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	<id>https://wiki.eduke32.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=XTHX2</id>
	<title>EDukeWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.eduke32.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=XTHX2"/>
	<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/wiki/Special:Contributions/XTHX2"/>
	<updated>2026-05-29T14:49:43Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.47.0-alpha</generator>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Getincangle&amp;diff=7679</id>
		<title>Getincangle</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Getincangle&amp;diff=7679"/>
		<updated>2009-02-13T19:29:02Z</updated>

		<summary type="html">&lt;p&gt;XTHX2: Created page with &amp;#039;getincangle &amp;lt;return&amp;gt; &amp;lt;angle1&amp;gt; &amp;lt;angle2&amp;gt;  Get&amp;#039;s the absolute difference of the &amp;lt;angle1&amp;gt; and &amp;lt;angle2&amp;gt; and saves the result into the &amp;lt;return&amp;gt; variable.&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;getincangle &amp;lt;return&amp;gt; &amp;lt;angle1&amp;gt; &amp;lt;angle2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Get&#039;s the absolute difference of the &amp;lt;angle1&amp;gt; and &amp;lt;angle2&amp;gt; and saves the result into the &amp;lt;return&amp;gt; variable.&lt;/div&gt;</summary>
		<author><name>XTHX2</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=EDuke32_Modifications&amp;diff=7674</id>
		<title>EDuke32 Modifications</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=EDuke32_Modifications&amp;diff=7674"/>
		<updated>2009-02-08T00:17:29Z</updated>

		<summary type="html">&lt;p&gt;XTHX2: /* Mods List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Mods List===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border:1px solid #000&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#000; color:#fff&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;200px&amp;quot;&amp;gt;Name&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;200px&amp;quot;&amp;gt;Status&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Creator[s] / Other Developer[s]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.zxdware.net/NR/ Naferia&#039;s Reign: Invasion of the Dark Mistress]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;br&amp;gt; (Latest Version: &#039;&#039;&#039;5.12.01032009&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:LordMisfit|Lord Misfit]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:NRIOTDM-1.png|200px]][[Image:NRIOTDM-2.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;What will come to be an alternate-universe Duke Nukem story revolving around a pivotal point in the history of Duke Nukem and the Aliens he has faced since the original Duke Nukem 3D. Duke is no longer working alone in his quest, as his enemies ramp up their power and allegiances substantially, as well as their intelligence to a point. Play as up to 15 different characters, with the ability to use multiple characters in the same party, unlike in Hexen[and more like a real RPG]. Monsters are more interactive and to a point more intelligent, able to grab items like health and armor, get damaged by slime and other hazards, and even pick up powerups to make them deadlier in combat. Find money laying around or get it out of your characters&#039; ATM accounts, and use it to buy new items from shops or other NPCs. Voice Acting is also present.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.moddb.com/mods/9541/duke-nukem-weapon-of-mass-destruction Duke Nukem: Weapon of Mass Destruction]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released&amp;lt;br&amp;gt;(Latest Release: &#039;&#039;&#039;1.52 [beta]&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:DeeperThought|DeeperThought]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Dnwmd1.jpg|200px]][[Image:Dnwmd2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Nukem: Weapon of Mass Destruction is a gameplay mod for Duke Nukem 3D. It has tons of new weapon modes, enemies, and player abilities, such as UT style dodge moves, spinning hook kicks, and a Duke bot companion who fights by your side. In some levels you can even get in your skycar and fly it, doing bombing runs on enemies.  In DNWMD, Duke collects glowing coins from slain enemies which are used to purchase various upgrades via a mouse controlled menu. In addition, each of Duke&#039;s weapons has its own experience level which increases with use.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://deeperthought.dukertcm.com/dp/ Duke Plus]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;br&amp;gt;(Latest Release: &#039;&#039;&#039;1.98&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:DeeperThought|DeeperThought]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DP1.jpg|200px]][[Image:DP2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Enhanced Engine Design Capabilities, including: Transparent Water; Giving Monsters Special Flags; Climbable Ladders; Mantling/Grappling on ledges; Bot-Allies; Footstep Sounds; Rain and Snow-based weather effects; Quake3-Style Jump Pads; Slippery Floors; etc. [http://www.picturepush.com/public/652573 Gravity gun footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=32161 HellDuke TC!]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;br&amp;gt;(Latest Release: &#039;&#039;&#039;1.3&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;XTHX2, Quakis (Inactive), Broiler1985, Rolls, SuperGoofy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:scr1.jpg|200px]][[Image:scr2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;HellDukeTC! will make your doom become alive, as the thread name calls it. My main purpose is to create Doom with a different angle and of course my secret recipe. As well as aiming to have a doom theme, we will also introduce you what hell actually means. It is still under development, however it is playable enough with it&#039;s satisfying levels, new enemies, new additions, new WEAPONS!, new HUD, CON scripted EVENTS, and much more. And last but not least, extra information can be found at hellreadme.txt. If you have any questions, you can ask me, XTHX2, and contact me. If you like Doom, and if you like challenges, this TC is just what you are in need of!&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://files.filefront.com/Nuclear+Showdown+v11zip/;12148372;/fileinfo.html Nuclear Showdown v1.1]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Jblade|James Stanfield]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:NS01.jpg|200px]][[Image:NS02.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Nuclear showdown is a gameplay mod for Duke Nukem that adds many features such as new weapons, enemies, effects to the default game as well as usermaps - it is built so you can play your favourite usermaps with, even ones that use custom art. You can also play through Duke it out in DC if you have it. The TC also includes several features for mappers like more keycards, items such as the spacesuit and toolkit, and more textures to work with.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=25830 The AWOL Project Source]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, Incomplete Source&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Reaper_Man|Reaper_Man]], Hudson, Mblackwell, and the entire AWOL TC Team&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:AWOL1.jpg|200px]][[Image:AWOL2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The AWOL Project Source is the release of the source files for the once highly anticipated mod, The AWOL Project. After several years of sitting idly on the hard drives of the creators, Reaper_Man and Hudson decided to release all of the content for the TC to those who might find it useful. The release includes a few demo maps showing off various effects and AI, as well as all 3 of the drivable vehicles. Most of the code is complete but very few of the maps are. There is an Official 1.0 Patch as well as the AWOL Map Pack available for download also.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://hosted.filefront.com/kenia43 Duke Nukem Army]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unfinished release, development ceased&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Kenia|Kenia]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Teaser2.jpg|200px]][[Image:Teaser3.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;A TC that changes Duke Nukem 3D into an exaggerated army-style shooter. [http://www.youtube.com/watch?v=xl1E9BtOe9U Gameplay footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.moddb.com/mods/10844/duke-nukem-3d-stargate-mod Stargate Mod]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, on hold&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:The Commander|The Commander]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:SGMOD1.jpg|200px]][[Image:SGMOD2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The Stargate Mod for Duke Nukem 3D uses Duke Plus as a base. Fight against the Replicators and visit off-world deserts, forests, space ships, and even Atlantis&amp;amp;mdash;where anything can happen!&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=30761 WG Medieval Mod]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;William Gee, [[User:DeeperThought|DeeperThought]], Hellbound&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:WG1.jpg|200px]][[Image:WG2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Medieval mod with melee combat, magic bows, skeleton knights, dragons and demons. [http://www.picturepush.com/public/590728 Gameplay footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=25350 Symphony of Orekia (AKA The Mansion)]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Quakis&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Mansion1.jpg|200px]][[Image:Mansion2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Resident Evil-style TC with Demons and creepy interiors. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=9670 Decay]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Hudson, MBlackWell, Hellbound, Cage, others&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Decay1.jpg|200px]][[Image:Decay2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Survival-horror TC with zombies! &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=30962 Blood TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:M210|M210]], Zykov Eddy, KLIMaka, Possessed-by-zeal, others&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Blood1.jpg|200px]][[Image:Blood2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;BloodTC is a recreation of Blood (by Monolith Productions) for eDuke32 to bring all the fun and action of Blood to the Eduke32 port. This mod will be more powerful in the future, considering Eduke32 keeps getting better and better.Big thanks LipSheZ, The Lezing, Sanek, XTHX2, Ilovefoxes, DeeperThought. &lt;br /&gt;
&#039;&#039;&#039;Some video&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[http://ru.youtube.com/watch?v=RRfrZ48VMSI Gore mode test]&lt;br /&gt;
&amp;lt;br&amp;gt;[http://ru.youtube.com/watch?v=P15TPUx-9fk Shotgun test]&lt;br /&gt;
&amp;lt;br&amp;gt;[http://ru.youtube.com/watch?v=xVkbExIrDqs Blood test]&lt;br /&gt;
&amp;lt;br&amp;gt;[http://ru.youtube.com/watch?v=rhNNtd0Sp9w Animation of weapon test and some effects]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://amc.planetduke.gamespy.com/smf/index.php?topic=7591.0 AMC TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;James Stanfield and AMC&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:AMCTC1.jpg|200px]][[Image:AMCTC2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The AMC TC is a multi-character TC and gameplay modification. There are 8 characters to choose between, each with different weapon sets and items. Fight through the solar system against Duke&#039;s old enemies as well as other dark forces that each plan something unpleasent for Earth and Mars. A initial gameplay release with the finished characters, intromap, and Duke usermap episode is planned with actual story based releases later.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Duke Nukem: Return of the King&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, In Development, Indefinite Hiatus due to Computer Crash&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Captain Awesome|Captain Awesome]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DukeROTK.gif|200px]][[Image:DukeROTK2.gif|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Nukem: Return of the King plans to centralize Duke&#039;s universe. The game will fix numerous bugs, graphical glitches, logical fallacies, and other problems with Duke3D. The mod will boast an impressive amount of new weapons, and a few alt-fire modes. It will also feature quite a few new enemies or variants, with improved coding over the originals. There is a new thought out approach to the traditional episodes, along with new missions for you to play. It plans to bring a completely fresh experience to the old game, while still being familiar and simple. This mod is 8bit exclusive, and completely incompatible with the HRP. Retains compatibility with &#039;&#039;most&#039;&#039; user-maps for replay value.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Duke Meets DOOM Rebirth&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased as Rebirth, In Development, On Temporary Hiatus due to Lack of Time and Interest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Hendricks 266|Hendricks266]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DMDR_001.gif|200px]][[Image:DMDR_002.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Meets DOOM Rebirth is an upgrade of the original vanilla TC &amp;quot;Duke Meets Doom&amp;quot;.  The basis for this mod is that the original maps are good, but the coding and artwork were sloppy.  There are three different flavors available.  The first is Classic, which will work in 8-Bit mode.  The second is Faithful, which has highres versions of the original art so that the differences of the DOOM and Duke palettes will not hinder it.  The third is Updated, which introduces highres content from the jDRP and friends.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=31983 Cradle to Grave]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Daedalus, Dimebog, Daedolon, DeeperThought&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Screen00.PNG|200px]][[Image:Screen01.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Cradle to Grave is a hyper-mod aiming to bring the frantic pace and hugely enjoyable gameplay of Blood (by Monolith Productions) into a new medium and with our new granted freedom we&#039;ll even be able to implement some of the ideas which didn&#039;t quite make it into the original, not limited to new and never released weaponry, enemies, gameplay modes and perhaps even magic. This product exists only as our homage to Blood&#039;s spirit and, if successful, it could help bring Blood&#039;s glory to new heights.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[Duke Theft Auto]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Alpha Released, In Development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:The Commander|The Commander]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DTA0000.jpg|200px]][[Image:DTA0001.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Theft Auto is based upon the classic DMA/Rockstar game, &amp;quot;Grand Theft Auto&amp;quot; Run, Shoot, Kill, Car Jack your way through many cities on your way of becoming the number one criminal! &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [http://rapidshare.com/files/145670924/DTA_Alpha1.rar.html Alpha Released] for performance testing issues.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://totalduke.narod.ru RailSingle TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:LipSheZ|LipSheZ]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:RS1.jpg|200px]][[Image:RS2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Rail Single is a mod based on early version of DukePlus and includes some amazing features such as 22 weapon types (each weapon has 2 fire modes), approx 30 different voxel ammo pickups and 20 inventory items. Most of RS levels are king-size, but in the spirit of the original Duke Nukem: Atomic Edition. Some level segments made with LEBuild Map Editor.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=15349 Duke: Nuclear Winter HRP]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, In Development&amp;lt;br&amp;gt; (Latest Version: &#039;&#039;&#039;v3.5&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Hendricks 266|Hendricks266]] and the Duke community&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:2492_nw.png|200px]][[Image:3240_3245.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke receives a telegram that the aliens have brainwashed Santa and are trying to steal Christmas!  The HRP of the classic Duke addon, Nuclear Winter, adds many new EDuke32-based elements to the game, and fixes most, if not all, of the original bugs.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=26457 Duke Caribbean: Life&#039;s A Beach HRP]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, In Development&amp;lt;br&amp;gt; (Latest Version: &#039;&#039;&#039;v1.5&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Hendricks 266|Hendricks266]] and the Duke community&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:2492_vaca.png|200px]][[Image:3281_vaca.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke takes a vacation to the Caribbean and discovers that the aliens are using the tropical climate to breed.  The classic Duke 3D addon gets a modern facelift, and additional enhancements.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>XTHX2</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=PROJECTILE_RADIUS_PICNUM&amp;diff=7669</id>
		<title>PROJECTILE RADIUS PICNUM</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=PROJECTILE_RADIUS_PICNUM&amp;diff=7669"/>
		<updated>2009-02-03T17:44:38Z</updated>

		<summary type="html">&lt;p&gt;XTHX2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This flag prevents the picnum of RADIUSEXPLOSION being set instead of the projectile&#039;s own while using, &amp;quot;htpicnum&amp;quot; structure member.&lt;br /&gt;
&lt;br /&gt;
See [[Actor Member Functions]] for more information about &amp;quot;htpicnum&amp;quot;&lt;/div&gt;</summary>
		<author><name>XTHX2</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=PROJECTILE_RADIUS_PICNUM&amp;diff=7668</id>
		<title>PROJECTILE RADIUS PICNUM</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=PROJECTILE_RADIUS_PICNUM&amp;diff=7668"/>
		<updated>2009-02-03T17:43:36Z</updated>

		<summary type="html">&lt;p&gt;XTHX2: Created page with &amp;#039;This flag prevents the picnum of RADIUSEXPLOSION being set instead of the projectile&amp;#039;s own while using, &amp;quot;htpicnum&amp;quot; structure member.&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This flag prevents the picnum of RADIUSEXPLOSION being set instead of the projectile&#039;s own while using, &amp;quot;htpicnum&amp;quot; structure member.&lt;/div&gt;</summary>
		<author><name>XTHX2</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=EDuke32_Modifications&amp;diff=7662</id>
		<title>EDuke32 Modifications</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=EDuke32_Modifications&amp;diff=7662"/>
		<updated>2009-01-30T17:00:16Z</updated>

