<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.eduke32.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Chibi</id>
	<title>EDukeWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.eduke32.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Chibi"/>
	<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/wiki/Special:Contributions/Chibi"/>
	<updated>2026-04-18T07:19:06Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.0-alpha</generator>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=RETURN&amp;diff=2515</id>
		<title>RETURN</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=RETURN&amp;diff=2515"/>
		<updated>2005-07-16T02:23:53Z</updated>

		<summary type="html">&lt;p&gt;Chibi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;SuperVar&#039;!!&lt;br /&gt;
&lt;br /&gt;
This variable is constantly used to &#039;return&#039; important values, such as those in [[event]]s.&lt;br /&gt;
&lt;br /&gt;
EXAMPLE:&lt;br /&gt;
&lt;br /&gt;
onevent GETLOADTILE&lt;br /&gt;
setvar RETURN &amp;lt;value&amp;gt;&lt;br /&gt;
endevent&lt;br /&gt;
&lt;br /&gt;
In this case, RETURN, well, &#039;return&#039;s the load screen background number into the var RETURN, setting it to something else changes it, changing the background for the loading screen.&lt;/div&gt;</summary>
		<author><name>Chibi</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Ifrnd&amp;diff=1107</id>
		<title>Ifrnd</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Ifrnd&amp;diff=1107"/>
		<updated>2005-07-12T19:14:26Z</updated>

		<summary type="html">&lt;p&gt;Chibi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ifrnd &amp;lt;value&amp;gt; { &amp;lt;do somethin!&amp;gt; }&lt;br /&gt;
&lt;br /&gt;
An [[if condition]] stating the probability of it &#039;doin somethin!&#039; in this case.&lt;br /&gt;
&lt;br /&gt;
NOTE: It&#039;s out of 256 as max, so &#039;ifrnd 256 = 100%&#039;, and &#039;ifrnd 128 = 50%&#039;&lt;/div&gt;</summary>
		<author><name>Chibi</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Ifrnd&amp;diff=1062</id>
		<title>Ifrnd</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Ifrnd&amp;diff=1062"/>
		<updated>2005-07-12T19:14:06Z</updated>

		<summary type="html">&lt;p&gt;Chibi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ifrnd &amp;lt;value&amp;gt; { &amp;lt;do somethin!&amp;gt; }&lt;br /&gt;
&lt;br /&gt;
An if condition stating the probability of it &#039;doin somethin!&#039; in this case.&lt;br /&gt;
&lt;br /&gt;
NOTE: It&#039;s out of 256 as max, so &#039;ifrnd 256 = 100%&#039;, and &#039;ifrnd 128 = 50%&#039;&lt;/div&gt;</summary>
		<author><name>Chibi</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Getangle&amp;diff=1119</id>
		<title>Getangle</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Getangle&amp;diff=1119"/>
		<updated>2005-07-12T19:10:57Z</updated>

		<summary type="html">&lt;p&gt;Chibi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;getangle &amp;lt;x&amp;gt; &amp;lt;y&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Get&#039;s the angle to the &amp;lt;x&amp;gt; and &amp;lt;y&amp;gt; coordinates.&lt;br /&gt;
&lt;br /&gt;
NOTE: A little bit of math is involved, I think, to make it face another actor, see [[make one actor face another]] in the examples.&lt;/div&gt;</summary>
		<author><name>Chibi</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Z&amp;diff=2521</id>
		<title>Z</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Z&amp;diff=2521"/>
		<updated>2005-07-11T22:10:47Z</updated>

		<summary type="html">&lt;p&gt;Chibi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The actor&#039;s current Z position in a map.&lt;/div&gt;</summary>
		<author><name>Chibi</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Y&amp;diff=2520</id>
		<title>Y</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Y&amp;diff=2520"/>
		<updated>2005-07-11T22:10:41Z</updated>

		<summary type="html">&lt;p&gt;Chibi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The actor&#039;s current Y position in a map.&lt;/div&gt;</summary>
		<author><name>Chibi</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=X&amp;diff=2519</id>
		<title>X</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=X&amp;diff=2519"/>
		<updated>2005-07-11T22:10:33Z</updated>

