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	<id>https://wiki.eduke32.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=77.241.45.104</id>
	<title>EDukeWiki - User contributions [en]</title>
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	<updated>2026-06-09T05:00:33Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Talk:The_TO-DO_list_for_EDuke32_and_Mapster32&amp;diff=7014</id>
		<title>Talk:The TO-DO list for EDuke32 and Mapster32</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Talk:The_TO-DO_list_for_EDuke32_and_Mapster32&amp;diff=7014"/>
		<updated>2008-06-27T18:50:32Z</updated>

		<summary type="html">&lt;p&gt;77.241.45.104: Contents section format fixed...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Extended Array Support ==&lt;br /&gt;
I&#039;d like to see better Array support added, specifically per-player and per-actor Arrays. Also, while I haven&#039;t tested if it does in fact work or not, nested arrays would be another great addition. IE:&lt;br /&gt;
&lt;br /&gt;
 gamearray array_1 128&lt;br /&gt;
 gamearray array_2 128&lt;br /&gt;
 &lt;br /&gt;
 setarray array_1[key 1] some_value&lt;br /&gt;
 setarray array_2[key 2] array_1&lt;br /&gt;
&lt;br /&gt;
Not necessary, but useful. [[User:Reaper Man|Reaper Man]] 10:26, 27 May 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
== integrated help idea ==&lt;br /&gt;
&lt;br /&gt;
How about the following idea: F1 gets you into a menu, from where you can select sub-entries, like &amp;quot;basic keys&amp;quot;, &amp;quot;advanced keys&amp;quot;, &amp;quot;Duke3d specific reference&amp;quot;, etc... ?&lt;br /&gt;
&lt;br /&gt;
== mapster32 - grouped sprite rotation ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if you&#039;re basing this to-do item on my post at 3dr, but I wouldn&#039;t mind if the rotation were done on a per-sprite basis rather than around a central pivot point.&lt;br /&gt;
&lt;br /&gt;
The situation in which I&#039;m most likely to copy groups of sprites is when making sprite-constructs: platforms, bridges, stairs, etc.  Recently I constructed a series of ledges along the left side of a sector.  When I copied them to paste on the right side of the sector, I found I had to do all of the rotation one-at-a-time in 3D Mode.  If I could have selected all of the stacked sprites at once, I could have duplicated the ledges in under ten seconds instead of ten minutes.&lt;br /&gt;
&lt;br /&gt;
--[[User:Usurper|Usurper]] 20:48, 27 May 2008 (PDT)&lt;br /&gt;
:Couldn&#039;t you place the sprites in question inside of a child sector, rotate the sector itself and then merge the child sector back into the parent? [[User:TX|TX]] 22:55, 27 May 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
::Yes, if I planned ahead well enough with my sector construction. :) Ended up doing that the second time though after I rethought the architecture. --[[User:Usurper|Usurper]] 16:11, 29 May 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Animate tiles via DEF language ==&lt;br /&gt;
&lt;br /&gt;
I love that I can make external tiles load without art files thanks to the tile definitions and the dummytile command.  Unfortunately, if I want to work with animated textures, I&#039;m still required to extract the art files in order to manually set the animation properties on the correct start tiles.&lt;br /&gt;
&lt;br /&gt;
I was tempted to add this to the main page, but this could go under either heading or a new heading altogether. --[[User:Usurper|Usurper]] 17:50, 19 June 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sprite Clipping in 8bit ==&lt;br /&gt;
&lt;br /&gt;
I love the sprite clipping fix in 32bit, just can someone fix it in 8bit? I&#039;d appreciate it if someone fixed this, since I dont want to use 32bit since I cant stand the weird lighting bug.&lt;br /&gt;
&lt;br /&gt;
--[[User:Captain Awesome|Captain Awesome]]&lt;br /&gt;
&lt;br /&gt;
== Mapster32 - displaying tag links ==&lt;br /&gt;
I suggest to make possible to view hi-tag and lo-tag links in 2d mode. Sometimes it&#039;s very difficult to find any tag-junctions in a&lt;br /&gt;
large maps with vast range of tags, so it could be very handy to see thin pulsating blue lines between single-tagged items by &lt;br /&gt;