		<summary type="html">&lt;p&gt;XTHX2: /* Mods List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Mods List===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border:1px solid #000&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#000; color:#fff&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;200px&amp;quot;&amp;gt;Name&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;200px&amp;quot;&amp;gt;Status&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Creator[s] / Other Developer[s]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.zxdware.net/NR/ Naferia&#039;s Reign: Invasion of the Dark Mistress]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;br&amp;gt; (Latest Version: &#039;&#039;&#039;5.12.01032009&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:LordMisfit|Lord Misfit]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:NRIOTDM-1.png|200px]][[Image:NRIOTDM-2.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;What will come to be an alternate-universe Duke Nukem story revolving around a pivotal point in the history of Duke Nukem and the Aliens he has faced since the original Duke Nukem 3D. Duke is no longer working alone in his quest, as his enemies ramp up their power and allegiances substantially, as well as their intelligence to a point. Play as up to 15 different characters, with the ability to use multiple characters in the same party, unlike in Hexen[and more like a real RPG]. Monsters are more interactive and to a point more intelligent, able to grab items like health and armor, get damaged by slime and other hazards, and even pick up powerups to make them deadlier in combat. Find money laying around or get it out of your characters&#039; ATM accounts, and use it to buy new items from shops or other NPCs. Voice Acting is also present.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.moddb.com/mods/9541/duke-nukem-weapon-of-mass-destruction Duke Nukem: Weapon of Mass Destruction]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released&amp;lt;br&amp;gt;(Latest Release: &#039;&#039;&#039;1.52 [beta]&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:DeeperThought|DeeperThought]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Dnwmd1.jpg|200px]][[Image:Dnwmd2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Nukem: Weapon of Mass Destruction is a gameplay mod for Duke Nukem 3D. It has tons of new weapon modes, enemies, and player abilities, such as UT style dodge moves, spinning hook kicks, and a Duke bot companion who fights by your side. In some levels you can even get in your skycar and fly it, doing bombing runs on enemies.  In DNWMD, Duke collects glowing coins from slain enemies which are used to purchase various upgrades via a mouse controlled menu. In addition, each of Duke&#039;s weapons has its own experience level which increases with use.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://deeperthought.dukertcm.com/dp/ Duke Plus]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;br&amp;gt;(Latest Release: &#039;&#039;&#039;1.97&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:DeeperThought|DeeperThought]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DP1.jpg|200px]][[Image:DP2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Enhanced Engine Design Capabilities, including: Transparent Water; Giving Monsters Special Flags; Climbable Ladders; Mantling/Grappling on ledges; Bot-Allies; Footstep Sounds; Rain and Snow-based weather effects; Quake3-Style Jump Pads; Slippery Floors; etc. [http://www.picturepush.com/public/652573 Gravity gun footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=32161 HellDuke TC!]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;br&amp;gt;(Latest Release: &#039;&#039;&#039;1.3&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;XTHX2, Quakis (Inactive), Broiler1985 (Inactive), SuperGoofy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:scr1.jpg|200px]][[Image:scr2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;HellDukeTC! will make your doom become alive, as the thread name calls it. My main purpose is to create Doom with a different angle and of course my secret recipe. As well as aiming to have a doom theme, we will also introduce you what hell actually means. It is still under development, however it is playable enough with it&#039;s satisfying levels, new enemies, new additions, new WEAPONS!, new HUD, CON scripted EVENTS, and much more. And last but not least, extra information can be found at hellreadme.txt. If you have any questions, you can ask me, XTHX2, and contact me. If you like Doom, and if you like challenges, this TC is just what you are in need of!&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://files.filefront.com/Nuclear+Showdown+v11zip/;12148372;/fileinfo.html Nuclear Showdown v1.1]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Jblade|James Stanfield]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:NS01.jpg|200px]][[Image:NS02.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Nuclear showdown is a gameplay mod for Duke Nukem that adds many features such as new weapons, enemies, effects to the default game as well as usermaps - it is built so you can play your favourite usermaps with, even ones that use custom art. You can also play through Duke it out in DC if you have it. The TC also includes several features for mappers like more keycards, items such as the spacesuit and toolkit, and more textures to work with.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=25830 The AWOL Project Source]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, Incomplete Source&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Reaper_Man|Reaper_Man]], Hudson, Mblackwell, and the entire AWOL TC Team&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:AWOL1.jpg|200px]][[Image:AWOL2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The AWOL Project Source is the release of the source files for the once highly anticipated mod, The AWOL Project. After several years of sitting idly on the hard drives of the creators, Reaper_Man and Hudson decided to release all of the content for the TC to those who might find it useful. The release includes a few demo maps showing off various effects and AI, as well as all 3 of the drivable vehicles. Most of the code is complete but very few of the maps are. There is an Official 1.0 Patch as well as the AWOL Map Pack available for download also.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://hosted.filefront.com/kenia43 Duke Nukem Army]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unfinished release, development ceased&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Kenia|Kenia]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Teaser2.jpg|200px]][[Image:Teaser3.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;A TC that changes Duke Nukem 3D into an exaggerated army-style shooter. [http://www.youtube.com/watch?v=xl1E9BtOe9U Gameplay footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.moddb.com/mods/10844/duke-nukem-3d-stargate-mod Stargate Mod]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, on hold&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:The Commander|The Commander]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:SGMOD1.jpg|200px]][[Image:SGMOD2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The Stargate Mod for Duke Nukem 3D uses Duke Plus as a base. Fight against the Replicators and visit off-world deserts, forests, space ships, and even Atlantis&amp;amp;mdash;where anything can happen!&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=30761 WG Medieval Mod]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;William Gee, [[User:DeeperThought|DeeperThought]], Hellbound&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:WG1.jpg|200px]][[Image:WG2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Medieval mod with melee combat, magic bows, skeleton knights, dragons and demons. [http://www.picturepush.com/public/590728 Gameplay footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=25350 Symphony of Orekia (AKA The Mansion)]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Quakis&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Mansion1.jpg|200px]][[Image:Mansion2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Resident Evil-style TC with Demons and creepy interiors. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=9670 Decay]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Hudson, MBlackWell, Hellbound, Cage, others&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Decay1.jpg|200px]][[Image:Decay2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Survival-horror TC with zombies! &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=30962 Blood TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:M210|M210]], Zykov Eddy, KLIMaka, Possessed-by-zeal, others&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Blood1.jpg|200px]][[Image:Blood2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;BloodTC is a recreation of Blood (by Monolith Productions) for eDuke32 to bring all the fun and action of Blood to the Eduke32 port. This mod will be more powerful in the future, considering Eduke32 keeps getting better and better.Big thanks LipSheZ, The Lezing, Sanek, XTHX2, Ilovefoxes, DeeperThought. &lt;br /&gt;
&#039;&#039;&#039;Some video&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[http://ru.youtube.com/watch?v=RRfrZ48VMSI Gore mode test]&lt;br /&gt;
&amp;lt;br&amp;gt;[http://ru.youtube.com/watch?v=P15TPUx-9fk Shotgun test]&lt;br /&gt;
&amp;lt;br&amp;gt;[http://ru.youtube.com/watch?v=xVkbExIrDqs Blood test]&lt;br /&gt;
&amp;lt;br&amp;gt;[http://ru.youtube.com/watch?v=rhNNtd0Sp9w Animation of weapon test and some effects]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://amc.planetduke.gamespy.com/smf/index.php?topic=7591.0 AMC TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;James Stanfield and AMC&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:AMCTC1.jpg|200px]][[Image:AMCTC2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The AMC TC is a multi-character TC and gameplay modification. There are 8 characters to choose between, each with different weapon sets and items. Fight through the solar system against Duke&#039;s old enemies as well as other dark forces that each plan something unpleasent for Earth and Mars. A initial gameplay release with the finished characters, intromap, and Duke usermap episode is planned with actual story based releases later.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Duke Nukem: Return of the King&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, In Development, Indefinite Hiatus due to Computer Crash&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Captain Awesome|Captain Awesome]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DukeROTK.gif|200px]][[Image:DukeROTK2.gif|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Nukem: Return of the King plans to centralize Duke&#039;s universe. The game will fix numerous bugs, graphical glitches, logical fallacies, and other problems with Duke3D. The mod will boast an impressive amount of new weapons, and a few alt-fire modes. It will also feature quite a few new enemies or variants, with improved coding over the originals. There is a new thought out approach to the traditional episodes, along with new missions for you to play. It plans to bring a completely fresh experience to the old game, while still being familiar and simple. This mod is 8bit exclusive, and completely incompatible with the HRP. Retains compatibility with &#039;&#039;most&#039;&#039; user-maps for replay value.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Duke Meets DOOM Rebirth&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased as Rebirth, In Development, On Temporary Hiatus due to Lack of Time and Interest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Hendricks 266|Hendricks266]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DMDR_001.gif|200px]][[Image:DMDR_002.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Meets DOOM Rebirth is an upgrade of the original vanilla TC &amp;quot;Duke Meets Doom&amp;quot;.  The basis for this mod is that the original maps are good, but the coding and artwork were sloppy.  There are three different flavors available.  The first is Classic, which will work in 8-Bit mode.  The second is Faithful, which has highres versions of the original art so that the differences of the DOOM and Duke palettes will not hinder it.  The third is Updated, which introduces highres content from the jDRP and friends.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=31983 Cradle to Grave]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Daedalus, Dimebog, Daedolon, DeeperThought&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Screen00.PNG|200px]][[Image:Screen01.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Cradle to Grave is a hyper-mod aiming to bring the frantic pace and hugely enjoyable gameplay of Blood (by Monolith Productions) into a new medium and with our new granted freedom we&#039;ll even be able to implement some of the ideas which didn&#039;t quite make it into the original, not limited to new and never released weaponry, enemies, gameplay modes and perhaps even magic. This product exists only as our homage to Blood&#039;s spirit and, if successful, it could help bring Blood&#039;s glory to new heights.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[Duke Theft Auto]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Alpha Released, In Development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:The Commander|The Commander]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DTA0000.jpg|200px]][[Image:DTA0001.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Theft Auto is based upon the classic DMA/Rockstar game, &amp;quot;Grand Theft Auto&amp;quot; Run, Shoot, Kill, Car Jack your way through many cities on your way of becoming the number one criminal! &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [http://rapidshare.com/files/145670924/DTA_Alpha1.rar.html Alpha Released] for performance testing issues.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://totalduke.narod.ru RailSingle TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:LipSheZ|LipSheZ]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:RS1.jpg|200px]][[Image:RS2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Rail Single is a mod based on early version of DukePlus and includes some amazing features such as 22 weapon types (each weapon has 2 fire modes), approx 30 different voxel ammo pickups and 20 inventory items. Most of RS levels are king-size, but in the spirit of the original Duke Nukem: Atomic Edition. Some level segments made with LEBuild Map Editor.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=15349 Duke: Nuclear Winter HRP]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, In Development&amp;lt;br&amp;gt; (Latest Version: &#039;&#039;&#039;v3.5&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Hendricks 266|Hendricks266]] and the Duke community&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:2492_nw.png|200px]][[Image:3240_3245.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke receives a telegram that the aliens have brainwashed Santa and are trying to steal Christmas!  The HRP of the classic Duke addon, Nuclear Winter, adds many new EDuke32-based elements to the game, and fixes most, if not all, of the original bugs.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=26457 Duke Caribbean: Life&#039;s A Beach HRP]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, In Development&amp;lt;br&amp;gt; (Latest Version: &#039;&#039;&#039;v1.5&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Hendricks 266|Hendricks266]] and the Duke community&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:2492_vaca.png|200px]][[Image:3281_vaca.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke takes a vacation to the Caribbean and discovers that the aliens are using the tropical climate to breed.  The classic Duke 3D addon gets a modern facelift, and additional enhancements.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>XTHX2</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=EDuke32_Modifications&amp;diff=7660</id>
		<title>EDuke32 Modifications</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=EDuke32_Modifications&amp;diff=7660"/>
		<updated>2009-01-28T22:23:47Z</updated>

		<summary type="html">&lt;p&gt;XTHX2: /* Mods List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Mods List===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border:1px solid #000&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#000; color:#fff&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;200px&amp;quot;&amp;gt;Name&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;200px&amp;quot;&amp;gt;Status&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Creator[s] / Other Developer[s]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.zxdware.net/NR/ Naferia&#039;s Reign: Invasion of the Dark Mistress]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;br&amp;gt; (Latest Version: &#039;&#039;&#039;5.12.01032009&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:LordMisfit|Lord Misfit]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:NRIOTDM-1.png|200px]][[Image:NRIOTDM-2.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;What will come to be an alternate-universe Duke Nukem story revolving around a pivotal point in the history of Duke Nukem and the Aliens he has faced since the original Duke Nukem 3D. Duke is no longer working alone in his quest, as his enemies ramp up their power and allegiances substantially, as well as their intelligence to a point. Play as up to 15 different characters, with the ability to use multiple characters in the same party, unlike in Hexen[and more like a real RPG]. Monsters are more interactive and to a point more intelligent, able to grab items like health and armor, get damaged by slime and other hazards, and even pick up powerups to make them deadlier in combat. Find money laying around or get it out of your characters&#039; ATM accounts, and use it to buy new items from shops or other NPCs. Voice Acting is also present.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.moddb.com/mods/9541/duke-nukem-weapon-of-mass-destruction Duke Nukem: Weapon of Mass Destruction]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released&amp;lt;br&amp;gt;(Latest Release: &#039;&#039;&#039;1.52 [beta]&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:DeeperThought|DeeperThought]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Dnwmd1.jpg|200px]][[Image:Dnwmd2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Nukem: Weapon of Mass Destruction is a gameplay mod for Duke Nukem 3D. It has tons of new weapon modes, enemies, and player abilities, such as UT style dodge moves, spinning hook kicks, and a Duke bot companion who fights by your side. In some levels you can even get in your skycar and fly it, doing bombing runs on enemies.  In DNWMD, Duke collects glowing coins from slain enemies which are used to purchase various upgrades via a mouse controlled menu. In addition, each of Duke&#039;s weapons has its own experience level which increases with use.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://deeperthought.dukertcm.com/dp/ Duke Plus]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;br&amp;gt;(Latest Release: &#039;&#039;&#039;1.97&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:DeeperThought|DeeperThought]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DP1.jpg|200px]][[Image:DP2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Enhanced Engine Design Capabilities, including: Transparent Water; Giving Monsters Special Flags; Climbable Ladders; Mantling/Grappling on ledges; Bot-Allies; Footstep Sounds; Rain and Snow-based weather effects; Quake3-Style Jump Pads; Slippery Floors; etc. [http://www.picturepush.com/public/652573 Gravity gun footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=32161 HellDuke TC!]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;br&amp;gt;(Latest Release: &#039;&#039;&#039;1.3&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;XTHX2, Broiler1985, SuperGoofy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:scr1.jpg|200px]][[Image:scr2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;HellDukeTC! will make your doom become alive, as the thread name calls it. My main purpose is to create Doom with a different angle and of course my secret recipe. As well as aiming to have a doom theme, we will also introduce you what hell actually means. It is still under development, however it is playable enough with it&#039;s satisfying levels, new enemies, new additions, new WEAPONS!, new HUD, CON scripted EVENTS, and much more. And last but not least, extra information can be found at hellreadme.txt. If you have any questions, you can ask me, XTHX2, and contact me. If you like Doom, and if you like challenges, this TC is just what you are in need of!&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://files.filefront.com/Nuclear+Showdown+v11zip/;12148372;/fileinfo.html Nuclear Showdown v1.1]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Jblade|James Stanfield]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:NS01.jpg|200px]][[Image:NS02.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Nuclear showdown is a gameplay mod for Duke Nukem that adds many features such as new weapons, enemies, effects to the default game as well as usermaps - it is built so you can play your favourite usermaps with, even ones that use custom art. You can also play through Duke it out in DC if you have it. The TC also includes several features for mappers like more keycards, items such as the spacesuit and toolkit, and more textures to work with.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=25830 The AWOL Project Source]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, Incomplete Source&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Reaper_Man|Reaper_Man]], Hudson, Mblackwell, and the entire AWOL TC Team&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:AWOL1.jpg|200px]][[Image:AWOL2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The AWOL Project Source is the release of the source files for the once highly anticipated mod, The AWOL Project. After several years of sitting idly on the hard drives of the creators, Reaper_Man and Hudson decided to release all of the content for the TC to those who might find it useful. The release includes a few demo maps showing off various effects and AI, as well as all 3 of the drivable vehicles. Most of the code is complete but very few of the maps are. There is an Official 1.0 Patch as well as the AWOL Map Pack available for download also.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://hosted.filefront.com/kenia43 Duke Nukem Army]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unfinished release, development ceased&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Kenia|Kenia]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Teaser2.jpg|200px]][[Image:Teaser3.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;A TC that changes Duke Nukem 3D into an exaggerated army-style shooter. [http://www.youtube.com/watch?v=xl1E9BtOe9U Gameplay footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.moddb.com/mods/10844/duke-nukem-3d-stargate-mod Stargate Mod]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, on hold&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:The Commander|The Commander]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:SGMOD1.jpg|200px]][[Image:SGMOD2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The Stargate Mod for Duke Nukem 3D uses Duke Plus as a base. Fight against the Replicators and visit off-world deserts, forests, space ships, and even Atlantis&amp;amp;mdash;where anything can happen!&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=30761 WG Medieval Mod]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;William Gee, [[User:DeeperThought|DeeperThought]], Hellbound&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:WG1.jpg|200px]][[Image:WG2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Medieval mod with melee combat, magic bows, skeleton knights, dragons and demons. [http://www.picturepush.com/public/590728 Gameplay footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=25350 Symphony of Orekia (AKA The Mansion)]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Quakis&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Mansion1.jpg|200px]][[Image:Mansion2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Resident Evil-style TC with Demons and creepy interiors. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=9670 Decay]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Hudson, MBlackWell, Hellbound, Cage, others&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Decay1.jpg|200px]][[Image:Decay2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Survival-horror TC with zombies! &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=30962 Blood TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:M210|M210]], Zykov Eddy, KLIMaka, Possessed-by-zeal, others&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Blood1.jpg|200px]][[Image:Blood2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;BloodTC is a recreation of Blood (by Monolith Productions) for eDuke32 to bring all the fun and action of Blood to the Eduke32 port. This mod will be more powerful in the future, considering Eduke32 keeps getting better and better.Big thanks LipSheZ, The Lezing, Sanek, XTHX2, Ilovefoxes, DeeperThought. &lt;br /&gt;
&#039;&#039;&#039;Some video&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[http://ru.youtube.com/watch?v=RRfrZ48VMSI Gore mode test]&lt;br /&gt;
&amp;lt;br&amp;gt;[http://ru.youtube.com/watch?v=P15TPUx-9fk Shotgun test]&lt;br /&gt;
&amp;lt;br&amp;gt;[http://ru.youtube.com/watch?v=xVkbExIrDqs Blood test]&lt;br /&gt;
&amp;lt;br&amp;gt;[http://ru.youtube.com/watch?v=rhNNtd0Sp9w Animation of weapon test and some effects]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://amc.planetduke.gamespy.com/smf/index.php?topic=7591.0 AMC TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;James Stanfield and AMC&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:AMCTC1.jpg|200px]][[Image:AMCTC2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The AMC TC is a multi-character TC and gameplay modification. There are 8 characters to choose between, each with different weapon sets and items. Fight through the solar system against Duke&#039;s old enemies as well as other dark forces that each plan something unpleasent for Earth and Mars. A initial gameplay release with the finished characters, intromap, and Duke usermap episode is planned with actual story based releases later.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Duke Nukem: Return of the King&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, In Development, Indefinite Hiatus due to Computer Crash&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Captain Awesome|Captain Awesome]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DukeROTK.gif|200px]][[Image:DukeROTK2.gif|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Nukem: Return of the King plans to centralize Duke&#039;s universe. The game will fix numerous bugs, graphical glitches, logical fallacies, and other problems with Duke3D. The mod will boast an impressive amount of new weapons, and a few alt-fire modes. It will also feature quite a few new enemies or variants, with improved coding over the originals. There is a new thought out approach to the traditional episodes, along with new missions for you to play. It plans to bring a completely fresh experience to the old game, while still being familiar and simple. This mod is 8bit exclusive, and completely incompatible with the HRP. Retains compatibility with &#039;&#039;most&#039;&#039; user-maps for replay value.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Duke Meets DOOM Rebirth&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased as Rebirth, In Development, On Temporary Hiatus due to Lack of Time and Interest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Hendricks 266|Hendricks266]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DMDR_001.gif|200px]][[Image:DMDR_002.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Meets DOOM Rebirth is an upgrade of the original vanilla TC &amp;quot;Duke Meets Doom&amp;quot;.  The basis for this mod is that the original maps are good, but the coding and artwork were sloppy.  There are three different flavors available.  The first is Classic, which will work in 8-Bit mode.  The second is Faithful, which has highres versions of the original art so that the differences of the DOOM and Duke palettes will not hinder it.  The third is Updated, which introduces highres content from the jDRP and friends.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=31983 Cradle to Grave]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Daedalus, Dimebog, Daedolon, DeeperThought&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Screen00.PNG|200px]][[Image:Screen01.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Cradle to Grave is a hyper-mod aiming to bring the frantic pace and hugely enjoyable gameplay of Blood (by Monolith Productions) into a new medium and with our new granted freedom we&#039;ll even be able to implement some of the ideas which didn&#039;t quite make it into the original, not limited to new and never released weaponry, enemies, gameplay modes and perhaps even magic. This product exists only as our homage to Blood&#039;s spirit and, if successful, it could help bring Blood&#039;s glory to new heights.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[Duke Theft Auto]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Alpha Released, In Development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:The Commander|The Commander]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DTA0000.jpg|200px]][[Image:DTA0001.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Theft Auto is based upon the classic DMA/Rockstar game, &amp;quot;Grand Theft Auto&amp;quot; Run, Shoot, Kill, Car Jack your way through many cities on your way of becoming the number one criminal! &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [http://rapidshare.com/files/145670924/DTA_Alpha1.rar.html Alpha Released] for performance testing issues.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://totalduke.narod.ru RailSingle TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:LipSheZ|LipSheZ]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:RS1.jpg|200px]][[Image:RS2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Rail Single is a mod based on early version of DukePlus and includes some amazing features such as 22 weapon types (each weapon has 2 fire modes), approx 30 different voxel ammo pickups and 20 inventory items. Most of RS levels are king-size, but in the spirit of the original Duke Nukem: Atomic Edition. Some level segments made with LEBuild Map Editor.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=15349 Duke: Nuclear Winter HRP]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, In Development&amp;lt;br&amp;gt; (Latest Version: &#039;&#039;&#039;v3.5&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Hendricks 266|Hendricks266]] and the Duke community&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:2492_nw.png|200px]][[Image:3240_3245.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke receives a telegram that the aliens have brainwashed Santa and are trying to steal Christmas!  The HRP of the classic Duke addon, Nuclear Winter, adds many new EDuke32-based elements to the game, and fixes most, if not all, of the original bugs.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=26457 Duke Caribbean: Life&#039;s A Beach HRP]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, In Development&amp;lt;br&amp;gt; (Latest Version: &#039;&#039;&#039;v1.5&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Hendricks 266|Hendricks266]] and the Duke community&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:2492_vaca.png|200px]][[Image:3281_vaca.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke takes a vacation to the Caribbean and discovers that the aliens are using the tropical climate to breed.  The classic Duke 3D addon gets a modern facelift, and additional enhancements.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>XTHX2</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=File:Scr2.jpg&amp;diff=7659</id>
		<title>File:Scr2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=File:Scr2.jpg&amp;diff=7659"/>
		<updated>2009-01-28T22:23:19Z</updated>

		<summary type="html">&lt;p&gt;XTHX2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>XTHX2</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=EDuke32_Modifications&amp;diff=7658</id>
		<title>EDuke32 Modifications</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=EDuke32_Modifications&amp;diff=7658"/>
		<updated>2009-01-28T22:23:06Z</updated>