		<summary type="html">&lt;p&gt;Chibi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The actor&#039;s current X position in a map.&lt;/div&gt;</summary>
		<author><name>Chibi</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Shade&amp;diff=2518</id>
		<title>Shade</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Shade&amp;diff=2518"/>
		<updated>2005-07-11T22:10:23Z</updated>

		<summary type="html">&lt;p&gt;Chibi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The actor-in-question&#039;s shade. To change it, see [[spritenoshade]] (?)&lt;/div&gt;</summary>
		<author><name>Chibi</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Pal&amp;diff=2517</id>
		<title>Pal</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Pal&amp;diff=2517"/>
		<updated>2005-07-11T22:09:57Z</updated>

		<summary type="html">&lt;p&gt;Chibi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The actor-in-question&#039;s palette, as defined by [[spritepal]].&lt;/div&gt;</summary>
		<author><name>Chibi</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Extra&amp;diff=2516</id>
		<title>Extra</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Extra&amp;diff=2516"/>
		<updated>2005-07-11T22:09:28Z</updated>

		<summary type="html">&lt;p&gt;Chibi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The actor-in-question&#039;s health value.&lt;/div&gt;</summary>
		<author><name>Chibi</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=RETURN&amp;diff=1063</id>
		<title>RETURN</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=RETURN&amp;diff=1063"/>
		<updated>2005-07-11T22:07:11Z</updated>

		<summary type="html">&lt;p&gt;Chibi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;SuperVar&#039;!!&lt;br /&gt;
&lt;br /&gt;
This variable is constantly used to &#039;return&#039; important values, such as those in [[event]]s.&lt;/div&gt;</summary>
		<author><name>Chibi</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=WEAPON&amp;diff=2514</id>
		<title>WEAPON</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=WEAPON&amp;diff=2514"/>
		<updated>2005-07-11T22:03:45Z</updated>

		<summary type="html">&lt;p&gt;Chibi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Displays the player&#039;s current weapon number (?)&lt;/div&gt;</summary>
		<author><name>Chibi</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=COOP&amp;diff=1106</id>
		<title>COOP</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=COOP&amp;diff=1106"/>
		<updated>2005-07-11T22:03:17Z</updated>

		<summary type="html">&lt;p&gt;Chibi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Set to 1 if option &#039;Game Type&#039; is set to &#039;Co-Operative/Cooperative&#039;.&lt;/div&gt;</summary>
		<author><name>Chibi</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=VOLUME&amp;diff=2512</id>
		<title>VOLUME</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=VOLUME&amp;diff=2512"/>
		<updated>2005-07-11T22:02:48Z</updated>

		<summary type="html">&lt;p&gt;Chibi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Read-only variable that displays the current episode or volume as defined in [[definevolumename]].&lt;/div&gt;</summary>
		<author><name>Chibi</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=LEVEL&amp;diff=2511</id>
		<title>LEVEL</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=LEVEL&amp;diff=2511"/>
		<updated>2005-07-11T22:02:14Z</updated>

		<summary type="html">&lt;p&gt;Chibi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Read only variable that displays the current level number as defined in [[definelevelname]].&lt;/div&gt;</summary>
		<author><name>Chibi</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=FFIRE&amp;diff=2510</id>
		<title>FFIRE</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=FFIRE&amp;diff=2510"/>
		<updated>2005-07-11T22:01:52Z</updated>

		<summary type="html">&lt;p&gt;Chibi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Set to 1 if the option &#039;Friendly Fire&#039; is turned on.&lt;/div&gt;</summary>
		<author><name>Chibi</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=MARKER&amp;diff=2509</id>
		<title>MARKER</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=MARKER&amp;diff=2509"/>
		<updated>2005-07-11T22:01:39Z</updated>

		<summary type="html">&lt;p&gt;Chibi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Set to 1 if the option &#039;Respawn Markers&#039; is set on.&lt;/div&gt;</summary>
		<author><name>Chibi</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=MONSTERS_OFF&amp;diff=2508</id>
		<title>MONSTERS OFF</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=MONSTERS_OFF&amp;diff=2508"/>
		<updated>2005-07-11T22:01:17Z</updated>