pressing pre-defined key. --[[User:LipSheZ|LipSheZ]] 13:43, 27 June 2008&lt;/div&gt;</summary>
		<author><name>77.241.45.104</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Talk:The_TO-DO_list_for_EDuke32_and_Mapster32&amp;diff=7013</id>
		<title>Talk:The TO-DO list for EDuke32 and Mapster32</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Talk:The_TO-DO_list_for_EDuke32_and_Mapster32&amp;diff=7013"/>
		<updated>2008-06-27T09:45:43Z</updated>

		<summary type="html">&lt;p&gt;77.241.45.104: Added Mapster32 suggestion.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Extended Array Support=&lt;br /&gt;
I&#039;d like to see better Array support added, specifically per-player and per-actor Arrays. Also, while I haven&#039;t tested if it does in fact work or not, nested arrays would be another great addition. IE:&lt;br /&gt;
&lt;br /&gt;
 gamearray array_1 128&lt;br /&gt;
 gamearray array_2 128&lt;br /&gt;
 &lt;br /&gt;
 setarray array_1[key 1] some_value&lt;br /&gt;
 setarray array_2[key 2] array_1&lt;br /&gt;
&lt;br /&gt;
Not necessary, but useful. [[User:Reaper Man|Reaper Man]] 10:26, 27 May 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
== integrated help idea ==&lt;br /&gt;
&lt;br /&gt;
How about the following idea: F1 gets you into a menu, from where you can select sub-entries, like &amp;quot;basic keys&amp;quot;, &amp;quot;advanced keys&amp;quot;, &amp;quot;Duke3d specific reference&amp;quot;, etc... ?&lt;br /&gt;
&lt;br /&gt;
== mapster32 - grouped sprite rotation ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if you&#039;re basing this to-do item on my post at 3dr, but I wouldn&#039;t mind if the rotation were done on a per-sprite basis rather than around a central pivot point.&lt;br /&gt;
&lt;br /&gt;
The situation in which I&#039;m most likely to copy groups of sprites is when making sprite-constructs: platforms, bridges, stairs, etc.  Recently I constructed a series of ledges along the left side of a sector.  When I copied them to paste on the right side of the sector, I found I had to do all of the rotation one-at-a-time in 3D Mode.  If I could have selected all of the stacked sprites at once, I could have duplicated the ledges in under ten seconds instead of ten minutes.&lt;br /&gt;
&lt;br /&gt;
--[[User:Usurper|Usurper]] 20:48, 27 May 2008 (PDT)&lt;br /&gt;
:Couldn&#039;t you place the sprites in question inside of a child sector, rotate the sector itself and then merge the child sector back into the parent? [[User:TX|TX]] 22:55, 27 May 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
::Yes, if I planned ahead well enough with my sector construction. :) Ended up doing that the second time though after I rethought the architecture. --[[User:Usurper|Usurper]] 16:11, 29 May 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Animate tiles via DEF language ==&lt;br /&gt;
&lt;br /&gt;
I love that I can make external tiles load without art files thanks to the tile definitions and the dummytile command.  Unfortunately, if I want to work with animated textures, I&#039;m still required to extract the art files in order to manually set the animation properties on the correct start tiles.&lt;br /&gt;
&lt;br /&gt;
I was tempted to add this to the main page, but this could go under either heading or a new heading altogether. --[[User:Usurper|Usurper]] 17:50, 19 June 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sprite Clipping in 8bit ==&lt;br /&gt;
&lt;br /&gt;
I love the sprite clipping fix in 32bit, just can someone fix it in 8bit? I&#039;d appreciate it if someone fixed this, since I dont want to use 32bit since I cant stand the weird lighting bug.&lt;br /&gt;
&lt;br /&gt;
--[[User:Captain Awesome|Captain Awesome]]&lt;br /&gt;
&lt;br /&gt;
== Mapster32 - displaying tag links ==&lt;br /&gt;
I suggest to make possible to view hi-tag and lo-tag links in 2d mode. Sometimes it&#039;s very difficult to find any tag-junctions in a&lt;br /&gt;
large maps with vast range of tags, so it could be very handy to see thin pulsating blue lines between single-tagged items by &lt;br /&gt;
pressing pre-defined key. --[[User:LipSheZ|LipSheZ]] 13:43, 27 June 2008&lt;/div&gt;</summary>
		<author><name>77.241.45.104</name></author>
	</entry>
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