		<summary type="html">&lt;p&gt;XTHX2: /* Mods List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Mods List===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border:1px solid #000&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#000; color:#fff&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;200px&amp;quot;&amp;gt;Name&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;200px&amp;quot;&amp;gt;Status&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Creator[s] / Other Developer[s]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.zxdware.net/NR/ Naferia&#039;s Reign: Invasion of the Dark Mistress]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;br&amp;gt; (Latest Version: &#039;&#039;&#039;5.12.01032009&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:LordMisfit|Lord Misfit]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:NRIOTDM-1.png|200px]][[Image:NRIOTDM-2.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;What will come to be an alternate-universe Duke Nukem story revolving around a pivotal point in the history of Duke Nukem and the Aliens he has faced since the original Duke Nukem 3D. Duke is no longer working alone in his quest, as his enemies ramp up their power and allegiances substantially, as well as their intelligence to a point. Play as up to 15 different characters, with the ability to use multiple characters in the same party, unlike in Hexen[and more like a real RPG]. Monsters are more interactive and to a point more intelligent, able to grab items like health and armor, get damaged by slime and other hazards, and even pick up powerups to make them deadlier in combat. Find money laying around or get it out of your characters&#039; ATM accounts, and use it to buy new items from shops or other NPCs. Voice Acting is also present.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.moddb.com/mods/9541/duke-nukem-weapon-of-mass-destruction Duke Nukem: Weapon of Mass Destruction]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released&amp;lt;br&amp;gt;(Latest Release: &#039;&#039;&#039;1.52 [beta]&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:DeeperThought|DeeperThought]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Dnwmd1.jpg|200px]][[Image:Dnwmd2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Nukem: Weapon of Mass Destruction is a gameplay mod for Duke Nukem 3D. It has tons of new weapon modes, enemies, and player abilities, such as UT style dodge moves, spinning hook kicks, and a Duke bot companion who fights by your side. In some levels you can even get in your skycar and fly it, doing bombing runs on enemies.  In DNWMD, Duke collects glowing coins from slain enemies which are used to purchase various upgrades via a mouse controlled menu. In addition, each of Duke&#039;s weapons has its own experience level which increases with use.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://deeperthought.dukertcm.com/dp/ Duke Plus]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;br&amp;gt;(Latest Release: &#039;&#039;&#039;1.97&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:DeeperThought|DeeperThought]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DP1.jpg|200px]][[Image:DP2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Enhanced Engine Design Capabilities, including: Transparent Water; Giving Monsters Special Flags; Climbable Ladders; Mantling/Grappling on ledges; Bot-Allies; Footstep Sounds; Rain and Snow-based weather effects; Quake3-Style Jump Pads; Slippery Floors; etc. [http://www.picturepush.com/public/652573 Gravity gun footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=32161 HellDuke TC!]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;br&amp;gt;(Latest Release: &#039;&#039;&#039;1.3&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;XTHX2, Broiler1985, SuperGoofy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:scr1.jpg|200px]][[Image:scr2.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;HellDukeTC! will make your doom become alive, as the thread name calls it. My main purpose is to create Doom with a different angle and of course my secret recipe. As well as aiming to have a doom theme, we will also introduce you what hell actually means. It is still under development, however it is playable enough with it&#039;s satisfying levels, new enemies, new additions, new WEAPONS!, new HUD, CON scripted EVENTS, and much more. And last but not least, extra information can be found at hellreadme.txt. If you have any questions, you can ask me, XTHX2, and contact me. If you like Doom, and if you like challenges, this TC is just what you are in need of!&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://files.filefront.com/Nuclear+Showdown+v11zip/;12148372;/fileinfo.html Nuclear Showdown v1.1]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Jblade|James Stanfield]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:NS01.jpg|200px]][[Image:NS02.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Nuclear showdown is a gameplay mod for Duke Nukem that adds many features such as new weapons, enemies, effects to the default game as well as usermaps - it is built so you can play your favourite usermaps with, even ones that use custom art. You can also play through Duke it out in DC if you have it. The TC also includes several features for mappers like more keycards, items such as the spacesuit and toolkit, and more textures to work with.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=25830 The AWOL Project Source]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, Incomplete Source&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Reaper_Man|Reaper_Man]], Hudson, Mblackwell, and the entire AWOL TC Team&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:AWOL1.jpg|200px]][[Image:AWOL2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The AWOL Project Source is the release of the source files for the once highly anticipated mod, The AWOL Project. After several years of sitting idly on the hard drives of the creators, Reaper_Man and Hudson decided to release all of the content for the TC to those who might find it useful. The release includes a few demo maps showing off various effects and AI, as well as all 3 of the drivable vehicles. Most of the code is complete but very few of the maps are. There is an Official 1.0 Patch as well as the AWOL Map Pack available for download also.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://hosted.filefront.com/kenia43 Duke Nukem Army]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unfinished release, development ceased&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Kenia|Kenia]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Teaser2.jpg|200px]][[Image:Teaser3.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;A TC that changes Duke Nukem 3D into an exaggerated army-style shooter. [http://www.youtube.com/watch?v=xl1E9BtOe9U Gameplay footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.moddb.com/mods/10844/duke-nukem-3d-stargate-mod Stargate Mod]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, on hold&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:The Commander|The Commander]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:SGMOD1.jpg|200px]][[Image:SGMOD2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The Stargate Mod for Duke Nukem 3D uses Duke Plus as a base. Fight against the Replicators and visit off-world deserts, forests, space ships, and even Atlantis&amp;amp;mdash;where anything can happen!&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=30761 WG Medieval Mod]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;William Gee, [[User:DeeperThought|DeeperThought]], Hellbound&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:WG1.jpg|200px]][[Image:WG2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Medieval mod with melee combat, magic bows, skeleton knights, dragons and demons. [http://www.picturepush.com/public/590728 Gameplay footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=25350 Symphony of Orekia (AKA The Mansion)]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Quakis&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Mansion1.jpg|200px]][[Image:Mansion2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Resident Evil-style TC with Demons and creepy interiors. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=9670 Decay]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Hudson, MBlackWell, Hellbound, Cage, others&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Decay1.jpg|200px]][[Image:Decay2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Survival-horror TC with zombies! &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=30962 Blood TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:M210|M210]], Zykov Eddy, KLIMaka, Possessed-by-zeal, others&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Blood1.jpg|200px]][[Image:Blood2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;BloodTC is a recreation of Blood (by Monolith Productions) for eDuke32 to bring all the fun and action of Blood to the Eduke32 port. This mod will be more powerful in the future, considering Eduke32 keeps getting better and better.Big thanks LipSheZ, The Lezing, Sanek, XTHX2, Ilovefoxes, DeeperThought. &lt;br /&gt;
&#039;&#039;&#039;Some video&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[http://ru.youtube.com/watch?v=RRfrZ48VMSI Gore mode test]&lt;br /&gt;
&amp;lt;br&amp;gt;[http://ru.youtube.com/watch?v=P15TPUx-9fk Shotgun test]&lt;br /&gt;
&amp;lt;br&amp;gt;[http://ru.youtube.com/watch?v=xVkbExIrDqs Blood test]&lt;br /&gt;
&amp;lt;br&amp;gt;[http://ru.youtube.com/watch?v=rhNNtd0Sp9w Animation of weapon test and some effects]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://amc.planetduke.gamespy.com/smf/index.php?topic=7591.0 AMC TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;James Stanfield and AMC&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:AMCTC1.jpg|200px]][[Image:AMCTC2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The AMC TC is a multi-character TC and gameplay modification. There are 8 characters to choose between, each with different weapon sets and items. Fight through the solar system against Duke&#039;s old enemies as well as other dark forces that each plan something unpleasent for Earth and Mars. A initial gameplay release with the finished characters, intromap, and Duke usermap episode is planned with actual story based releases later.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Duke Nukem: Return of the King&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, In Development, Indefinite Hiatus due to Computer Crash&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Captain Awesome|Captain Awesome]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DukeROTK.gif|200px]][[Image:DukeROTK2.gif|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Nukem: Return of the King plans to centralize Duke&#039;s universe. The game will fix numerous bugs, graphical glitches, logical fallacies, and other problems with Duke3D. The mod will boast an impressive amount of new weapons, and a few alt-fire modes. It will also feature quite a few new enemies or variants, with improved coding over the originals. There is a new thought out approach to the traditional episodes, along with new missions for you to play. It plans to bring a completely fresh experience to the old game, while still being familiar and simple. This mod is 8bit exclusive, and completely incompatible with the HRP. Retains compatibility with &#039;&#039;most&#039;&#039; user-maps for replay value.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Duke Meets DOOM Rebirth&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased as Rebirth, In Development, On Temporary Hiatus due to Lack of Time and Interest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Hendricks 266|Hendricks266]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DMDR_001.gif|200px]][[Image:DMDR_002.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Meets DOOM Rebirth is an upgrade of the original vanilla TC &amp;quot;Duke Meets Doom&amp;quot;.  The basis for this mod is that the original maps are good, but the coding and artwork were sloppy.  There are three different flavors available.  The first is Classic, which will work in 8-Bit mode.  The second is Faithful, which has highres versions of the original art so that the differences of the DOOM and Duke palettes will not hinder it.  The third is Updated, which introduces highres content from the jDRP and friends.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=31983 Cradle to Grave]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Daedalus, Dimebog, Daedolon, DeeperThought&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Screen00.PNG|200px]][[Image:Screen01.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Cradle to Grave is a hyper-mod aiming to bring the frantic pace and hugely enjoyable gameplay of Blood (by Monolith Productions) into a new medium and with our new granted freedom we&#039;ll even be able to implement some of the ideas which didn&#039;t quite make it into the original, not limited to new and never released weaponry, enemies, gameplay modes and perhaps even magic. This product exists only as our homage to Blood&#039;s spirit and, if successful, it could help bring Blood&#039;s glory to new heights.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[Duke Theft Auto]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Alpha Released, In Development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:The Commander|The Commander]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DTA0000.jpg|200px]][[Image:DTA0001.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Theft Auto is based upon the classic DMA/Rockstar game, &amp;quot;Grand Theft Auto&amp;quot; Run, Shoot, Kill, Car Jack your way through many cities on your way of becoming the number one criminal! &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [http://rapidshare.com/files/145670924/DTA_Alpha1.rar.html Alpha Released] for performance testing issues.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://totalduke.narod.ru RailSingle TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:LipSheZ|LipSheZ]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:RS1.jpg|200px]][[Image:RS2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Rail Single is a mod based on early version of DukePlus and includes some amazing features such as 22 weapon types (each weapon has 2 fire modes), approx 30 different voxel ammo pickups and 20 inventory items. Most of RS levels are king-size, but in the spirit of the original Duke Nukem: Atomic Edition. Some level segments made with LEBuild Map Editor.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=15349 Duke: Nuclear Winter HRP]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, In Development&amp;lt;br&amp;gt; (Latest Version: &#039;&#039;&#039;v3.5&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Hendricks 266|Hendricks266]] and the Duke community&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:2492_nw.png|200px]][[Image:3240_3245.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke receives a telegram that the aliens have brainwashed Santa and are trying to steal Christmas!  The HRP of the classic Duke addon, Nuclear Winter, adds many new EDuke32-based elements to the game, and fixes most, if not all, of the original bugs.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=26457 Duke Caribbean: Life&#039;s A Beach HRP]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, In Development&amp;lt;br&amp;gt; (Latest Version: &#039;&#039;&#039;v1.5&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Hendricks 266|Hendricks266]] and the Duke community&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:2492_vaca.png|200px]][[Image:3281_vaca.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke takes a vacation to the Caribbean and discovers that the aliens are using the tropical climate to breed.  The classic Duke 3D addon gets a modern facelift, and additional enhancements.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>XTHX2</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=File:Scr1.jpg&amp;diff=7657</id>
		<title>File:Scr1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=File:Scr1.jpg&amp;diff=7657"/>
		<updated>2009-01-28T22:22:23Z</updated>

		<summary type="html">&lt;p&gt;XTHX2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>XTHX2</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Wantweaponfire&amp;diff=7257</id>
		<title>Wantweaponfire</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Wantweaponfire&amp;diff=7257"/>
		<updated>2008-09-02T22:38:06Z</updated>

		<summary type="html">&lt;p&gt;XTHX2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is set to the [[weapon ID]] that is being SELECTED (not fired). It is reset after the weapon is checked.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player structure members]]&lt;/div&gt;</summary>
		<author><name>XTHX2</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=EDuke32_Modifications&amp;diff=7256</id>
		<title>EDuke32 Modifications</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=EDuke32_Modifications&amp;diff=7256"/>
		<updated>2008-09-02T21:19:09Z</updated>

		<summary type="html">&lt;p&gt;XTHX2: /* Mods List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Mods List===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border:1px solid #000&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#000; color:#fff&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;200px&amp;quot;&amp;gt;Name&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;200px&amp;quot;&amp;gt;Status&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Creator[s] / Other Developer[s]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.zxdware.net/NR/ Naferia&#039;s Reign: Invasion of the Dark Mistress]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;br&amp;gt; (Latest Version: &#039;&#039;&#039;5.07.08282008&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:LordMisfit|Lord Misfit]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:NRIOTDM-1.png|200px]][[Image:NRIOTDM-2.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;What will come to be an alternate-universe Duke Nukem story revolving around a pivotal point in the history of Duke Nukem and the Aliens he has faced since the original Duke Nukem 3D. Duke is no longer working alone in his quest, as his enemies ramp up their power and allegiances substantially, as well as their intelligence to a point. Play as up to 15 different characters, with the ability to use multiple characters in the same party, unlike in Hexen[and more like a real RPG]. Monsters are more interactive and to a point more intelligent, able to grab items like health and armor, get damaged by slime and other hazards, and even pick up powerups to make them deadlier in combat. Find money laying around or get it out of your characters&#039; ATM accounts, and use it to buy new items from shops or other NPCs. Voice Acting is also present.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.moddb.com/mods/9541/duke-nukem-weapon-of-mass-destruction Duke Nukem: Weapon of Mass Destruction]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released&amp;lt;br&amp;gt;(Latest Release: &#039;&#039;&#039;1.5 [beta]&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:DeeperThought|DeeperThought]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Dnwmd1.jpg|200px]][[Image:Dnwmd2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Nukem: Weapon of Mass Destruction is a gameplay mod for Duke Nukem 3D. It has tons of new weapon modes, enemies, and player abilities, such as UT style dodge moves, spinning hook kicks, and a Duke bot companion who fights by your side. In some levels you can even get in your skycar and fly it, doing bombing runs on enemies.  In DNWMD, Duke collects glowing coins from slain enemies which are used to purchase various upgrades via a mouse controlled menu. In addition, each of Duke&#039;s weapons has its own experience level which increases with use.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://deeperthought.dukertcm.com/dp/ Duke Plus]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;br&amp;gt;(Latest Release: &#039;&#039;&#039;1.83&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:DeeperThought|DeeperThought]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DP1.jpg|200px]][[Image:DP2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Enhanced Engine Design Capabilities, including: Transparent Water; Giving Monsters Special Flags; Climbable Ladders; Mantling/Grappling on ledges; Bot-Allies; Footstep Sounds; Rain and Snow-based weather effects; Quake3-Style Jump Pads; Slippery Floors; etc. [http://www.picturepush.com/public/652573 Gravity gun footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=32161 HellDuke TC!]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;br&amp;gt;(Latest Release: &#039;&#039;&#039;1.3&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;XTHX2, Quakis, Broiler1985, SuperGoofy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Duke0002.png|200px]][[Image:Duke0003.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;HellDukeTC! will make your doom become alive, as the thread name calls it. My main purpose is to create Doom with a different angle and of course my secret recipe. As well as aiming to have a doom theme, we will also introduce you what hell actually means. It is still under development, however it is playable enough with it&#039;s satisfying levels, new enemies, new additions, new WEAPONS!, new HUD, CON scripted EVENTS, and much more. And last but not least, extra information can be found at hellreadme.txt. If you have any questions, you can ask me, XTHX2, and contact me. If you like Doom, and if you like challenges, this TC is just what you are in need of!&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://files.filefront.com/Nuclear+Showdown+v10zip/;8218523;;/fileinfo.html Nuclear Showdown]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Jblade|James Stanfield]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:NS01.jpg|200px]][[Image:NS02.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Nuclear showdown is a gameplay mod for Duke Nukem that adds many features such as new weapons, enemies, effects to the default game as well as usermaps - it is built so you can play your favourite usermaps with, even ones that use custom art. You can also play through Duke it out in DC if you have it. The TC also includes several features for mappers like more keycards, items such as the spacesuit and toolkit, and more textures to work with.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=25830 The AWOL Project Source]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, Incomplete Source&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Reaper_Man|Reaper_Man]], Hudson, Mblackwell, and the entire AWOL TC Team&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:AWOL1.jpg|200px]][[Image:AWOL2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The AWOL Project Source is the release of the source files for the once highly anticipated mod, The AWOL Project. After several years of sitting idly on the hard drives of the creators, Reaper_Man and Hudson decided to release all of the content for the TC to those who might find it useful. The release includes a few demo maps showing off various effects and AI, as well as all 3 of the drivable vehicles. Most of the code is complete but very few of the maps are. There is an Official 1.0 Patch as well as the AWOL Map Pack available for download also.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://hosted.filefront.com/kenia43 Duke Nukem Army]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unfinished release, development ceased&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Kenia|Kenia]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Teaser2.jpg|200px]][[Image:Teaser3.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;A TC that changes Duke Nukem 3D into an exaggerated army-style shooter. [http://www.youtube.com/watch?v=xl1E9BtOe9U Gameplay footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.moddb.com/mods/10844/duke-nukem-3d-stargate-mod Stargate Mod]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, on hold&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:The Commander|The Commander]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:SGMOD1.jpg|200px]][[Image:SGMOD2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The Stargate Mod for Duke Nukem 3D uses Duke Plus as a base. Fight against the Replicators and visit off-world deserts, forests, space ships, and even Atlantis&amp;amp;mdash;where anything can happen!&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=31395 Madness Guts in the RooM]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;CLOSED&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Nobody&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Madness2.jpg|200px]][[Image:Madness3.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Survival Horror TC. [http://youtube.com/watch?v=G252CzfkJZE Link to trailer]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=30761 WG Medieval Mod]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;William Gee, [[User:DeeperThought|DeeperThought]], Hellbound&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:WG1.jpg|200px]][[Image:WG2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Medieval mod with melee combat, magic bows, skeleton knights, dragons and demons. [http://www.picturepush.com/public/590728 Gameplay footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=25350 Symphony of Orekia (AKA The Mansion)]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Quakis&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Mansion1.jpg|200px]][[Image:Mansion2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Resident Evil-style TC with Demons and creepy interiors. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=9670 Decay]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Hudson, Cage, others&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Decay1.jpg|200px]][[Image:Decay2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Survival-horror TC with zombies! &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=30962 Blood TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:M210|M210]], XTHX2, Zykov Eddy, LipSheZ, Lezing, Sanek, others&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Blood1.jpg|200px]][[Image:Blood2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;BloodTC is a recreation of Blood (by Monolith Productions) for eDuke32 to bring all the fun and action of Blood to the Eduke32 port. This mod will be more powerful in the future, considering Eduke32 keeps getting better and better.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://amc.planetduke.gamespy.com/smf/index.php?topic=7591.0 AMC TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;James Stanfield and AMC&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:AMCTC1.jpg|200px]][[Image:AMCTC2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The AMC TC is a multi-character TC and gameplay modification. There are 8 characters to choose between, each with different weapon sets and items. Fight through the solar system against Duke&#039;s old enemies as well as other dark forces that each plan something unpleasent for Earth and Mars. A initial gameplay release with the finished characters, intromap, and Duke usermap episode is planned with actual story based releases later.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://duke3d.bur.st/forum/index.php?topic=42.0 Action Duke]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, In Development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Captain Awesome|Captain Awesome]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Duke0003.gif|200px]][[Image:Duke0004.gif|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Action Duke is a mod that plans to take different weapons, characters, and items from the extended Duke universe, and from other BUILD and related games, in addition to new ideas formulated by the author. Will not be a gameplay mod, but rather a full mod.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Duke Meets DOOM Rebirth&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased as Rebirth, In Development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Hendricks 266|Hendricks266]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DMDR_001.gif|200px]][[Image:DMDR_002.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Meets DOOM Rebirth is an upgrade of the original vanilla TC &amp;quot;Duke Meets Doom&amp;quot;.  The basis for this mod is that the original maps are good, but the coding and artwork were sloppy.  There are three different flavors available.  The first is Classic, which will work in 8-Bit mode.  The second is Faithful, which has highres versions of the original art so that the differences of the DOOM and Duke palettes will not hinder it.  The third is Updated, which introduces highres content from the jDRP and friends.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=31983 Cradle to Grave]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Daedalus, Dimebog, Daedolon, DeeperThought&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Screen00.PNG|200px]][[Image:Screen01.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Cradle to Grave is a hyper-mod aiming to bring the frantic pace and hugely enjoyable gameplay of Blood (by Monolith Productions) into a new medium and with our new granted freedom we&#039;ll even be able to implement some of the ideas which didn&#039;t quite make it into the original, not limited to new and never released weaponry, enemies, gameplay modes and perhaps even magic. This product exists only as our homage to Blood&#039;s spirit and, if successful, it could help bring Blood&#039;s glory to new heights.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://duke3d.bur.st/forum/index.php?topic=140.0 Duke Theft Auto]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:The Commander|The Commander]], XTHX2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DTA0000.jpg|200px]][[Image:DTA0001.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Theft Auto is based upon the classic DMA/Rockstar game, &amp;quot;Grand Theft Auto&amp;quot; Run, Shoot, Kill, Car Jack your way through many cities on your way of becoming the number one criminal! &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://totalduke.narod.ru RailSingle TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:LipSheZ|LipSheZ]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:RS1.jpg|200px]][[Image:RS2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Rail Single is a mod based on early version of DukePlus and includes some amazing features such as 22 weapon types (each weapon has 2 fire modes), approx 30 different voxel ammo pickups and 20 inventory items. Most of RS levels are king-size, but in the spirit of the original Duke Nukem: Atomic Edition. Some level segments made with LEBuild Map Editor.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>XTHX2</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=EDuke32_Modifications&amp;diff=7255</id>
		<title>EDuke32 Modifications</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=EDuke32_Modifications&amp;diff=7255"/>
		<updated>2008-09-02T21:17:46Z</updated>