		<summary type="html">&lt;p&gt;Chibi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Set to 1 if the option &#039;Monsters&#039; is set to &#039;OFF&#039;.&lt;br /&gt;
&lt;br /&gt;
NOTE: Command line -m&lt;/div&gt;</summary>
		<author><name>Chibi</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=RESPAWN_INVENTORY&amp;diff=2507</id>
		<title>RESPAWN INVENTORY</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=RESPAWN_INVENTORY&amp;diff=2507"/>
		<updated>2005-07-11T22:00:55Z</updated>

		<summary type="html">&lt;p&gt;Chibi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Set to 1 if the option &#039;Respawn Items&#039; is on. (?)&lt;/div&gt;</summary>
		<author><name>Chibi</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=RESPAWN_ITEMS&amp;diff=2506</id>
		<title>RESPAWN ITEMS</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=RESPAWN_ITEMS&amp;diff=2506"/>
		<updated>2005-07-11T22:00:43Z</updated>

		<summary type="html">&lt;p&gt;Chibi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Set to 1 if the option &#039;Respawn Items&#039; is on.&lt;/div&gt;</summary>
		<author><name>Chibi</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=RESPAWN_MONSTERS&amp;diff=2505</id>
		<title>RESPAWN MONSTERS</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=RESPAWN_MONSTERS&amp;diff=2505"/>
		<updated>2005-07-11T22:00:32Z</updated>

		<summary type="html">&lt;p&gt;Chibi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Set to 1 if the option for &#039;Respawning Monsters&#039; is on.&lt;/div&gt;</summary>
		<author><name>Chibi</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=PIPEBOMB_CONTROL&amp;diff=1064</id>
		<title>PIPEBOMB CONTROL</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=PIPEBOMB_CONTROL&amp;diff=1064"/>
		<updated>2005-07-11T22:00:04Z</updated>

		<summary type="html">&lt;p&gt;Chibi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Defines the behaviour of a pipebomb on the ground.&lt;br /&gt;
&lt;br /&gt;
Set to 1 to use a Timer, the amount of time defined by the gamevar GRENADE_LIFETIME (?)&lt;br /&gt;
Set to 2 to use a handheld remote detonator (Default)&lt;/div&gt;</summary>
		<author><name>Chibi</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=TRIPBOMB_CONTROL&amp;diff=1066</id>
		<title>TRIPBOMB CONTROL</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=TRIPBOMB_CONTROL&amp;diff=1066"/>
		<updated>2005-07-11T21:59:26Z</updated>

		<summary type="html">&lt;p&gt;Chibi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Defines the behaviour of a tripbomb placed onto a wall (armed).&lt;br /&gt;
&lt;br /&gt;
Set to 1 to use a Timer, the amount of time defined by the gamevar STICKYBOMB_LIFETIME (?)&lt;br /&gt;
Set to 2 to use a Tripwire/Laser (Default)&lt;/div&gt;</summary>
		<author><name>Chibi</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=STICKYBOMB_LIFETIME&amp;diff=2502</id>
		<title>STICKYBOMB LIFETIME</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=STICKYBOMB_LIFETIME&amp;diff=2502"/>
		<updated>2005-07-11T21:57:40Z</updated>

		<summary type="html">&lt;p&gt;Chibi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The amount of time the tripbomb will have on the wall before it explodes, if the gamevar [[TRIPBOMB_CONTROL]] is set to use a timer.&lt;/div&gt;</summary>
		<author><name>Chibi</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=GRENADE_LIFETIME&amp;diff=2501</id>
		<title>GRENADE LIFETIME</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=GRENADE_LIFETIME&amp;diff=2501"/>
		<updated>2005-07-11T21:56:16Z</updated>

		<summary type="html">&lt;p&gt;Chibi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The amount of time the pipebomb will have on the ground before it explodes, if the gamevar [[PIPEBOMB_CONTROL]] is set to use a timer.&lt;/div&gt;</summary>
		<author><name>Chibi</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Setplayervar&amp;diff=2500</id>
		<title>Setplayervar</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Setplayervar&amp;diff=2500"/>
		<updated>2005-07-11T21:51:27Z</updated>

