomb shelter and will have falling bombs from sky in next version. 4: Dawn of Time, tim3.map, (orig. = 0house.map) Forklift's house, where TIME's developement started. Tips: Computers in levels can be useful. Pay attention to details. Try anything that could be a button. Complete your mission objectives, or ELSE! MultiPlayer (Dukematch) Games: We have done a lot of work to create the multiplayer components in TIME. This will take some explaination... Have you ever noticed that sometimes a level is too big for multiplayer games of 2 or 3 people? We have. The levels in TIME are very large (almost 1024 sectors each, the origional game levels only have about 400 each) so we invented a way to shrink the levels for multiplayer games from inside the level. Each level has a Level Control room where in single player or co-op you pass through and begin the level... but in multiplayer, this room can be very helpful. In the room there are: a Shutdown panel, Viewscreens and Drop Holes. To make a level smaller, shutdown part of it by shooting a numbered button on the shutdown panel. The number corresponds to the section being closed off, which you can view through the corresponding viewscreens. You're going to have to try it out to understand it. When you're done shutting down sections (don't close all 4!), shoot the Confirm button. Now, to play, everyone can jump into a Drop Hole (you can see where these lead through the Viewscreens) and continue as usual. NOTE: It is recommended that you agree not to shoot at each other inside Level Control. QUESTIONS OR CONFUSION? Send E-mail and we will help - be specific! President.....Jeremy Wilson: forklift@compuserve.com Vice Pres.....Stefan Bishay: stefan00@gte.net If you would like to report a bug, send an E-mail with subject = "TIME 11 BUG"