		<summary type="html">&lt;p&gt;XTHX2: /* Mods List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Mods List===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border:1px solid #000&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#000; color:#fff&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;200px&amp;quot;&amp;gt;Name&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;200px&amp;quot;&amp;gt;Status&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Creator[s] / Other Developer[s]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.zxdware.net/NR/ Naferia&#039;s Reign: Invasion of the Dark Mistress]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;br&amp;gt; (Latest Version: &#039;&#039;&#039;5.07.08282008&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:LordMisfit|Lord Misfit]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:NRIOTDM-1.png|200px]][[Image:NRIOTDM-2.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;What will come to be an alternate-universe Duke Nukem story revolving around a pivotal point in the history of Duke Nukem and the Aliens he has faced since the original Duke Nukem 3D. Duke is no longer working alone in his quest, as his enemies ramp up their power and allegiances substantially, as well as their intelligence to a point. Play as up to 15 different characters, with the ability to use multiple characters in the same party, unlike in Hexen[and more like a real RPG]. Monsters are more interactive and to a point more intelligent, able to grab items like health and armor, get damaged by slime and other hazards, and even pick up powerups to make them deadlier in combat. Find money laying around or get it out of your characters&#039; ATM accounts, and use it to buy new items from shops or other NPCs. Voice Acting is also present.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.moddb.com/mods/9541/duke-nukem-weapon-of-mass-destruction Duke Nukem: Weapon of Mass Destruction]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released&amp;lt;br&amp;gt;(Latest Release: &#039;&#039;&#039;1.5 [beta]&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:DeeperThought|DeeperThought]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Dnwmd1.jpg|200px]][[Image:Dnwmd2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Nukem: Weapon of Mass Destruction is a gameplay mod for Duke Nukem 3D. It has tons of new weapon modes, enemies, and player abilities, such as UT style dodge moves, spinning hook kicks, and a Duke bot companion who fights by your side. In some levels you can even get in your skycar and fly it, doing bombing runs on enemies.  In DNWMD, Duke collects glowing coins from slain enemies which are used to purchase various upgrades via a mouse controlled menu. In addition, each of Duke&#039;s weapons has its own experience level which increases with use.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://deeperthought.dukertcm.com/dp/ Duke Plus]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;br&amp;gt;(Latest Release: &#039;&#039;&#039;1.83&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:DeeperThought|DeeperThought]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DP1.jpg|200px]][[Image:DP2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Enhanced Engine Design Capabilities, including: Transparent Water; Giving Monsters Special Flags; Climbable Ladders; Mantling/Grappling on ledges; Bot-Allies; Footstep Sounds; Rain and Snow-based weather effects; Quake3-Style Jump Pads; Slippery Floors; etc. [http://www.picturepush.com/public/652573 Gravity gun footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=32161 HellDuke TC!]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;br&amp;gt;(Latest Release: &#039;&#039;&#039;1.3&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;XTHX2, Quakis, Broiler1985, SuperGoofy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Duke0002.png|200px]][[Image:Duke0003.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;HellDukeTC! will make your doom become alive, as the thread name calls it. My main purpose is to create Doom with a different angle and of course my secret recipe. As well as aiming to have a doom theme, we will also introduce you what hell actually means. It is still under development, however it is playable enough with it&#039;s satisfying levels, new enemies, new additions, new WEAPONS!, new HUD, CON scripted EVENTS, and much more. And last but not least, extra information can be found at hellreadme.txt. If you have any questions, you can ask me, XTHX2, and contact me. If you like Doom, and if you like challenges, this TC is just what you are in need of!&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://files.filefront.com/Nuclear+Showdown+v10zip/;8218523;;/fileinfo.html Nuclear Showdown]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Jblade|James Stanfield]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:NS01.jpg|200px]][[Image:NS02.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Nuclear showdown is a gameplay mod for Duke Nukem that adds many features such as new weapons, enemies, effects to the default game as well as usermaps - it is built so you can play your favourite usermaps with, even ones that use custom art. You can also play through Duke it out in DC if you have it. The TC also includes several features for mappers like more keycards, items such as the spacesuit and toolkit, and more textures to work with.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=25830 The AWOL Project Source]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, Incomplete Source&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Reaper_Man|Reaper_Man]], Hudson, Mblackwell, and the entire AWOL TC Team&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:AWOL1.jpg|200px]][[Image:AWOL2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The AWOL Project Source is the release of the source files for the once highly anticipated mod, The AWOL Project. After several years of sitting idly on the hard drives of the creators, Reaper_Man and Hudson decided to release all of the content for the TC to those who might find it useful. The release includes a few demo maps showing off various effects and AI, as well as all 3 of the drivable vehicles. Most of the code is complete but very few of the maps are. There is an Official 1.0 Patch as well as the AWOL Map Pack available for download also.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://hosted.filefront.com/kenia43 Duke Nukem Army]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unfinished release, development ceased&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Kenia|Kenia]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Teaser2.jpg|200px]][[Image:Teaser3.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;A TC that changes Duke Nukem 3D into an exaggerated army-style shooter. [http://www.youtube.com/watch?v=xl1E9BtOe9U Gameplay footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.moddb.com/mods/10844/duke-nukem-3d-stargate-mod Stargate Mod]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, on hold&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:The Commander|The Commander]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:SGMOD1.jpg|200px]][[Image:SGMOD2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The Stargate Mod for Duke Nukem 3D uses Duke Plus as a base. Fight against the Replicators and visit off-world deserts, forests, space ships, and even Atlantis&amp;amp;mdash;where anything can happen!&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=31395 Madness Guts in the RooM]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;CLOSED&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Nobody&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Madness2.jpg|200px]][[Image:Madness3.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Survival Horror TC. [http://youtube.com/watch?v=G252CzfkJZE Link to trailer]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=30761 WG Medieval Mod]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;William Gee, [[User:DeeperThought|DeeperThought]], Hellbound&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:WG1.jpg|200px]][[Image:WG2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Medieval mod with melee combat, magic bows, skeleton knights, dragons and demons. [http://www.picturepush.com/public/590728 Gameplay footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=25350 Symphony of Orekia (AKA The Mansion)]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Quakis&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Mansion1.jpg|200px]][[Image:Mansion2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Resident Evil-style TC with Demons and creepy interiors. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=9670 Decay]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Hudson, Cage, others&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Decay1.jpg|200px]][[Image:Decay2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Survival-horror TC with zombies! &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=30962 Blood TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:M210|M210]], XTHX2, Zykov Eddy, LipSheZ, Lezing, Sanek, others&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Blood1.jpg|200px]][[Image:Blood2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;BloodTC is a recreation of Blood (by Monolith Productions) for eDuke32 to bring all the fun and action of Blood to the Eduke32 port. This mod will be more powerful in the future, considering Eduke32 keeps getting better and beter.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://amc.planetduke.gamespy.com/smf/index.php?topic=7591.0 AMC TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;James Stanfield and AMC&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:AMCTC1.jpg|200px]][[Image:AMCTC2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The AMC TC is a multi-character TC and gameplay modification. There are 8 characters to choose between, each with different weapon sets and items. Fight through the solar system against Duke&#039;s old enemies as well as other dark forces that each plan something unpleasent for Earth and Mars. A initial gameplay release with the finished characters, intromap, and Duke usermap episode is planned with actual story based releases later.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://duke3d.bur.st/forum/index.php?topic=42.0 Action Duke]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, In Development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Captain Awesome|Captain Awesome]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Duke0003.gif|200px]][[Image:Duke0004.gif|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Action Duke is a mod that plans to take different weapons, characters, and items from the extended Duke universe, and from other BUILD and related games, in addition to new ideas formulated by the author. Will not be a gameplay mod, but rather a full mod.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Duke Meets DOOM Rebirth&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased as Rebirth, In Development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Hendricks 266|Hendricks266]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DMDR_001.gif|200px]][[Image:DMDR_002.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Meets DOOM Rebirth is an upgrade of the original vanilla TC &amp;quot;Duke Meets Doom&amp;quot;.  The basis for this mod is that the original maps are good, but the coding and artwork were sloppy.  There are three different flavors available.  The first is Classic, which will work in 8-Bit mode.  The second is Faithful, which has highres versions of the original art so that the differences of the DOOM and Duke palettes will not hinder it.  The third is Updated, which introduces highres content from the jDRP and friends.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=31983 Cradle to Grave]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Daedalus, Dimebog, Daedolon, DeeperThought&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Screen00.PNG|200px]][[Image:Screen01.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Cradle to Grave is a hyper-mod aiming to bring the frantic pace and hugely enjoyable gameplay of Blood (by Monolith Productions) into a new medium and with our new granted freedom we&#039;ll even be able to implement some of the ideas which didn&#039;t quite make it into the original, not limited to new and never released weaponry, enemies, gameplay modes and perhaps even magic. This product exists only as our homage to Blood&#039;s spirit and, if successful, it could help bring Blood&#039;s glory to new heights.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://duke3d.bur.st/forum/index.php?topic=140.0 Duke Theft Auto]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:The Commander|The Commander]], XTHX2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DTA0000.jpg|200px]][[Image:DTA0001.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Theft Auto is based upon the classic DMA/Rockstar game, &amp;quot;Grand Theft Auto&amp;quot; Run, Shoot, Kill, Car Jack your way through many cities on your way of becoming the number one criminal! &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://totalduke.narod.ru RailSingle TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:LipSheZ|LipSheZ]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:RS1.jpg|200px]][[Image:RS2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Rail Single is a mod based on early version of DukePlus and includes some amazing features such as 22 weapon types (each weapon has 2 fire modes), approx 30 different voxel ammo pickups and 20 inventory items. Most of RS levels are king-size, but in the spirit of the original Duke Nukem: Atomic Edition. Some level segments made with LEBuild Map Editor.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>XTHX2</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=EVENT_INCURDAMAGE&amp;diff=7253</id>
		<title>EVENT INCURDAMAGE</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=EVENT_INCURDAMAGE&amp;diff=7253"/>
		<updated>2008-09-01T11:16:30Z</updated>

		<summary type="html">&lt;p&gt;XTHX2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;EVENT_INCURDAMAGE&#039;&#039;&#039; is a constantly running event that checks for any damage inflicted into the player, and if the player is wearing any armor[SHIELD], any damage received will have &#039;&#039;&#039;(20+RAND[30])&#039;&#039;&#039;% of the damage dealt to the armor and the rest dealt to the player&#039;s health until the armor runs out.&lt;br /&gt;
&lt;br /&gt;
If &amp;quot;setvar RETURN -1&amp;quot; is placed in this event, armor will not work in the normal manner, and it will allow you to make your own formula for armor.&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>XTHX2</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=User:XTHX2&amp;diff=7230</id>
		<title>User:XTHX2</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=User:XTHX2&amp;diff=7230"/>
		<updated>2008-08-28T20:36:58Z</updated>

		<summary type="html">&lt;p&gt;XTHX2: /* Description of HellDuke */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m XTHX2, aka NoNZealot, the author of HellDuke TC. Good that you&#039;ve visited my page, ha.&lt;br /&gt;
&lt;br /&gt;
== Description of HellDuke ==&lt;br /&gt;
HellDuke TC! is a Total Conversion for Eduke32. It will have 6 episodes each will have their own story and place. The TC have many additions to the normal game such as weapon selection sounds, new enemies, new sounds, various new effects, some new weapons and Alternate Fire system. &lt;br /&gt;
&lt;br /&gt;
As an addition, my TC also has a Score System. The player will gain score points by killing enemies or grabbing the treasures he finds. And if you succeed and finish the episode, there&#039;ll be a high score screen to show you the scores of other players. There will also be a competition to choose the player who has the most score among Duke Nukem 3D forum members.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This mod is not just Doom to Duke, but a Doom experience to Duke&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-- By Quakis, slightly edited by me :D&lt;br /&gt;
&lt;br /&gt;
== Progress ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve almost finished remaking all the maps in Episode 1. For now, 4 maps are finished and are playable. The other 2 episodes can be played also, however, I advice you to don&#039;t, as the maps look like crap...&lt;br /&gt;
&lt;br /&gt;
Every episode will have a mini-boss battle, this or that way. You&#039;ll face many demons, undead creatures, monsters or zombies or even a mix of all these, but never forget, you&#039;re Duke Nukem, the alien ass kicker, who can stop you? A few demons? Piece of Cake. Much more demons? Come Get Some! Also, Duke should be bored of killing aliens all the time, he should add something else to his &amp;quot;Hall of Fame&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Story of HellDuke ==&lt;br /&gt;
&lt;br /&gt;
-------------&lt;br /&gt;
Chapter One : Knee Deep in Duke&lt;br /&gt;
-------------&lt;br /&gt;
&lt;br /&gt;
Duke Nukem, the hero who saved the ass of Earth millions of times, is now retired, since he fought for years after years, he needs some R&amp;amp;R too, right? No, Duke Nukem, again, is being called for help. But this time, who calls him? Let&#039;s guess who? UAC!!! &amp;quot;What the hell?&amp;quot;, says Duke. He adds &amp;quot;Go clean your own mess, idiots. It&#039;s your damn crap, go fix it on your own, now leave me alone!&amp;quot; The end of the call... Duke thinks... Why would they call me while there is DoomGuy to save their ass? Hmm... This might be my chance to prove that I&#039;m much better than that crappy DoomGuy!!! Let&#039;s see what is going to happen now... Duke calls UAC again, says &amp;quot;I&#039;ll help you clean your mess, but I want something from you to do for me. I want the DoomGuy after I clean your mess, alive, I want to talk to him, personally.&amp;quot;, UAC responds, &amp;quot;We will do what you want, just help!!! A big f!!!ing Spider is destroying our base!!!&amp;quot; Duke responds &amp;quot;It&#039;s time to kickass and chew bubble gum, and I&#039;m all outta gum...&amp;quot;... end of the call.&lt;br /&gt;
&lt;br /&gt;
Duke Nukem goes to the Mars with his Skycar, he grabs the pistol of an officer he found near the hangar of Phobos, and he says &amp;quot;Let&#039;s rock!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
But, what is that Spider thing? What will happen to Duke? Why did Duke call Doomguy? What&#039;s going on? Does Duke have Spiderphobia? You&#039;ll learn the answer of these when you play, HELL DUKE TC!&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[http://forums.3drealms.com/vb/showthread.php?t=32161 HellDuke TC! Thread]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.eduke32.com/wiki/EDuke32_Modifications Eduke32 Modifications Page]&lt;/div&gt;</summary>
		<author><name>XTHX2</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=EDuke32_Modifications&amp;diff=7220</id>
		<title>EDuke32 Modifications</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=EDuke32_Modifications&amp;diff=7220"/>
		<updated>2008-08-27T19:06:30Z</updated>