		<summary type="html">&lt;p&gt;Chibi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;setplayervar[&amp;lt;player id&amp;gt;].&amp;lt;gamevar1&amp;gt; &amp;lt;gamevar2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set&#039;s the player in &amp;lt;player id&amp;gt;&#039;s &amp;lt;gamevar1&amp;gt; to the value in &amp;lt;gamevar2&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
See also, [[setactorvar]].&lt;/div&gt;</summary>
		<author><name>Chibi</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Pkick&amp;diff=2499</id>
		<title>Pkick</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Pkick&amp;diff=2499"/>
		<updated>2005-07-11T21:50:19Z</updated>

		<summary type="html">&lt;p&gt;Chibi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This command simply makes the current player &#039;kick&#039;.&lt;/div&gt;</summary>
		<author><name>Chibi</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Paper&amp;diff=2498</id>
		<title>Paper</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Paper&amp;diff=2498"/>
		<updated>2005-07-11T21:50:06Z</updated>

		<summary type="html">&lt;p&gt;Chibi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;paper &amp;lt;value&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawns &amp;lt;value&amp;gt; amount of pieces of paper to use the same type of movement of the [[money]] command.&lt;br /&gt;
&lt;br /&gt;
See, [[money]], [[mail]].&lt;/div&gt;</summary>
		<author><name>Chibi</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Resetplayer&amp;diff=2497</id>
		<title>Resetplayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Resetplayer&amp;diff=2497"/>
		<updated>2005-07-11T21:48:53Z</updated>

		<summary type="html">&lt;p&gt;Chibi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reset&#039;s the current player&#039;s x, y according to the start point or, if the game is a multiplayer game, one of the APLAYER sprites.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Single Player - &#039;Scroll Lock&#039; Starting point.&lt;br /&gt;
&lt;br /&gt;
Multiplayer - &#039;Scroll Lock&#039; Starting point OR &#039;APLAYER&#039; sprite.&lt;/div&gt;</summary>
		<author><name>Chibi</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Resetplayer&amp;diff=1060</id>
		<title>Resetplayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Resetplayer&amp;diff=1060"/>
		<updated>2005-07-11T21:48:11Z</updated>

		<summary type="html">&lt;p&gt;Chibi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reset&#039;s the current player&#039;s x, y according to the start point or, if the game is a multiplayer game, one of the APLAYER sprites.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Single Player - &#039;Scroll Lock&#039; Starting point.&lt;br /&gt;
Multiplayer - &#039;Scroll Lock&#039; Starting point OR &#039;APLAYER&#039; sprite.&lt;/div&gt;</summary>
		<author><name>Chibi</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Resetplayer&amp;diff=1059</id>
		<title>Resetplayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Resetplayer&amp;diff=1059"/>
		<updated>2005-07-11T21:47:38Z</updated>

		<summary type="html">&lt;p&gt;Chibi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reset&#039;s the current player&#039;s x, y according to the start point or, if the game is a multiplayer game, one of the APLAYER sprites.&lt;br /&gt;
&lt;br /&gt;
Single Player - &#039;Scroll Lock&#039; Starting point&lt;br /&gt;
&lt;br /&gt;
Multiplayer - &#039;Scroll Lock&#039; Starting point OR &#039;APLAYER&#039; sprite.&lt;/div&gt;</summary>
		<author><name>Chibi</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Resetplayer&amp;diff=1058</id>
		<title>Resetplayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Resetplayer&amp;diff=1058"/>
		<updated>2005-07-11T21:47:20Z</updated>

		<summary type="html">&lt;p&gt;Chibi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reset&#039;s the current player&#039;s x, y according to the start point or, if the game is a multiplayer game, one of the APLAYER sprites.&lt;br /&gt;
&lt;br /&gt;
Single Player - &#039;Scroll Lock&#039; Starting point&lt;br /&gt;
Multiplayer - &#039;Scroll Lock&#039; Starting point OR &#039;APLAYER&#039; sprite.&lt;/div&gt;</summary>
		<author><name>Chibi</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Music&amp;diff=2496</id>
		<title>Music</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Music&amp;diff=2496"/>
		<updated>2005-07-11T21:45:32Z</updated>