		<summary type="html">&lt;p&gt;XTHX2: /* Mods List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Mods List===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border:1px solid #000&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#000; color:#fff&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;200px&amp;quot;&amp;gt;Name&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;200px&amp;quot;&amp;gt;Status&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Creator&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.zxdware.net/NR/ Naferia&#039;s Reign: Invasion of the Dark Mistress]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;br&amp;gt; (Latest Version: &#039;&#039;&#039;5.06.08072008&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:LordMisfit|Lord Misfit]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:NRIOTDM-1.png|200px]][[Image:NRIOTDM-2.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;What will come to be an alternate-universe Duke Nukem story revolving around a pivotal point in the history of Duke Nukem and the Aliens he has faced since the original Duke Nukem 3D. Duke is no longer working alone in his quest, as his enemies ramp up their power and allegiances substantially, as well as their intelligence to a point. Play as up to 15 different characters, with the ability to use multiple characters in the same party, unlike in Hexen[and more like a real RPG]. Monsters are more interactive and to a point more intelligent, able to grab items like health and armor, get damaged by slime and other hazards, and even pick up powerups to make them deadlier in combat. Find money laying around or get it out of your characters&#039; ATM accounts, and use it to buy new items from shops or other NPCs. Voice Acting is also present.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.moddb.com/mods/9541/duke-nukem-weapon-of-mass-destruction Duke Nukem: Weapon of Mass Destruction]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released&amp;lt;br&amp;gt;(Latest Release: &#039;&#039;&#039;1.4&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:DeeperThought|DeeperThought]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Dnwmd1.jpg|200px]][[Image:Dnwmd2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Nukem: Weapon of Mass Destruction is a gameplay mod for Duke Nukem 3D. It has tons of new weapon modes, enemies, and player abilities, such as UT style dodge moves, spinning hook kicks, and a Duke bot companion who fights by your side. In some levels you can even get in your skycar and fly it, doing bombing runs on enemies.  In DNWMD, Duke collects glowing coins from slain enemies which are used to purchase various upgrades via a mouse controlled menu. In addition, each of Duke&#039;s weapons has its own experience level which increases with use.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://deeperthought.dukertcm.com/dp/ Duke Plus]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;br&amp;gt;(Latest Release: &#039;&#039;&#039;1.81&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:DeeperThought|DeeperThought]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DP1.jpg|200px]][[Image:DP2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Enhanced Engine Design Capabilities, including: Transparent Water; Giving Monsters Special Flags; Climbable Ladders; Mantling/Grappling on ledges; Bot-Allies; Footstep Sounds; Rain and Snow-based weather effects; Quake3-Style Jump Pads; Slippery Floors; etc. [http://www.picturepush.com/public/652573 Gravity gun footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=32161 HellDuke TC!]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development, Latest Version 1.3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;XTHX2, Quakis, Broiler1985, SuperGoofy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Duke0002.png|200px]][[Image:Duke0003.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;HellDukeTC! will make your doom become alive, as the thread name calls it. My main purpose is to create Doom with a different angle and of course my secret recipe. As well as aiming to have a doom theme, we will also introduce you what hell actually means. It is still under development, however it is playable enough with it&#039;s satisfying levels, new enemies, new additions, new WEAPONS!, new HUD, CON scripted EVENTS, and much more. And last but not least, extra information can be found at hellreadme.txt. If you have any questions, you can ask me, XTHX2, and contact me. If you like Doom, and if you like challenges, this TC is just what you are in need of!&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://files.filefront.com/Nuclear+Showdown+v10zip/;8218523;;/fileinfo.html Nuclear Showdown]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Jblade|James Stanfield]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:NS01.jpg|200px]][[Image:NS02.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Nuclear showdown is a gameplay mod for Duke Nukem that adds many features such as new weapons, enemies, effects to the default game as well as usermaps - it is built so you can play your favourite usermaps with, even ones that use custom art. You can also play through Duke it out in DC if you have it. The TC also includes several features for mappers like more keycards, items such as the spacesuit and toolkit, and more textures to work with.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=25830 The AWOL Project Source]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, Incomplete Source&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Reaper_Man|Reaper_Man]], Hudson, Mblackwell, and the entire AWOL TC Team&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:AWOL1.jpg|200px]][[Image:AWOL2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The AWOL Project Source is the release of the source files for the once highly anticipated mod, The AWOL Project. After several years of sitting idly on the hard drives of the creators, Reaper_Man and Hudson decided to release all of the content for the TC to those who might find it useful. The release includes a few demo maps showing off various effects and AI, as well as all 3 of the drivable vehicles. Most of the code is complete but very few of the maps are. There is an Official 1.0 Patch as well as the AWOL Map Pack available for download also.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://hosted.filefront.com/kenia43 Duke Nukem Army]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unfinished release, development ceased&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Kenia|Kenia]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Teaser2.jpg|200px]][[Image:Teaser3.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;A TC that changes Duke Nukem 3D into an exaggerated army-style shooter. [http://www.youtube.com/watch?v=xl1E9BtOe9U Gameplay footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.moddb.com/mods/10844/duke-nukem-3d-stargate-mod Stargate Mod]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, on hold&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:The Commander|The Commander]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:SGMOD1.jpg|200px]][[Image:SGMOD2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The Stargate Mod for Duke Nukem 3D uses Duke Plus as a base. Fight against the Replicators and visit off-world deserts, forests, space ships, and even Atlantis&amp;amp;mdash;where anything can happen!&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=31395 Madness Guts in the RooM]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;1master1tc&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Madness2.jpg|200px]][[Image:Madness3.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Silent-hill themed TC. [http://youtube.com/watch?v=G252CzfkJZE Link to trailer]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=30761 WG Medieval Mod]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;William Gee, [[User:DeeperThought|DeeperThought]], Hellbound&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:WG1.jpg|200px]][[Image:WG2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Medieval mod with melee combat, magic bows, skeleton knights, dragons and demons. [http://www.picturepush.com/public/590728 Gameplay footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=25350 Symphony of Orekia (AKA The Mansion)]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Quakis&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Mansion1.jpg|200px]][[Image:Mansion2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Resident Evil-style TC with Demons and creepy interiors. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=9670 Decay]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Hudson, Cage, others&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Decay1.jpg|200px]][[Image:Decay2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Survival-horror TC with zombies! &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=30962 Blood TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:M210|M210]], XTHX2, Zykov Eddy, LipSheZ, Lezing, others&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Blood1.jpg|200px]][[Image:Blood2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;BloodTC is a recreation of Blood (by Monolith Productions) for eDuke32 to bring all the fun and action of Blood to the Eduke32 port. This mod will be more powerful in the future, considering Eduke32 keeps getting better and beter.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://amc.planetduke.gamespy.com/smf/index.php?topic=7591.0 AMC TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;James Stanfield and AMC&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:AMCTC1.jpg|200px]][[Image:AMCTC2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The AMC TC is a multi-character TC and gameplay modification. There are 8 characters to choose between, each with different weapon sets and items. Fight through the solar system against Duke&#039;s old enemies as well as other dark forces that each plan something unpleasent for Earth and Mars. A initial gameplay release with the finished characters, intromap, and Duke usermap episode is planned with actual story based releases later.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://duke3d.bur.st/forum/index.php?topic=42.0 Action Duke]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, In Development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Captain Awesome|Captain Awesome]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Duke0003.gif|200px]][[Image:Duke0004.gif|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Action Duke is a mod that plans to take different weapons, characters, and items from the extended Duke universe, and from other BUILD and related games, in addition to new ideas formulated by the author. Will not be a gameplay mod, but rather a full mod.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Duke Meets DOOM Rebirth&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased as Rebirth, In Development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Hendricks 266|Hendricks266]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DMDR_001.gif|200px]][[Image:DMDR_002.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Meets DOOM Rebirth is an upgrade of the original vanilla TC &amp;quot;Duke Meets Doom&amp;quot;.  The basis for this mod is that the original maps are good, but the coding and artwork were sloppy.  There are three different flavors available.  The first is Classic, which will work in 8-Bit mode.  The second is Faithful, which has highres versions of the original art so that the differences of the DOOM and Duke palettes will not hinder it.  The third is Updated, which introduces highres content from the jDRP and friends.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=31983 Cradle to Grave]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Daedalus, Dimebog, Daedolon, DeeperThought&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Screen00.PNG|200px]][[Image:Screen01.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Cradle to Grave is a hyper-mod aiming to bring the frantic pace and hugely enjoyable gameplay of Blood (by Monolith Productions) into a new medium and with our new granted freedom we&#039;ll even be able to implement some of the ideas which didn&#039;t quite make it into the original, not limited to new and never released weaponry, enemies, gameplay modes and perhaps even magic. This product exists only as our homage to Blood&#039;s spirit and, if successful, it could help bring Blood&#039;s glory to new heights.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://duke3d.bur.st/forum/index.php?topic=140.0 Duke Theft Auto]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:The Commander|The Commander]], XTHX2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DTA0000.jpg|200px]][[Image:DTA0001.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Theft Auto is based upon the classic DMA/Rockstar game, &amp;quot;Grand Theft Auto&amp;quot; Run, Shoot, Kill, Car Jack your way through many citys on your way to becoming the number one criminal! &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>XTHX2</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Setgamepalette&amp;diff=7212</id>
		<title>Setgamepalette</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Setgamepalette&amp;diff=7212"/>
		<updated>2008-08-27T12:45:35Z</updated>

		<summary type="html">&lt;p&gt;XTHX2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This command allows CON coders to switch between the palettes that Duke Nukem 3D uses. The palettes are located in TABLES.DAT. This command can take values between 0 and 6. An example of this would be;&lt;br /&gt;
&lt;br /&gt;
setgamepalette 0&lt;br /&gt;
&lt;br /&gt;
It sets the palette that the game uses to 0, the normal game palette. (Remember that these palettes include underwater palette, night vision palette etc. so this can be used to block them)&lt;/div&gt;</summary>
		<author><name>XTHX2</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Setgamepalette&amp;diff=7211</id>
		<title>Setgamepalette</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Setgamepalette&amp;diff=7211"/>
		<updated>2008-08-27T12:43:13Z</updated>

		<summary type="html">&lt;p&gt;XTHX2: New page: This command allows CON coders to switch between the palettes that Duke Nukem 3D uses. The palettes are located in TABLES.DAT. This command can take values between 0 and 6. An example of t...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This command allows CON coders to switch between the palettes that Duke Nukem 3D uses. The palettes are located in TABLES.DAT. This command can take values between 0 and 6. An example of this would be;&lt;br /&gt;
&lt;br /&gt;
setgamepalette 0&lt;br /&gt;
&lt;br /&gt;
It sets the palette that the game uses to 0, the normal game palette. (Remember that these paletttes include underwater palette, night vision palette etc. so this can be used to block them)&lt;/div&gt;</summary>
		<author><name>XTHX2</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Activatecheat&amp;diff=7196</id>
		<title>Activatecheat</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Activatecheat&amp;diff=7196"/>
		<updated>2008-08-23T00:20:05Z</updated>

		<summary type="html">&lt;p&gt;XTHX2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enables the CON coders to activate a cheat. Here is an example of it.&lt;br /&gt;
&lt;br /&gt;
activatecheat 18 // This makes the cheat number 18, GOD active.&lt;br /&gt;
&lt;br /&gt;
To learn more about the list of cheats, see [[definecheat]].&lt;/div&gt;</summary>
		<author><name>XTHX2</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Activatecheat&amp;diff=7195</id>
		<title>Activatecheat</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Activatecheat&amp;diff=7195"/>
		<updated>2008-08-23T00:19:07Z</updated>

		<summary type="html">&lt;p&gt;XTHX2: New page: Enables the CON coders to activate a cheat. Here is an example of it.  activatecheat 18 // This makes the cheat number 18, GOD active.  To learn more about the list of cheats, see [definec...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enables the CON coders to activate a cheat. Here is an example of it.&lt;br /&gt;
&lt;br /&gt;
activatecheat 18 // This makes the cheat number 18, GOD active.&lt;br /&gt;
&lt;br /&gt;
To learn more about the list of cheats, see [definecheat].&lt;/div&gt;</summary>
		<author><name>XTHX2</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=EDuke32_Modifications&amp;diff=7164</id>
		<title>EDuke32 Modifications</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=EDuke32_Modifications&amp;diff=7164"/>
		<updated>2008-08-14T20:08:26Z</updated>

		<summary type="html">&lt;p&gt;XTHX2: /* Mods List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Users are encouraged to add links to known EDuke32 mods to this page.&lt;br /&gt;
&lt;br /&gt;
===Mods List===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border:1px solid #000&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#000; color:#fff&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;200px&amp;quot;&amp;gt;Name&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;200px&amp;quot;&amp;gt;Status&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Creator&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.zxdware.net/NR/ Naferia&#039;s Reign: Invasion of the Dark Mistress]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;br&amp;gt; (Latest Version: &#039;&#039;&#039;5.06.08072008&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:LordMisfit|Lord Misfit]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:NRIOTDM-1.png|200px]][[Image:NRIOTDM-2.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;What will come to be an alternate-universe Duke Nukem story revolving around a pivotal point in the history of Duke Nukem and the Aliens he has faced since the original Duke Nukem 3D. Duke is no longer working alone in his quest, as his enemies ramp up their power and allegiances substantially, as well as their intelligence to a point. Play as up to 15 different characters, with the ability to use multiple characters in the same party, unlike in Hexen[and more like a real RPG]. Monsters are more interactive and to a point more intelligent, able to grab items like health and armor, get damaged by slime and other hazards, and even pick up powerups to make them deadlier in combat. Find money laying around or get it out of your characters&#039; ATM accounts, and use it to buy new items from shops or other NPCs. Voice Acting is also present.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.moddb.com/mods/9541/duke-nukem-weapon-of-mass-destruction Duke Nukem: Weapon of Mass Destruction]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released&amp;lt;br&amp;gt;(Latest Release: &#039;&#039;&#039;1.4&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:DeeperThought|DeeperThought]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Dnwmd1.jpg|200px]][[Image:Dnwmd2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Nukem: Weapon of Mass Destruction is a gameplay mod for Duke Nukem 3D. It has tons of new weapon modes, enemies, and player abilities, such as UT style dodge moves, spinning hook kicks, and a Duke bot companion who fights by your side. In some levels you can even get in your skycar and fly it, doing bombing runs on enemies.  In DNWMD, Duke collects glowing coins from slain enemies which are used to purchase various upgrades via a mouse controlled menu. In addition, each of Duke&#039;s weapons has its own experience level which increases with use.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://deeperthought.dukertcm.com/dp/ Duke Plus]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;br&amp;gt;(Latest Release: &#039;&#039;&#039;1.75&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:DeeperThought|DeeperThought]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DP1.jpg|200px]][[Image:DP2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Enhanced Engine Design Capabilities, including: Transparent Water; Giving Monsters Special Flags; Climbable Ladders; Mantling/Grappling on ledges; Bot-Allies; Footstep Sounds; Rain and Snow-based weather effects; Quake3-Style Jump Pads; Slippery Floors; etc. [http://www.picturepush.com/public/652573 Gravity gun footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=32161 HellDuke TC!]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development, Latest Version 1.3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;XTHX2, Quakis, Broiler1985, SuperGoofy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Duke0002.png|200px]][[Image:Duke0003.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;HellDukeTC! will make your doom become alive, as the thread name calls it. My main purpose is to create Doom with a different angle and of course my secret recipe. As well as aiming to have a doom theme, we will also introduce you what hell actually means. It is still under development, however it is playable enough with it&#039;s satisfying levels, new enemies, new additions, new WEAPONS!, new HUD, CON scripted EVENTS, and much more. And last but not least, extra information can be found at hellreadme.txt. If you have any questions, you can ask me, XTHX2, and contact me. If you like Doom, and if you like challenges, this TC is just what you are in need of!&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://files.filefront.com/Nuclear+Showdown+v10zip/;8218523;;/fileinfo.html Nuclear Showdown]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Jblade|James Stanfield]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:NS01.jpg|200px]][[Image:NS02.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Nuclear showdown is a gameplay mod for Duke Nukem that adds many features such as new weapons, enemies, effects to the default game as well as usermaps - it is built so you can play your favourite usermaps with, even ones that use custom art. You can also play through Duke it out in DC if you have it. The TC also includes several features for mappers like more keycards, items such as the spacesuit and toolkit, and more textures to work with.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=25830 The AWOL Project Source]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, Incomplete Source&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Reaper_Man|Reaper_Man]], Hudson, Mblackwell, and the entire AWOL TC Team&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:AWOL1.jpg|200px]][[Image:AWOL2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The AWOL Project Source is the release of the source files for the once highly anticipated mod, The AWOL Project. After several years of sitting idly on the hard drives of the creators, Reaper_Man and Hudson decided to release all of the content for the TC to those who might find it useful. The release includes a few demo maps showing off various effects and AI, as well as all 3 of the drivable vehicles. Most of the code is complete but very few of the maps are. There is an Official 1.0 Patch as well as the AWOL Map Pack available for download also.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://hosted.filefront.com/kenia43 Duke Nukem Army]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unfinished release, development ceased&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Kenia|Kenia]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Teaser2.jpg|200px]][[Image:Teaser3.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;A TC that changes Duke Nukem 3D into an exaggerated army-style shooter. [http://www.youtube.com/watch?v=xl1E9BtOe9U Gameplay footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.moddb.com/mods/10844/duke-nukem-3d-stargate-mod Stargate Mod]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, on hold&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:The Commander|The Commander]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:SGMOD1.jpg|200px]][[Image:SGMOD2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The Stargate Mod for Duke Nukem 3D uses Duke Plus as a base. Fight against the Replicators and visit off-world deserts, forests, space ships, and even Atlantis&amp;amp;mdash;where anything can happen!&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=31395 Madness Guts in the RooM]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;1master1tc&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Madness2.jpg|200px]][[Image:Madness3.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Silent-hill themed TC. [http://youtube.com/watch?v=G252CzfkJZE Link to trailer]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=30761 WG Medieval Mod]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;William Gee, [[User:DeeperThought|DeeperThought]], Hellbound&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:WG1.jpg|200px]][[Image:WG2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Medieval mod with melee combat, magic bows, skeleton knights, dragons and demons. [http://www.picturepush.com/public/590728 Gameplay footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=25350 Symphony of Orekia (AKA The Mansion)]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Quakis&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Mansion1.jpg|200px]][[Image:Mansion2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Resident Evil-style TC with Demons and creepy interiors. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=9670 Decay]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Hudson, Cage, others&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Decay1.jpg|200px]][[Image:Decay2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Survival-horror TC with zombies! &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=30962 Blood TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;M210&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Blood1.jpg|200px]][[Image:Blood2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Recreation of Blood with EDuke32&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://amc.planetduke.gamespy.com/smf/index.php?topic=7591.0 AMC TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;James Stanfield and AMC&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:AMCTC1.jpg|200px]][[Image:AMCTC2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The AMC TC is a multi-character TC and gameplay modification. There are 8 characters to choose between, each with different weapon sets and items. Fight through the solar system against Duke&#039;s old enemies as well as other dark forces that each plan something unpleasent for Earth and Mars. A initial gameplay release with the finished characters, intromap, and Duke usermap episode is planned with actual story based releases later.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://duke3d.bur.st/forum/index.php?topic=42.0 Action Duke]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, In Development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Captain Awesome|Captain Awesome]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Duke0003.gif|200px]][[Image:Duke0004.gif|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Action Duke is a mod that plans to take different weapons, characters, and items from the extended Duke universe, and from other BUILD and related games, in addition to new ideas formulated by the author. Will not be a gameplay mod, but rather a full mod.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Duke Meets DOOM Rebirth&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased as Rebirth, In Development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Hendricks 266|Hendricks266]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DMDR_001.gif|200px]][[Image:DMDR_002.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Meets DOOM Rebirth is an upgrade of the original vanilla TC &amp;quot;Duke Meets Doom&amp;quot;.  The basis for this mod is that the original maps are good, but the coding and artwork were sloppy.  There are three different flavors available.  The first is Classic, which will work in 8-Bit mode.  The second is Faithful, which has highres versions of the original art so that the differences of the DOOM and Duke palettes will not hinder it.  The third is Updated, which introduces highres content from the jDRP and friends.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=31983 Cradle to Grave]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Daedalus, Dimebog, Daedolon, DeeperThought&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Screen00.PNG|200px]][[Image:Screen01.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Cradle to Grave is a hyper-mod aiming to bring the frantic pace and hugely enjoyable gameplay of Blood (by Monolith Productions) into a new medium and with our new granted freedom we&#039;ll even be able to implement some of the ideas which didn&#039;t quite make it into the original, not limited to new and never released weaponry, enemies, gameplay modes and perhaps even magic. This product exists only as our homage to Blood&#039;s spirit and, if successful, it could help bring Blood&#039;s glory to new heights.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://duke3d.bur.st/forum/index.php?topic=140.0 Duke Theft Auto]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:The Commander|The Commander]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DTA0000.jpg|200px]][[Image:DTA0001.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Theft Auto is based upon the classic DMA/Rockstar game, &amp;quot;Grand Theft Auto&amp;quot; Run, Shoot, Kill, Car Jack your way through many citys on your way to becoming the number one criminal! &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>XTHX2</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=EDuke32_Modifications&amp;diff=7145</id>
		<title>EDuke32 Modifications</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=EDuke32_Modifications&amp;diff=7145"/>
		<updated>2008-08-11T12:34:51Z</updated>

		<summary type="html">&lt;p&gt;XTHX2: /* Mods List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Users are encouraged to add links to known EDuke32 mods to this page.&lt;br /&gt;
&lt;br /&gt;
===Mods List===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border:1px solid #000&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#000; color:#fff&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;200px&amp;quot;&amp;gt;Name&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;200px&amp;quot;&amp;gt;Status&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Creator&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.zxdware.net/NR/ Naferia&#039;s Reign: Invasion of the Dark Mistress]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;br&amp;gt; (Latest Version: &#039;&#039;&#039;5.06.08072008&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:LordMisfit|Lord Misfit]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:NRIOTDM-1.png|200px]][[Image:NRIOTDM-2.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;What will come to be an alternate-universe Duke Nukem story revolving around a pivotal point in the history of Duke Nukem and the Aliens he has faced since the original Duke Nukem 3D. Duke is no longer working alone in his quest, as his enemies ramp up their power and allegiances substantially, as well as their intelligence to a point. Play as up to 15 different characters, with the ability to use multiple characters in the same party, unlike in Hexen[and more like a real RPG]. Monsters are more interactive and to a point more intelligent, able to grab items like health and armor, get damaged by slime and other hazards, and even pick up powerups to make them deadlier in combat. Find money laying around or get it out of your characters&#039; ATM accounts, and use it to buy new items from shops or other NPCs. Voice Acting is also present.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.moddb.com/mods/9541/duke-nukem-weapon-of-mass-destruction Duke Nukem: Weapon of Mass Destruction]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released&amp;lt;br&amp;gt;(Latest Release: &#039;&#039;&#039;1.4&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:DeeperThought|DeeperThought]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Dnwmd1.jpg|200px]][[Image:Dnwmd2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Nukem: Weapon of Mass Destruction is a gameplay mod for Duke Nukem 3D. It has tons of new weapon modes, enemies, and player abilities, such as UT style dodge moves, spinning hook kicks, and a Duke bot companion who fights by your side. In some levels you can even get in your skycar and fly it, doing bombing runs on enemies.  In DNWMD, Duke collects glowing coins from slain enemies which are used to purchase various upgrades via a mouse controlled menu. In addition, each of Duke&#039;s weapons has its own experience level which increases with use.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://deeperthought.dukertcm.com/dp/ Duke Plus]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;br&amp;gt;(Latest Release: &#039;&#039;&#039;1.75&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:DeeperThought|DeeperThought]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DP1.jpg|200px]][[Image:DP2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Enhanced Engine Design Capabilities, including: Transparent Water; Giving Monsters Special Flags; Climbable Ladders; Mantling/Grappling on ledges; Bot-Allies; Footstep Sounds; Rain and Snow-based weather effects; Quake3-Style Jump Pads; Slippery Floors; etc. [http://www.picturepush.com/public/652573 Gravity gun footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=32161 HellDuke TC!]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development, Latest Version 1.3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;XTHX2, Quakis, Broiler1985, SuperGoofy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Duke0002.png|200px]][[Image:Duke0003.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;HellDukeTC! will make your doom become alive, as the thread name calls it. My main purpose is to create Doom with a different angle and of course my secret recipe. As well as aiming to have a doom theme, we will also introduce you what hell actually means. It is still under development, however it is playable enough with it&#039;s satisfying levels, new enemies, new additions, new WEAPONS!, new HUD, CON scripted EVENTS, and much more. And last but not least, extra information can be found at hellreadme.txt. If you have any questions, you can ask me, XTHX2, and contact me. If you like Doom, and if you like challenges, this TC is just what you are in need of!&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://files.filefront.com/Nuclear+Showdown+v10zip/;8218523;;/fileinfo.html Nuclear Showdown]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Jblade|James Stanfield]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:NS01.jpg|200px]][[Image:NS02.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Nuclear showdown is a gameplay mod for Duke Nukem that adds many features such as new weapons, enemies, effects to the default game as well as usermaps - it is built so you can play your favourite usermaps with, even ones that use custom art. You can also play through Duke it out in DC if you have it. The TC also includes several features for mappers like more keycards, items such as the spacesuit and toolkit, and more textures to work with.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=25830 The AWOL Project Source]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, Incomplete Source&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Reaper_Man|Reaper_Man]], Hudson, Mblackwell, and the entire AWOL TC Team&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:AWOL1.jpg|200px]][[Image:AWOL2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The AWOL Project Source is the release of the source files for the once highly anticipated mod, The AWOL Project. After several years of sitting idly on the hard drives of the creators, Reaper_Man and Hudson decided to release all of the content for the TC to those who might find it useful. The release includes a few demo maps showing off various effects and AI, as well as all 3 of the drivable vehicles. Most of the code is complete but very few of the maps are. There is an Official 1.0 Patch as well as the AWOL Map Pack available for download also.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://hosted.filefront.com/kenia43 Duke Nukem Army]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unfinished release, development ceased&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Kenia|Kenia]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Teaser2.jpg|200px]][[Image:Teaser3.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;A TC that changes Duke Nukem 3D into an exaggerated army-style shooter. [http://www.youtube.com/watch?v=xl1E9BtOe9U Gameplay footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.moddb.com/mods/10844/duke-nukem-3d-stargate-mod Stargate Mod]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:The Commander|The Commander]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:SGMOD1.jpg|200px]][[Image:SGMOD2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The Stargate Mod for Duke Nukem 3D uses Duke Plus as a base. Fight against the Replicators and visit off-world deserts, forests, space ships, and even Atlantis&amp;amp;mdash;where anything can happen!&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=31395 Madness Guts in the RooM]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;1master1tc&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Madness2.jpg|200px]][[Image:Madness3.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Silent-hill themed TC. [http://youtube.com/watch?v=G252CzfkJZE Link to trailer]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=30761 WG Medieval Mod]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;William Gee, [[User:DeeperThought|DeeperThought]], Hellbound&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:WG1.jpg|200px]][[Image:WG2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Medieval mod with melee combat, magic bows, skeleton knights, dragons and demons. [http://www.picturepush.com/public/590728 Gameplay footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=25350 Symphony of Orekia (AKA The Mansion)]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Quakis&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Mansion1.jpg|200px]][[Image:Mansion2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Resident Evil-style TC with Demons and creepy interiors. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=9670 Decay]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Hudson, Cage, others&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Decay1.jpg|200px]][[Image:Decay2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Survival-horror TC with zombies! &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=30962 Blood TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;M210&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Blood1.jpg|200px]][[Image:Blood2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Recreation of Blood with EDuke32&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://amc.planetduke.gamespy.com/smf/index.php?topic=7591.0 AMC TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;James Stanfield and AMC&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:AMCTC1.jpg|200px]][[Image:AMCTC2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The AMC TC is a multi-character TC and gameplay modification. There are 8 characters to choose between, each with different weapon sets and items. Fight through the solar system against Duke&#039;s old enemies as well as other dark forces that each plan something unpleasent for Earth and Mars. A initial gameplay release with the finished characters, intromap, and Duke usermap episode is planned with actual story based releases later.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://duke3d.bur.st/forum/index.php?topic=42.0 Action Duke]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, In Development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Captain Awesome|Captain Awesome]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Duke0003.gif|200px]][[Image:Duke0004.gif|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Action Duke is a mod that plans to take different weapons, characters, and items from the extended Duke universe, and from other BUILD and related games, in addition to new ideas formulated by the author. Will not be a gameplay mod, but rather a full mod.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Duke Meets DOOM Rebirth&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased as Rebirth, In Development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Hendricks 266|Hendricks266]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DMDR_001.gif|200px]][[Image:DMDR_002.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Meets DOOM Rebirth is an upgrade of the original vanilla TC &amp;quot;Duke Meets Doom&amp;quot;.  The basis for this mod is that the original maps are good, but the coding and artwork were sloppy.  There are three different flavors available.  The first is Classic, which will work in 8-Bit mode.  The second is Faithful, which has highres versions of the original art so that the differences of the DOOM and Duke palettes will not hinder it.  The third is Updated, which introduces highres content from the jDRP and friends.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=31983 Cradle to Grave]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Daedalus, Dimebog, Daedolon, DeeperThought&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Screen00.PNG|200px]][[Image:Screen01.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Cradle to Grave is a hyper-mod aiming to bring the frantic pace and hugely enjoyable gameplay of Blood (by Monolith Productions) into a new medium and with our new granted freedom we&#039;ll even be able to implement some of the ideas which didn&#039;t quite make it into the original, not limited to new and never released weaponry, enemies, gameplay modes and perhaps even magic. This product exists only as our homage to Blood&#039;s spirit and, if successful, it could help bring Blood&#039;s glory to new heights.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>XTHX2</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=EDuke32_Modifications&amp;diff=7144</id>
		<title>EDuke32 Modifications</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=EDuke32_Modifications&amp;diff=7144"/>
		<updated>2008-08-11T12:33:19Z</updated>

		<summary type="html">&lt;p&gt;XTHX2: /* Mods List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Users are encouraged to add links to known EDuke32 mods to this page.&lt;br /&gt;
&lt;br /&gt;
===Mods List===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border:1px solid #000&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#000; color:#fff&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;200px&amp;quot;&amp;gt;Name&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;200px&amp;quot;&amp;gt;Status&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Creator&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.zxdware.net/NR/ Naferia&#039;s Reign: Invasion of the Dark Mistress]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;br&amp;gt; (Latest Version: &#039;&#039;&#039;5.06.08072008&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:LordMisfit|Lord Misfit]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:NRIOTDM-1.png|200px]][[Image:NRIOTDM-2.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;What will come to be an alternate-universe Duke Nukem story revolving around a pivotal point in the history of Duke Nukem and the Aliens he has faced since the original Duke Nukem 3D. Duke is no longer working alone in his quest, as his enemies ramp up their power and allegiances substantially, as well as their intelligence to a point. Play as up to 15 different characters, with the ability to use multiple characters in the same party, unlike in Hexen[and more like a real RPG]. Monsters are more interactive and to a point more intelligent, able to grab items like health and armor, get damaged by slime and other hazards, and even pick up powerups to make them deadlier in combat. Find money laying around or get it out of your characters&#039; ATM accounts, and use it to buy new items from shops or other NPCs. Voice Acting is also present.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.moddb.com/mods/9541/duke-nukem-weapon-of-mass-destruction Duke Nukem: Weapon of Mass Destruction]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released&amp;lt;br&amp;gt;(Latest Release: &#039;&#039;&#039;1.4&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:DeeperThought|DeeperThought]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Dnwmd1.jpg|200px]][[Image:Dnwmd2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Nukem: Weapon of Mass Destruction is a gameplay mod for Duke Nukem 3D. It has tons of new weapon modes, enemies, and player abilities, such as UT style dodge moves, spinning hook kicks, and a Duke bot companion who fights by your side. In some levels you can even get in your skycar and fly it, doing bombing runs on enemies.  In DNWMD, Duke collects glowing coins from slain enemies which are used to purchase various upgrades via a mouse controlled menu. In addition, each of Duke&#039;s weapons has its own experience level which increases with use.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://deeperthought.dukertcm.com/dp/ Duke Plus]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;br&amp;gt;(Latest Release: &#039;&#039;&#039;1.75&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:DeeperThought|DeeperThought]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DP1.jpg|200px]][[Image:DP2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Enhanced Engine Design Capabilities, including: Transparent Water; Giving Monsters Special Flags; Climbable Ladders; Mantling/Grappling on ledges; Bot-Allies; Footstep Sounds; Rain and Snow-based weather effects; Quake3-Style Jump Pads; Slippery Floors; etc. [http://www.picturepush.com/public/652573 Gravity gun footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=32161 HellDuke TC!]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development, Latest Version 1.3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;XTHX2, Quakis, Broiler1985, SuperGoofy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Duke0002.png|200px]][[Image:Duke0003.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;HellDukeTC! will make your doom become alive, as the thread name calls it. My main purpose is to create Doom with a different angle and of course my secret recipe. As well as aiming to have a doom theme, we will also introduce you to what hell actually means. It is still under development, however it is playable enough with it&#039;s satisfying levels, new enemies, new additions, new WEAPONS!, new HUD, CON scripted EVENTS, and much more. And last but not least, extra information can be found at hellreadme.txt. If you have any questions, check 3-D Realms forums and find my user, and contact me. If you like Doom, and if you like challenges, this TC is just what you are in need of!&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://files.filefront.com/Nuclear+Showdown+v10zip/;8218523;;/fileinfo.html Nuclear Showdown]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Jblade|James Stanfield]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:NS01.jpg|200px]][[Image:NS02.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Nuclear showdown is a gameplay mod for Duke Nukem that adds many features such as new weapons, enemies, effects to the default game as well as usermaps - it is built so you can play your favourite usermaps with, even ones that use custom art. You can also play through Duke it out in DC if you have it. The TC also includes several features for mappers like more keycards, items such as the spacesuit and toolkit, and more textures to work with.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=25830 The AWOL Project Source]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, Incomplete Source&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Reaper_Man|Reaper_Man]], Hudson, Mblackwell, and the entire AWOL TC Team&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:AWOL1.jpg|200px]][[Image:AWOL2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The AWOL Project Source is the release of the source files for the once highly anticipated mod, The AWOL Project. After several years of sitting idly on the hard drives of the creators, Reaper_Man and Hudson decided to release all of the content for the TC to those who might find it useful. The release includes a few demo maps showing off various effects and AI, as well as all 3 of the drivable vehicles. Most of the code is complete but very few of the maps are. There is an Official 1.0 Patch as well as the AWOL Map Pack available for download also.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://hosted.filefront.com/kenia43 Duke Nukem Army]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unfinished release, development ceased&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Kenia|Kenia]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Teaser2.jpg|200px]][[Image:Teaser3.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;A TC that changes Duke Nukem 3D into an exaggerated army-style shooter. [http://www.youtube.com/watch?v=xl1E9BtOe9U Gameplay footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.moddb.com/mods/10844/duke-nukem-3d-stargate-mod Stargate Mod]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:The Commander|The Commander]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:SGMOD1.jpg|200px]][[Image:SGMOD2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The Stargate Mod for Duke Nukem 3D uses Duke Plus as a base. Fight against the Replicators and visit off-world deserts, forests, space ships, and even Atlantis&amp;amp;mdash;where anything can happen!&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=31395 Madness Guts in the RooM]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;1master1tc&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Madness2.jpg|200px]][[Image:Madness3.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Silent-hill themed TC. [http://youtube.com/watch?v=G252CzfkJZE Link to trailer]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=30761 WG Medieval Mod]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;William Gee, [[User:DeeperThought|DeeperThought]], Hellbound&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:WG1.jpg|200px]][[Image:WG2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Medieval mod with melee combat, magic bows, skeleton knights, dragons and demons. [http://www.picturepush.com/public/590728 Gameplay footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=25350 Symphony of Orekia (AKA The Mansion)]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Quakis&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Mansion1.jpg|200px]][[Image:Mansion2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Resident Evil-style TC with Demons and creepy interiors. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=9670 Decay]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Hudson, Cage, others&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Decay1.jpg|200px]][[Image:Decay2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Survival-horror TC with zombies! &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=30962 Blood TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;M210&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Blood1.jpg|200px]][[Image:Blood2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Recreation of Blood with EDuke32&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://amc.planetduke.gamespy.com/smf/index.php?topic=7591.0 AMC TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;James Stanfield and AMC&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:AMCTC1.jpg|200px]][[Image:AMCTC2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The AMC TC is a multi-character TC and gameplay modification. There are 8 characters to choose between, each with different weapon sets and items. Fight through the solar system against Duke&#039;s old enemies as well as other dark forces that each plan something unpleasent for Earth and Mars. A initial gameplay release with the finished characters, intromap, and Duke usermap episode is planned with actual story based releases later.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://duke3d.bur.st/forum/index.php?topic=42.0 Action Duke]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, In Development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Captain Awesome|Captain Awesome]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Duke0003.gif|200px]][[Image:Duke0004.gif|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Action Duke is a mod that plans to take different weapons, characters, and items from the extended Duke universe, and from other BUILD and related games, in addition to new ideas formulated by the author. Will not be a gameplay mod, but rather a full mod.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Duke Meets DOOM Rebirth&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased as Rebirth, In Development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Hendricks 266|Hendricks266]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DMDR_001.gif|200px]][[Image:DMDR_002.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Meets DOOM Rebirth is an upgrade of the original vanilla TC &amp;quot;Duke Meets Doom&amp;quot;.  The basis for this mod is that the original maps are good, but the coding and artwork were sloppy.  There are three different flavors available.  The first is Classic, which will work in 8-Bit mode.  The second is Faithful, which has highres versions of the original art so that the differences of the DOOM and Duke palettes will not hinder it.  The third is Updated, which introduces highres content from the jDRP and friends.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=31983 Cradle to Grave]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Daedalus, Dimebog, Daedolon, DeeperThought&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Screen00.PNG|200px]][[Image:Screen01.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Cradle to Grave is a hyper-mod aiming to bring the frantic pace and hugely enjoyable gameplay of Blood (by Monolith Productions) into a new medium and with our new granted freedom we&#039;ll even be able to implement some of the ideas which didn&#039;t quite make it into the original, not limited to new and never released weaponry, enemies, gameplay modes and perhaps even magic. This product exists only as our homage to Blood&#039;s spirit and, if successful, it could help bring Blood&#039;s glory to new heights.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>XTHX2</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=EDuke32_Modifications&amp;diff=7143</id>
		<title>EDuke32 Modifications</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=EDuke32_Modifications&amp;diff=7143"/>
		<updated>2008-08-11T12:32:21Z</updated>