		<summary type="html">&lt;p&gt;Chibi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;music &amp;lt;num&amp;gt; &amp;lt;x1&amp;gt; &amp;lt;x2&amp;gt; &amp;lt;3&amp;gt; &amp;lt;4&amp;gt; &amp;lt;5&amp;gt; &amp;lt;6&amp;gt; &amp;lt;7&amp;gt; &amp;lt;8&amp;gt; &amp;lt;etc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets up music to be played during levels depending on how &amp;lt;num&amp;gt; is used, and how many levels there are.&lt;br /&gt;
&lt;br /&gt;
EXAMPLE:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;num&amp;gt; - 0 (This will mean that only &amp;lt;x1&amp;gt; and &amp;lt;x2&amp;gt; apply, &amp;lt;x1&amp;gt; being the music for the title screen, and &amp;lt;x2&amp;gt; being the music for the end.)&lt;br /&gt;
&amp;lt;num&amp;gt; - 1-4 (This really depends on how many episodes you have, you don&#039;t really need to put four &#039;playlists&#039; if you dont have four episodes.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;1-etc&amp;gt; - TEMP.mid (This is the music file to be played during whatever level number it applies to.)&lt;br /&gt;
&lt;br /&gt;
EXAMPLE2:&lt;br /&gt;
&lt;br /&gt;
music 1 E1M1.mid E1M2.mid E1M3.mid E1M4.mid&lt;br /&gt;
&lt;br /&gt;
(To be played on episode 1, levels one thru four.)&lt;br /&gt;
&lt;br /&gt;
See also [[definevolumename]], [[definelevelname]]&lt;br /&gt;
&lt;br /&gt;
NOTE: Only supports MIDI as of yet..&lt;/div&gt;</summary>
		<author><name>Chibi</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Mikesnd&amp;diff=2495</id>
		<title>Mikesnd</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Mikesnd&amp;diff=2495"/>
		<updated>2005-07-11T21:39:18Z</updated>

		<summary type="html">&lt;p&gt;Chibi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This command simply plays sound number 0.&lt;/div&gt;</summary>
		<author><name>Chibi</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Stopsoundvar&amp;diff=2494</id>
		<title>Stopsoundvar</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Stopsoundvar&amp;diff=2494"/>
		<updated>2005-07-11T21:37:38Z</updated>

		<summary type="html">&lt;p&gt;Chibi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;stopsoundvar &amp;lt;gamevar&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stops the playing of the sound number in the variable &amp;lt;gamevar&amp;gt;. See also, [[stopsound]].&lt;/div&gt;</summary>
		<author><name>Chibi</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Stopsound&amp;diff=2493</id>
		<title>Stopsound</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Stopsound&amp;diff=2493"/>
		<updated>2005-07-11T21:37:07Z</updated>

		<summary type="html">&lt;p&gt;Chibi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;stopsound &amp;lt;sound number&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stops the playing of the sound in &amp;lt;sound number&amp;gt;. See also, [[stopallsounds]].&lt;/div&gt;</summary>
		<author><name>Chibi</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Stopallsounds&amp;diff=2491</id>
		<title>Stopallsounds</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Stopallsounds&amp;diff=2491"/>
		<updated>2005-07-11T21:32:24Z</updated>

		<summary type="html">&lt;p&gt;Chibi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This command allows the stop of every sound playing, much like how escaping to the menu does.&lt;/div&gt;</summary>
		<author><name>Chibi</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Soundvar&amp;diff=2489</id>
		<title>Soundvar</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Soundvar&amp;diff=2489"/>
		<updated>2005-07-11T21:31:21Z</updated>