		<summary type="html">&lt;p&gt;XTHX2: /* Mods List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Users are encouraged to add links to known EDuke32 mods to this page.&lt;br /&gt;
&lt;br /&gt;
===Mods List===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border:1px solid #000&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#000; color:#fff&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;200px&amp;quot;&amp;gt;Name&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;200px&amp;quot;&amp;gt;Status&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Creator&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.zxdware.net/NR/ Naferia&#039;s Reign: Invasion of the Dark Mistress]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;br&amp;gt; (Latest Version: &#039;&#039;&#039;5.06.08072008&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:LordMisfit|Lord Misfit]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:NRIOTDM-1.png|200px]][[Image:NRIOTDM-2.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;What will come to be an alternate-universe Duke Nukem story revolving around a pivotal point in the history of Duke Nukem and the Aliens he has faced since the original Duke Nukem 3D. Duke is no longer working alone in his quest, as his enemies ramp up their power and allegiances substantially, as well as their intelligence to a point. Play as up to 15 different characters, with the ability to use multiple characters in the same party, unlike in Hexen[and more like a real RPG]. Monsters are more interactive and to a point more intelligent, able to grab items like health and armor, get damaged by slime and other hazards, and even pick up powerups to make them deadlier in combat. Find money laying around or get it out of your characters&#039; ATM accounts, and use it to buy new items from shops or other NPCs. Voice Acting is also present.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.moddb.com/mods/9541/duke-nukem-weapon-of-mass-destruction Duke Nukem: Weapon of Mass Destruction]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released&amp;lt;br&amp;gt;(Latest Release: &#039;&#039;&#039;1.4&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:DeeperThought|DeeperThought]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Dnwmd1.jpg|200px]][[Image:Dnwmd2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Nukem: Weapon of Mass Destruction is a gameplay mod for Duke Nukem 3D. It has tons of new weapon modes, enemies, and player abilities, such as UT style dodge moves, spinning hook kicks, and a Duke bot companion who fights by your side. In some levels you can even get in your skycar and fly it, doing bombing runs on enemies.  In DNWMD, Duke collects glowing coins from slain enemies which are used to purchase various upgrades via a mouse controlled menu. In addition, each of Duke&#039;s weapons has its own experience level which increases with use.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://deeperthought.dukertcm.com/dp/ Duke Plus]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;br&amp;gt;(Latest Release: &#039;&#039;&#039;1.75&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:DeeperThought|DeeperThought]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DP1.jpg|200px]][[Image:DP2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Enhanced Engine Design Capabilities, including: Transparent Water; Giving Monsters Special Flags; Climbable Ladders; Mantling/Grappling on ledges; Bot-Allies; Footstep Sounds; Rain and Snow-based weather effects; Quake3-Style Jump Pads; Slippery Floors; etc. [http://www.picturepush.com/public/652573 Gravity gun footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=32161 HellDuke TC!]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development, Latest Version 1.3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;XTHX2, Quakis, Broiler1985, SuperGoofy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Duke0002.png|200px]][[Image:Duke0003.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;HellDukeTC! will make your doom become alive, as the thread name calls it. My main purpose is to create Doom with a different angle and of course my secret recipe. It is still under development, however it is playable enough with it&#039;s satisfying levels, new enemies, new additions, new WEAPONS!, new HUD, CON scripted EVENTS, and much more. And last but not least, extra information can be found at hellreadme.txt. If you have any questions, check 3-D Realms forums and find my user, and contact me. If you like Doom, and if you like challenges, this TC is just what you are in need of!&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://files.filefront.com/Nuclear+Showdown+v10zip/;8218523;;/fileinfo.html Nuclear Showdown]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Jblade|James Stanfield]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:NS01.jpg|200px]][[Image:NS02.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Nuclear showdown is a gameplay mod for Duke Nukem that adds many features such as new weapons, enemies, effects to the default game as well as usermaps - it is built so you can play your favourite usermaps with, even ones that use custom art. You can also play through Duke it out in DC if you have it. The TC also includes several features for mappers like more keycards, items such as the spacesuit and toolkit, and more textures to work with.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=25830 The AWOL Project Source]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, Incomplete Source&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Reaper_Man|Reaper_Man]], Hudson, Mblackwell, and the entire AWOL TC Team&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:AWOL1.jpg|200px]][[Image:AWOL2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The AWOL Project Source is the release of the source files for the once highly anticipated mod, The AWOL Project. After several years of sitting idly on the hard drives of the creators, Reaper_Man and Hudson decided to release all of the content for the TC to those who might find it useful. The release includes a few demo maps showing off various effects and AI, as well as all 3 of the drivable vehicles. Most of the code is complete but very few of the maps are. There is an Official 1.0 Patch as well as the AWOL Map Pack available for download also.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://hosted.filefront.com/kenia43 Duke Nukem Army]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unfinished release, development ceased&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Kenia|Kenia]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Teaser2.jpg|200px]][[Image:Teaser3.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;A TC that changes Duke Nukem 3D into an exaggerated army-style shooter. [http://www.youtube.com/watch?v=xl1E9BtOe9U Gameplay footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.moddb.com/mods/10844/duke-nukem-3d-stargate-mod Stargate Mod]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:The Commander|The Commander]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:SGMOD1.jpg|200px]][[Image:SGMOD2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The Stargate Mod for Duke Nukem 3D uses Duke Plus as a base. Fight against the Replicators and visit off-world deserts, forests, space ships, and even Atlantis&amp;amp;mdash;where anything can happen!&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=31395 Madness Guts in the RooM]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;1master1tc&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Madness2.jpg|200px]][[Image:Madness3.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Silent-hill themed TC. [http://youtube.com/watch?v=G252CzfkJZE Link to trailer]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=30761 WG Medieval Mod]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;William Gee, [[User:DeeperThought|DeeperThought]], Hellbound&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:WG1.jpg|200px]][[Image:WG2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Medieval mod with melee combat, magic bows, skeleton knights, dragons and demons. [http://www.picturepush.com/public/590728 Gameplay footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=25350 Symphony of Orekia (AKA The Mansion)]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Quakis&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Mansion1.jpg|200px]][[Image:Mansion2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Resident Evil-style TC with Demons and creepy interiors. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=9670 Decay]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Hudson, Cage, others&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Decay1.jpg|200px]][[Image:Decay2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Survival-horror TC with zombies! &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=30962 Blood TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;M210&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Blood1.jpg|200px]][[Image:Blood2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Recreation of Blood with EDuke32&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://amc.planetduke.gamespy.com/smf/index.php?topic=7591.0 AMC TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;James Stanfield and AMC&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:AMCTC1.jpg|200px]][[Image:AMCTC2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The AMC TC is a multi-character TC and gameplay modification. There are 8 characters to choose between, each with different weapon sets and items. Fight through the solar system against Duke&#039;s old enemies as well as other dark forces that each plan something unpleasent for Earth and Mars. A initial gameplay release with the finished characters, intromap, and Duke usermap episode is planned with actual story based releases later.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://duke3d.bur.st/forum/index.php?topic=42.0 Action Duke]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, In Development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Captain Awesome|Captain Awesome]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Duke0003.gif|200px]][[Image:Duke0004.gif|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Action Duke is a mod that plans to take different weapons, characters, and items from the extended Duke universe, and from other BUILD and related games, in addition to new ideas formulated by the author. Will not be a gameplay mod, but rather a full mod.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Duke Meets DOOM Rebirth&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased as Rebirth, In Development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Hendricks 266|Hendricks266]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DMDR_001.gif|200px]][[Image:DMDR_002.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Meets DOOM Rebirth is an upgrade of the original vanilla TC &amp;quot;Duke Meets Doom&amp;quot;.  The basis for this mod is that the original maps are good, but the coding and artwork were sloppy.  There are three different flavors available.  The first is Classic, which will work in 8-Bit mode.  The second is Faithful, which has highres versions of the original art so that the differences of the DOOM and Duke palettes will not hinder it.  The third is Updated, which introduces highres content from the jDRP and friends.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=31983 Cradle to Grave]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Daedalus, Dimebog, Daedolon, DeeperThought&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Screen00.PNG|200px]][[Image:Screen01.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Cradle to Grave is a hyper-mod aiming to bring the frantic pace and hugely enjoyable gameplay of Blood (by Monolith Productions) into a new medium and with our new granted freedom we&#039;ll even be able to implement some of the ideas which didn&#039;t quite make it into the original, not limited to new and never released weaponry, enemies, gameplay modes and perhaps even magic. This product exists only as our homage to Blood&#039;s spirit and, if successful, it could help bring Blood&#039;s glory to new heights.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>XTHX2</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Setuserdef&amp;diff=7139</id>
		<title>Setuserdef</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Setuserdef&amp;diff=7139"/>
		<updated>2008-08-10T20:50:53Z</updated>

		<summary type="html">&lt;p&gt;XTHX2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;setuserdef[&amp;lt;sprite id&amp;gt;].&amp;lt;functionname&amp;gt; &amp;lt;gamevar&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Use setuserdef to set the value of the gamevar &amp;lt;gamevar&amp;gt; to the value of &amp;lt;functionname&amp;gt; within the actor determined by the gamevar &amp;lt;sprite id&amp;gt; and set the value of it to the gamevar . See [http://wiki.eduke32.com/wiki/Members_of_the_userdef_structure Members of Userdef Structure].&lt;/div&gt;</summary>
		<author><name>XTHX2</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Getuserdef&amp;diff=7138</id>
		<title>Getuserdef</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Getuserdef&amp;diff=7138"/>
		<updated>2008-08-10T20:50:29Z</updated>

		<summary type="html">&lt;p&gt;XTHX2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;getuserdef[&amp;lt;sprite id&amp;gt;].&amp;lt;functionname&amp;gt; &amp;lt;gamevar&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Use getuserdef to set the value of the gamevar &amp;lt;gamevar&amp;gt; to the value of &amp;lt;functionname&amp;gt; within the actor determined by the gamevar &amp;lt;sprite id&amp;gt; and save it to the gamevar. See [http://wiki.eduke32.com/wiki/Members_of_the_userdef_structure Members of Userdef Structure].&lt;/div&gt;</summary>
		<author><name>XTHX2</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Setuserdef&amp;diff=7137</id>
		<title>Setuserdef</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Setuserdef&amp;diff=7137"/>
		<updated>2008-08-10T20:49:51Z</updated>

		<summary type="html">&lt;p&gt;XTHX2: New page: setuserdef[&amp;lt;sprite id&amp;gt;].&amp;lt;functionname&amp;gt; &amp;lt;gamevar&amp;gt;   Use setuserdef to set the value of the gamevar &amp;lt;gamevar&amp;gt; to the value of &amp;lt;functionname&amp;gt; within the actor determined by the gamevar &amp;lt;sprit...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;setuserdef[&amp;lt;sprite id&amp;gt;].&amp;lt;functionname&amp;gt; &amp;lt;gamevar&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Use setuserdef to set the value of the gamevar &amp;lt;gamevar&amp;gt; to the value of &amp;lt;functionname&amp;gt; within the actor determined by the gamevar &amp;lt;sprite id&amp;gt; . See [http://wiki.eduke32.com/wiki/Members_of_the_userdef_structure Members of Userdef Structure].&lt;/div&gt;</summary>
		<author><name>XTHX2</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Getuserdef&amp;diff=7136</id>
		<title>Getuserdef</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Getuserdef&amp;diff=7136"/>
		<updated>2008-08-10T20:49:24Z</updated>

		<summary type="html">&lt;p&gt;XTHX2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;getuserdef[&amp;lt;sprite id&amp;gt;].&amp;lt;functionname&amp;gt; &amp;lt;gamevar&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Use getuserdef to set the value of the gamevar &amp;lt;gamevar&amp;gt; to the value of &amp;lt;functionname&amp;gt; within the actor determined by the gamevar &amp;lt;sprite id&amp;gt; . See [http://wiki.eduke32.com/wiki/Members_of_the_userdef_structure Members of Userdef Structure].&lt;/div&gt;</summary>
		<author><name>XTHX2</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Getuserdef&amp;diff=7135</id>
		<title>Getuserdef</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Getuserdef&amp;diff=7135"/>
		<updated>2008-08-10T20:49:03Z</updated>

		<summary type="html">&lt;p&gt;XTHX2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;getuserdef[&amp;lt;sprite id&amp;gt;].&amp;lt;functionname&amp;gt; &amp;lt;gamevar&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Use getuserdef to set the value of the gamevar &amp;lt;gamevar&amp;gt; to the value of &amp;lt;functionname&amp;gt; within the actor determined by the gamevar &amp;lt;sprite id&amp;gt; . See [http://wiki.eduke32.com/wiki/Members_of_the_userdef_structure Userdef Member Structures].&lt;/div&gt;</summary>
		<author><name>XTHX2</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Getuserdef&amp;diff=7134</id>
		<title>Getuserdef</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Getuserdef&amp;diff=7134"/>
		<updated>2008-08-10T20:48:23Z</updated>

		<summary type="html">&lt;p&gt;XTHX2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;getuserdef[&amp;lt;sprite id&amp;gt;].&amp;lt;functionname&amp;gt; &amp;lt;gamevar&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Use getuserdef to set the value of the gamevar &amp;lt;gamevar&amp;gt; to the value of &amp;lt;functionname&amp;gt; within the actor determined by the gamevar &amp;lt;sprite id&amp;gt; . See Userdef Member Functions.&lt;/div&gt;</summary>
		<author><name>XTHX2</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Getuserdef&amp;diff=7133</id>
		<title>Getuserdef</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Getuserdef&amp;diff=7133"/>
		<updated>2008-08-10T20:48:02Z</updated>

		<summary type="html">&lt;p&gt;XTHX2: New page: getuserdef[&amp;lt;sprite id&amp;gt;].&amp;lt;functionname&amp;gt; &amp;lt;gamevar&amp;gt;   Use getuserdef to set the value of the gamevar &amp;lt;gamevar&amp;gt; to the value of &amp;lt;functionname&amp;gt; within the actor determined by the gamevar &amp;lt;sprit...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;getuserdef[&amp;lt;sprite id&amp;gt;].&amp;lt;functionname&amp;gt; &amp;lt;gamevar&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Use getuserdef to set the value of the gamevar &amp;lt;gamevar&amp;gt; to the value of &amp;lt;functionname&amp;gt; within the actor determined by the gamevar &amp;lt;sprite id&amp;gt; . See Actor Member Functions.&lt;/div&gt;</summary>
		<author><name>XTHX2</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=User:XTHX2&amp;diff=7132</id>
		<title>User:XTHX2</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=User:XTHX2&amp;diff=7132"/>
		<updated>2008-08-10T20:41:35Z</updated>

		<summary type="html">&lt;p&gt;XTHX2: /* Story of HellDuke */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m XTHX2, aka NoNZealot, the author of HellDuke TC. Good that you&#039;ve visited my page, ha.&lt;br /&gt;
&lt;br /&gt;
== Description of HellDuke ==&lt;br /&gt;
HellDuke TC! is a Total Conversion for Eduke32. It will have 6 episodes each will have their own story and place. The TC have many additions to the normal game such as weapon selection sounds, new enemies, new sounds, various new effects, some new weapons and Alternate Fire system. &lt;br /&gt;
&lt;br /&gt;
As an addition, my TC also has a Score System. The player will gain score points by killing enemies or grabbing the treasures he finds. And if you succeed and finish the episode, there&#039;ll be a high score screen to show you the scores of other players. There will also be a competition to choose the player who has the most score among Duke Nukem 3D forum members.&lt;br /&gt;
&lt;br /&gt;
== Progress ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve almost finished remaking all the maps in Episode 1. For now, 4 maps are finished and are playable. The other 2 episodes can be played also, however, I advice you to don&#039;t, as the maps look like crap...&lt;br /&gt;
&lt;br /&gt;
Every episode will have a mini-boss battle, this or that way. You&#039;ll face many demons, undead creatures, monsters or zombies or even a mix of all these, but never forget, you&#039;re Duke Nukem, the alien ass kicker, who can stop you? A few demons? Piece of Cake. Much more demons? Come Get Some! Also, Duke should be bored of killing aliens all the time, he should add something else to his &amp;quot;Hall of Fame&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Story of HellDuke ==&lt;br /&gt;
&lt;br /&gt;
-------------&lt;br /&gt;
Chapter One : Knee Deep in Duke&lt;br /&gt;
-------------&lt;br /&gt;
&lt;br /&gt;
Duke Nukem, the hero who saved the ass of Earth millions of times, is now retired, since he fought for years after years, he needs some R&amp;amp;R too, right? No, Duke Nukem, again, is being called for help. But this time, who calls him? Let&#039;s guess who? UAC!!! &amp;quot;What the hell?&amp;quot;, says Duke. He adds &amp;quot;Go clean your own mess, idiots. It&#039;s your damn crap, go fix it on your own, now leave me alone!&amp;quot; The end of the call... Duke thinks... Why would they call me while there is DoomGuy to save their ass? Hmm... This might be my chance to prove that I&#039;m much better than that crappy DoomGuy!!! Let&#039;s see what is going to happen now... Duke calls UAC again, says &amp;quot;I&#039;ll help you clean your mess, but I want something from you to do for me. I want the DoomGuy after I clean your mess, alive, I want to talk to him, personally.&amp;quot;, UAC responds, &amp;quot;We will do what you want, just help!!! A big f!!!ing Spider is destroying our base!!!&amp;quot; Duke responds &amp;quot;It&#039;s time to kickass and chew bubble gum, and I&#039;m all outta gum...&amp;quot;... end of the call.&lt;br /&gt;
&lt;br /&gt;
Duke Nukem goes to the Mars with his Skycar, he grabs the pistol of an officer he found near the hangar of Phobos, and he says &amp;quot;Let&#039;s rock!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
But, what is that Spider thing? What will happen to Duke? Why did Duke call Doomguy? What&#039;s going on? Does Duke have Spiderphobia? You&#039;ll learn the answer of these when you play, HELL DUKE TC!&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[http://forums.3drealms.com/vb/showthread.php?t=32161 HellDuke TC! Thread]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.eduke32.com/wiki/EDuke32_Modifications Eduke32 Modifications Page]&lt;/div&gt;</summary>
		<author><name>XTHX2</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=User:XTHX2&amp;diff=7129</id>
		<title>User:XTHX2</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=User:XTHX2&amp;diff=7129"/>
		<updated>2008-08-10T15:14:10Z</updated>

		<summary type="html">&lt;p&gt;XTHX2: /* Story of HellDuke */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m XTHX2, aka NoNZealot, the author of HellDuke TC. Good that you&#039;ve visited my page, ha.&lt;br /&gt;
&lt;br /&gt;
== Description of HellDuke ==&lt;br /&gt;
HellDuke TC! is a Total Conversion for Eduke32. It will have 6 episodes each will have their own story and place. The TC have many additions to the normal game such as weapon selection sounds, new enemies, new sounds, various new effects, some new weapons and Alternate Fire system. &lt;br /&gt;
&lt;br /&gt;
As an addition, my TC also has a Score System. The player will gain score points by killing enemies or grabbing the treasures he finds. And if you succeed and finish the episode, there&#039;ll be a high score screen to show you the scores of other players. There will also be a competition to choose the player who has the most score among Duke Nukem 3D forum members.&lt;br /&gt;
&lt;br /&gt;
== Progress ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve almost finished remaking all the maps in Episode 1. For now, 4 maps are finished and are playable. The other 2 episodes can be played also, however, I advice you to don&#039;t, as the maps look like crap...&lt;br /&gt;
&lt;br /&gt;
Every episode will have a mini-boss battle, this or that way. You&#039;ll face many demons, undead creatures, monsters or zombies or even a mix of all these, but never forget, you&#039;re Duke Nukem, the alien ass kicker, who can stop you? A few demons? Piece of Cake. Much more demons? Come Get Some! Also, Duke should be bored of killing aliens all the time, he should add something else to his &amp;quot;Hall of Fame&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Story of HellDuke ==&lt;br /&gt;
&lt;br /&gt;
-------------&lt;br /&gt;
Chapter One : Knee Deep in Duke&lt;br /&gt;
-------------&lt;br /&gt;
&lt;br /&gt;
Duke Nukem, the hero who saved the ass of Earth million times, is now retired, since he fought for years after years, he needs some R&amp;amp;R too, right? No, Duke Nukem, again, is being called for help. But this time, who calls him? Let&#039;s guess who? UAC!!! &amp;quot;What the hell?&amp;quot;, says Duke. He adds &amp;quot;Go clean your own mess, idiots. It&#039;s your damn crap, go fix it on your own, now leave me alone!&amp;quot; The end of the call... Duke thinks... Why would they call me while there is DoomGuy to save their ass? Hmm... This might be my chance to prove that I&#039;m much better than that crappy DoomGuy!!! Let&#039;s see what is going to happen now... Duke calls UAC again, says &amp;quot;I&#039;ll help you clean your mess, but I want something from you to do for me. I want the DoomGuy after I clean your mess, alive, I want to talk to him, personally.&amp;quot;, UAC responds, &amp;quot;We will do what you want, just help!!! A big f!!!ing Spider is destroying our base!!!&amp;quot; Duke responds &amp;quot;It&#039;s time to kickass and chew bubble gum, and I&#039;m all outta gum...&amp;quot;... end of the call.&lt;br /&gt;
&lt;br /&gt;
Duke Nukem goes to the Mars with his Skycar, he grabs the pistol of an officer he found near the hangar of Phobos, and he says &amp;quot;Let&#039;s rock!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
But, what is that Spider thing? What will happen to Duke? Why did Duke call Doomguy? What&#039;s going on? Does Duke have Spiderphobia? You&#039;ll learn the answer of these when you play, HELL DUKE TC!&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[http://forums.3drealms.com/vb/showthread.php?t=32161 HellDuke TC! Thread]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.eduke32.com/wiki/EDuke32_Modifications Eduke32 Modifications Page]&lt;/div&gt;</summary>
		<author><name>XTHX2</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=User:XTHX2&amp;diff=7128</id>
		<title>User:XTHX2</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=User:XTHX2&amp;diff=7128"/>
		<updated>2008-08-10T15:13:10Z</updated>