		<summary type="html">&lt;p&gt;Chibi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;soundvar &amp;lt;gamevar&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plays the sound number as determined by &amp;lt;gamevar&amp;gt;. See [[sound]].&lt;/div&gt;</summary>
		<author><name>Chibi</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Soundoncevar&amp;diff=2490</id>
		<title>Soundoncevar</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Soundoncevar&amp;diff=2490"/>
		<updated>2005-07-11T21:31:12Z</updated>

		<summary type="html">&lt;p&gt;Chibi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;soundoncevar &amp;lt;[[gamevar]]&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plays the sound number determined by &amp;lt;[[gamevar]]&amp;gt; as [[soundvar]] command does, but will not start playing again until current instance of sound in &amp;lt;[[gamevar]]&amp;gt; is completed. See [[soundonce]].&lt;/div&gt;</summary>
		<author><name>Chibi</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Soundvar&amp;diff=1057</id>
		<title>Soundvar</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Soundvar&amp;diff=1057"/>
		<updated>2005-07-11T21:28:27Z</updated>

		<summary type="html">&lt;p&gt;Chibi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;soundvar &amp;lt;gamevar&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plays the sound number as determined by &amp;lt;gamevar&amp;gt;. See [[Sound]]&lt;/div&gt;</summary>
		<author><name>Chibi</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Setactorvar&amp;diff=2488</id>
		<title>Setactorvar</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Setactorvar&amp;diff=2488"/>
		<updated>2005-07-11T21:26:31Z</updated>

		<summary type="html">&lt;p&gt;Chibi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;setactorvar[&amp;lt;[[sprite id]]&amp;gt;].&amp;lt;gamevar1&amp;gt; &amp;lt;gamevar2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the value of the actor-in-question&#039;s &amp;lt;gamevar1&amp;gt; to the gamevar, &amp;lt;gamevar2&amp;gt;. See [[setactor]].&lt;/div&gt;</summary>
		<author><name>Chibi</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Ifbulletnear&amp;diff=2487</id>
		<title>Ifbulletnear</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Ifbulletnear&amp;diff=2487"/>
		<updated>2005-07-11T21:21:44Z</updated>

		<summary type="html">&lt;p&gt;Chibi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[If condition]] returning &#039;true&#039; if a projectile (Such as, RPG) is near the [[actor]].&lt;/div&gt;</summary>
		<author><name>Chibi</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Ifsound&amp;diff=2486</id>
		<title>Ifsound</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Ifsound&amp;diff=2486"/>
		<updated>2005-07-11T21:18:13Z</updated>

		<summary type="html">&lt;p&gt;Chibi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ifsound &amp;lt;sound&amp;gt; { code }&lt;br /&gt;
&lt;br /&gt;
Another [[If condition]] returning &#039;true&#039; if the current sound in &amp;lt;sound&amp;gt; is playing.&lt;br /&gt;
&lt;br /&gt;
NOTE: If player has &#039;sound&#039; option in menu disabled, this will always return false!&lt;/div&gt;</summary>
		<author><name>Chibi</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Divvarvar&amp;diff=2485</id>
		<title>Divvarvar</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Divvarvar&amp;diff=2485"/>
		<updated>2005-07-11T21:09:43Z</updated>

		<summary type="html">&lt;p&gt;Chibi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;divvarvar &amp;lt;gamevar1&amp;gt; &amp;lt;gamevar2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
divvarvar command sets &amp;lt;gamevar1&amp;gt; to &amp;lt;gamevar1&amp;gt;/&amp;lt;gamevar2&amp;gt;.&lt;/div&gt;</summary>
		<author><name>Chibi</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Divvar&amp;diff=2484</id>
		<title>Divvar</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Divvar&amp;diff=2484"/>
		<updated>2005-07-11T21:08:46Z</updated>

		<summary type="html">&lt;p&gt;Chibi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;divvar &amp;lt;gamevar&amp;gt; &amp;lt;value&amp;gt;&lt;br /&gt;
&lt;br /&gt;
divvar command sets &amp;lt;gamevar&amp;gt; to &amp;lt;gamevar&amp;gt;/&amp;lt;value&amp;gt;.&lt;/div&gt;</summary>
		<author><name>Chibi</name></author>
	</entry>
</feed>