		<summary type="html">&lt;p&gt;XTHX2: /* Story of HellDuke */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m XTHX2, aka NoNZealot, the author of HellDuke TC. Good that you&#039;ve visited my page, ha.&lt;br /&gt;
&lt;br /&gt;
== Description of HellDuke ==&lt;br /&gt;
HellDuke TC! is a Total Conversion for Eduke32. It will have 6 episodes each will have their own story and place. The TC have many additions to the normal game such as weapon selection sounds, new enemies, new sounds, various new effects, some new weapons and Alternate Fire system. &lt;br /&gt;
&lt;br /&gt;
As an addition, my TC also has a Score System. The player will gain score points by killing enemies or grabbing the treasures he finds. And if you succeed and finish the episode, there&#039;ll be a high score screen to show you the scores of other players. There will also be a competition to choose the player who has the most score among Duke Nukem 3D forum members.&lt;br /&gt;
&lt;br /&gt;
== Progress ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve almost finished remaking all the maps in Episode 1. For now, 4 maps are finished and are playable. The other 2 episodes can be played also, however, I advice you to don&#039;t, as the maps look like crap...&lt;br /&gt;
&lt;br /&gt;
Every episode will have a mini-boss battle, this or that way. You&#039;ll face many demons, undead creatures, monsters or zombies or even a mix of all these, but never forget, you&#039;re Duke Nukem, the alien ass kicker, who can stop you? A few demons? Piece of Cake. Much more demons? Come Get Some! Also, Duke should be bored of killing aliens all the time, he should add something else to his &amp;quot;Hall of Fame&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Story of HellDuke ==&lt;br /&gt;
&lt;br /&gt;
-------------&lt;br /&gt;
Chapter One : Knee Deep in Duke&lt;br /&gt;
-------------&lt;br /&gt;
&lt;br /&gt;
Duke Nukem, the hero who saved the ass of Earth million times, is now retired, since he fought for years after years, he needs some R&amp;amp;R too, right? No, Duke Nukem, again, is being called for help. But this time, who calls him? Let&#039;s guess who? UAC!!! &amp;quot;What the hell?&amp;quot;, says Duke. He adds &amp;quot;Go clean your own mess, idiots. It&#039;s your damn crap, go fix it on your own, now leave me alone!&amp;quot; The end of the call... Duke thinks... Why would they call me while there is DoomGuy to save their ass? Hmm... This might be my chance to prove rthat I&#039;m much better than that crappy DoomGuy!!! Let&#039;s see what is going to happen now... Duke calls UAC again, says &amp;quot;I&#039;ll help you clean your mess, but I want something from you to do for me. I want the DoomGuy after I clean your mess, alive, I want to talk to him, personally.&amp;quot;, UAC responds, &amp;quot;We will do what you want, just help!!! A big f!!!ing Spider is destroying our base!!!&amp;quot; Duke responds &amp;quot;It&#039;s time to kickass and chew bubble gum, and I&#039;m all outta gum...&amp;quot;... end of the call.&lt;br /&gt;
&lt;br /&gt;
Duke Nukem goes to the Mars with his Skycar, he grabs the pistol of an officer he found near the hangar of Phobos, and he says &amp;quot;Let&#039;s rock!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
But, what is that Spider thing? What will happen to Duke? Why did Duke call Doomguy? What&#039;s going on? Does Dule have Spiderphobia? You&#039;ll learn the answer of these when you play, HELL DUKE TC!&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[http://forums.3drealms.com/vb/showthread.php?t=32161 HellDuke TC! Thread]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.eduke32.com/wiki/EDuke32_Modifications Eduke32 Modifications Page]&lt;/div&gt;</summary>
		<author><name>XTHX2</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=User:XTHX2&amp;diff=7127</id>
		<title>User:XTHX2</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=User:XTHX2&amp;diff=7127"/>
		<updated>2008-08-10T11:14:29Z</updated>

		<summary type="html">&lt;p&gt;XTHX2: /* Description of HellDuke */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m XTHX2, aka NoNZealot, the author of HellDuke TC. Good that you&#039;ve visited my page, ha.&lt;br /&gt;
&lt;br /&gt;
== Description of HellDuke ==&lt;br /&gt;
HellDuke TC! is a Total Conversion for Eduke32. It will have 6 episodes each will have their own story and place. The TC have many additions to the normal game such as weapon selection sounds, new enemies, new sounds, various new effects, some new weapons and Alternate Fire system. &lt;br /&gt;
&lt;br /&gt;
As an addition, my TC also has a Score System. The player will gain score points by killing enemies or grabbing the treasures he finds. And if you succeed and finish the episode, there&#039;ll be a high score screen to show you the scores of other players. There will also be a competition to choose the player who has the most score among Duke Nukem 3D forum members.&lt;br /&gt;
&lt;br /&gt;
== Progress ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve almost finished remaking all the maps in Episode 1. For now, 4 maps are finished and are playable. The other 2 episodes can be played also, however, I advice you to don&#039;t, as the maps look like crap...&lt;br /&gt;
&lt;br /&gt;
Every episode will have a mini-boss battle, this or that way. You&#039;ll face many demons, undead creatures, monsters or zombies or even a mix of all these, but never forget, you&#039;re Duke Nukem, the alien ass kicker, who can stop you? A few demons? Piece of Cake. Much more demons? Come Get Some! Also, Duke should be bored of killing aliens all the time, he should add something else to his &amp;quot;Hall of Fame&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Story of HellDuke ==&lt;br /&gt;
&lt;br /&gt;
-------------&lt;br /&gt;
Chapter One : Knee Deep in Duke&lt;br /&gt;
-------------&lt;br /&gt;
&lt;br /&gt;
Duke Nukem, the hero who saved the ass of Earth million times, is now retired, since he fought for years after years, he needs some R&amp;amp;R too, right? No, Duke Nukem, again, is being called for help. But this time, who calls him? Let&#039;s guess who? UAC!!! &amp;quot;What the hell?&amp;quot;, says Duke. He adds &amp;quot;Go clean your own mess, idiots. It&#039;s your damn crap, go fix it on your own, now leave me alone!&amp;quot; The end of the call... Duke thinks... Why would they call me while there is DoomGuy to save their ass? Hmm... This might be my chance to be popular amongst the Doom Universe!!! Let&#039;s see what is going to happen now... Duke calls UAC again, says &amp;quot;I&#039;ll help you clean your mess, but I want something from you to do for me. I want the DoomGuy after I clean your mess, alive, I want to talk to him, personally.&amp;quot;, UAC responds, &amp;quot;We will do what you want, just help!!! A big f!!!ing Spider is destroying our base!!!&amp;quot; Duke responds &amp;quot;It&#039;s time to kickass and chew bubble gum, and I&#039;m all outta gum...&amp;quot;... end of the call.&lt;br /&gt;
&lt;br /&gt;
Duke Nukem goes to the Mars with his Skycar, he grabs the pistol of an officer he found near the hangar of Phobos, and he says &amp;quot;Let&#039;s rock!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
But, what is that Spider thing? What will happen to Duke? Why did Duke call Doomguy? What&#039;s going on? Does Dule have Spiderphobia? You&#039;ll learn the answer of these when you play, HELL DUKE TC!&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[http://forums.3drealms.com/vb/showthread.php?t=32161 HellDuke TC! Thread]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.eduke32.com/wiki/EDuke32_Modifications Eduke32 Modifications Page]&lt;/div&gt;</summary>
		<author><name>XTHX2</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=User:XTHX2&amp;diff=7126</id>
		<title>User:XTHX2</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=User:XTHX2&amp;diff=7126"/>
		<updated>2008-08-10T11:11:37Z</updated>

		<summary type="html">&lt;p&gt;XTHX2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m XTHX2, aka NoNZealot, the author of HellDuke TC. Good that you&#039;ve visited my page, ha.&lt;br /&gt;
&lt;br /&gt;
== Description of HellDuke ==&lt;br /&gt;
HellDuke TC! is a Total Conversion for Eduke32. It will have 6 episodes each will have their own story and place. The TC have many additions to the normal game such as weapon selection sounds, new enemies, new sounds, various new effects, some new weapons and Alternate Fire system. &lt;br /&gt;
&lt;br /&gt;
As an addition, my TC also has a Score System. The player will gain score points by killing enemies or grabbing the treasures he finds. And if you succeed and finish the episode, there&#039;ll be a high score screen to show you the scores of other players. There will also be a competition to choose the player who has the most score among Duke Nukem 3D forum members.&lt;br /&gt;
&lt;br /&gt;
== Story of HellDuke ==&lt;br /&gt;
&lt;br /&gt;
-------------&lt;br /&gt;
Chapter One : Knee Deep in Duke&lt;br /&gt;
-------------&lt;br /&gt;
&lt;br /&gt;
Duke Nukem, the hero who saved the ass of Earth million times, is now retired, since he fought for years after years, he needs some R&amp;amp;R too, right? No, Duke Nukem, again, is being called for help. But this time, who calls him? Let&#039;s guess who? UAC!!! &amp;quot;What the hell?&amp;quot;, says Duke. He adds &amp;quot;Go clean your own mess, idiots. It&#039;s your damn crap, go fix it on your own, now leave me alone!&amp;quot; The end of the call... Duke thinks... Why would they call me while there is DoomGuy to save their ass? Hmm... This might be my chance to be popular amongst the Doom Universe!!! Let&#039;s see what is going to happen now... Duke calls UAC again, says &amp;quot;I&#039;ll help you clean your mess, but I want something from you to do for me. I want the DoomGuy after I clean your mess, alive, I want to talk to him, personally.&amp;quot;, UAC responds, &amp;quot;We will do what you want, just help!!! A big f!!!ing Spider is destroying our base!!!&amp;quot; Duke responds &amp;quot;It&#039;s time to kickass and chew bubble gum, and I&#039;m all outta gum...&amp;quot;... end of the call.&lt;br /&gt;
&lt;br /&gt;
Duke Nukem goes to the Mars with his Skycar, he grabs the pistol of an officer he found near the hangar of Phobos, and he says &amp;quot;Let&#039;s rock!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
But, what is that Spider thing? What will happen to Duke? Why did Duke call Doomguy? What&#039;s going on? Does Dule have Spiderphobia? You&#039;ll learn the answer of these when you play, HELL DUKE TC!&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[http://forums.3drealms.com/vb/showthread.php?t=32161 HellDuke TC! Thread]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.eduke32.com/wiki/EDuke32_Modifications Eduke32 Modifications Page]&lt;/div&gt;</summary>
		<author><name>XTHX2</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=User:XTHX2&amp;diff=7125</id>
		<title>User:XTHX2</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=User:XTHX2&amp;diff=7125"/>
		<updated>2008-08-10T11:10:37Z</updated>

		<summary type="html">&lt;p&gt;XTHX2: /* Story of HellDuke */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m XTHX2, aka NoNZealot, the author of HellDuke TC. Good that you&#039;ve visited my page, ha.&lt;br /&gt;
&lt;br /&gt;
== Description of HellDuke ==&lt;br /&gt;
HellDuke TC! is a Total Conversion for Eduke32. It will have 6 episodes each will have their own story and place. The TC have many additions to the normal game such as weapon selection sounds, new enemies, new sounds, various new effects, some new weapons and Alternate Fire system. &lt;br /&gt;
&lt;br /&gt;
As an addition, my TC also has a Score System. The player will gain score points by killing enemies or grabbing the treasures he finds. And if you succeed and finish the episode, there&#039;ll be a high score screen to show you the scores of other players. There will also be a competition to choose the player who has the most score among Duke Nukem 3D forum members.&lt;br /&gt;
&lt;br /&gt;
== Story of HellDuke ==&lt;br /&gt;
&lt;br /&gt;
-------------&lt;br /&gt;
Chapter One : Knee Deep in Duke&lt;br /&gt;
-------------&lt;br /&gt;
&lt;br /&gt;
Duke Nukem, the hero who saved the ass of Earth million times, is now retired, since he fought for years after years, he needs some R&amp;amp;R too, right? No, Duke Nukem, again, is being called for help. But this time, who calls him? Let&#039;s guess who? UAC!!! &amp;quot;What the hell?&amp;quot;, says Duke. He adds &amp;quot;Go clean your own mess, idiots. It&#039;s your damn crap, go fix it on your own, now leave me alone!&amp;quot; The end of the call... Duke thinks... Why would they call me while there is DoomGuy to save their ass? Hmm... This might be my chance to be popular amongst the Doom Universe!!! Let&#039;s see what is going to happen now... Duke calls UAC again, says &amp;quot;I&#039;ll help you clean your mess, but I want something from you to do for me. I want the DoomGuy after I clean your mess, alive, I want to talk to him, personally.&amp;quot;, UAC responds, &amp;quot;We will do what you want, just help!!! A big f!!!ing Spider is destroying our base!!!&amp;quot;... end of the call.&lt;br /&gt;
&lt;br /&gt;
Duke Nukem goes to the Mars with his Skycar, he grabs the pistol of an officer he found near the hangar of Phobos, and he says &amp;quot;Let&#039;s rock!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
But, what is that Spider thing? What will happen to Duke? Why did Duke call Doomguy? What&#039;s going on? Does Dule have Spiderphobia? You&#039;ll learn the answer of these when you play, HELL DUKE TC!&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[http://forums.3drealms.com/vb/showthread.php?t=32161 HellDuke TC! Thread]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.eduke32.com/wiki/EDuke32_Modifications Eduke32 Modifications Page]&lt;/div&gt;</summary>
		<author><name>XTHX2</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=User:XTHX2&amp;diff=7124</id>
		<title>User:XTHX2</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=User:XTHX2&amp;diff=7124"/>
		<updated>2008-08-10T11:08:15Z</updated>

		<summary type="html">&lt;p&gt;XTHX2: /* Story of HellDuke */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m XTHX2, aka NoNZealot, the author of HellDuke TC. Good that you&#039;ve visited my page, ha.&lt;br /&gt;
&lt;br /&gt;
== Description of HellDuke ==&lt;br /&gt;
HellDuke TC! is a Total Conversion for Eduke32. It will have 6 episodes each will have their own story and place. The TC have many additions to the normal game such as weapon selection sounds, new enemies, new sounds, various new effects, some new weapons and Alternate Fire system. &lt;br /&gt;
&lt;br /&gt;
As an addition, my TC also has a Score System. The player will gain score points by killing enemies or grabbing the treasures he finds. And if you succeed and finish the episode, there&#039;ll be a high score screen to show you the scores of other players. There will also be a competition to choose the player who has the most score among Duke Nukem 3D forum members.&lt;br /&gt;
&lt;br /&gt;
== Story of HellDuke ==&lt;br /&gt;
&lt;br /&gt;
-------------&lt;br /&gt;
Chapter One : Knee Deep in Duke&lt;br /&gt;
-------------&lt;br /&gt;
&lt;br /&gt;
Duke Nukem, the hero who saved the ass of Earth million times, is now retired, since he fought for years after years, he needs some R&amp;amp;R too, right? No, Duke Nukem, again, is being called for help. But this time, who calls him? Let&#039;s guess who? UAC!!! &amp;quot;What the hell?&amp;quot;, says Duke. He adds &amp;quot;Go clean your own mess, idiots. It&#039;s your damn crap, go fix it on your own, now leave me alone!&amp;quot; The end of the call... Duke thinks... Why would they call me while there is DoomGuy to save their ass? Hmm... This might be my chance to be popular amongst the Doom Universe!!! Let&#039;s see what is going to happen now... Duke calls UAC again, says &amp;quot;I&#039;ll help you clean your mess, but I want something from you to do for me. I want the DoomGuy after I clean your mess, alive, I want to talk to him, personally.&amp;quot;, UAC responds, &amp;quot;We will do what you want, just help!!! A big f!!!ing Spider is destroying our base!!!&amp;quot;... end of the call.&lt;br /&gt;
&lt;br /&gt;
But, what is that Spider thing? What will happen to Duke? Why did Duke call Doomguy? What&#039;s going on? Does Dule have Spiderphobia? You&#039;ll learn the answer of these when you play, HELL DUKE TC!&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[http://forums.3drealms.com/vb/showthread.php?t=32161 HellDuke TC! Thread]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.eduke32.com/wiki/EDuke32_Modifications Eduke32 Modifications Page]&lt;/div&gt;</summary>
		<author><name>XTHX2</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=User:XTHX2&amp;diff=7123</id>
		<title>User:XTHX2</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=User:XTHX2&amp;diff=7123"/>
		<updated>2008-08-10T11:07:30Z</updated>

		<summary type="html">&lt;p&gt;XTHX2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m XTHX2, aka NoNZealot, the author of HellDuke TC. Good that you&#039;ve visited my page, ha.&lt;br /&gt;
&lt;br /&gt;
== Description of HellDuke ==&lt;br /&gt;
HellDuke TC! is a Total Conversion for Eduke32. It will have 6 episodes each will have their own story and place. The TC have many additions to the normal game such as weapon selection sounds, new enemies, new sounds, various new effects, some new weapons and Alternate Fire system. &lt;br /&gt;
&lt;br /&gt;
As an addition, my TC also has a Score System. The player will gain score points by killing enemies or grabbing the treasures he finds. And if you succeed and finish the episode, there&#039;ll be a high score screen to show you the scores of other players. There will also be a competition to choose the player who has the most score among Duke Nukem 3D forum members.&lt;br /&gt;
&lt;br /&gt;
== Story of HellDuke ==&lt;br /&gt;
&lt;br /&gt;
-------------&lt;br /&gt;
Chapter One : Knee Deep in Duke&lt;br /&gt;
-------------&lt;br /&gt;
&lt;br /&gt;
Duke Nukem, the hero who saved the ass of Earth million times, is now retired, since he fought for years after years, he needs some R&amp;amp;R too, right? No, Duke Nukem, is again called for help. But this time, who calls him? Let&#039;s guess who? UAC!!! &amp;quot;What the hell?&amp;quot;, says Duke. He adds &amp;quot;Go clean your own mess, idiots. It&#039;s your damn crap, go fix it on your own, now leave me alone!&amp;quot; The end of the call... Duke thinks... Why would they call me while there is DoomGuy to save their ass? Hmm... This might be my chance to be popular amongst the Doom Universe!!! Let&#039;s see what is going to happen now... Duke calls UAC again, says &amp;quot;I&#039;ll help you clean your mess, but I want something from you to do for me. I want the DoomGuy after I clean your mess, alive, I want to talk to him, personally.&amp;quot;, UAC responds, &amp;quot;We will do what you want, just help!!! A big f!!!ing Spider is destroying our base!!!&amp;quot;... end of the call.&lt;br /&gt;
&lt;br /&gt;
But, what is that Spider thing? What will happen to Duke? Why did Duke call Doomguy? What&#039;s going on? Does Dule have Spiderphobia? You&#039;ll learn the answer of these when you play, HELL DUKE TC!&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[http://forums.3drealms.com/vb/showthread.php?t=32161 HellDuke TC! Thread]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.eduke32.com/wiki/EDuke32_Modifications Eduke32 Modifications Page]&lt;/div&gt;</summary>
		<author><name>XTHX2</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=User:XTHX2&amp;diff=7122</id>
		<title>User:XTHX2</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=User:XTHX2&amp;diff=7122"/>
		<updated>2008-08-10T11:06:22Z</updated>

		<summary type="html">&lt;p&gt;XTHX2: /* Story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Description of HellDuke ==&lt;br /&gt;
HellDuke TC! is a Total Conversion for Eduke32. It will have 6 episodes each will have their own story and place. The TC have many additions to the normal game such as weapon selection sounds, new enemies, new sounds, various new effects, some new weapons and Alternate Fire system. &lt;br /&gt;
&lt;br /&gt;
As an addition, my TC also has a Score System. The player will gain score points by killing enemies or grabbing the treasures he finds. And if you succeed and finish the episode, there&#039;ll be a high score screen to show you the scores of other players. There will also be a competition to choose the player who has the most score among Duke Nukem 3D forum members.&lt;br /&gt;
&lt;br /&gt;
== Story of HellDuke ==&lt;br /&gt;
&lt;br /&gt;
-------------&lt;br /&gt;
Chapter One : Knee Deep in Duke&lt;br /&gt;
-------------&lt;br /&gt;
&lt;br /&gt;
Duke Nukem, the hero who saved the ass of Earth million times, is now retired, since he fought for years after years, he needs some R&amp;amp;R too, right? No, Duke Nukem, is again called for help. But this time, who calls him? Let&#039;s guess who? UAC!!! &amp;quot;What the hell?&amp;quot;, says Duke. He adds &amp;quot;Go clean your own mess, idiots. It&#039;s your damn crap, go fix it on your own, now leave me alone!&amp;quot; The end of the call... Duke thinks... Why would they call me while there is DoomGuy to save their ass? Hmm... This might be my chance to be popular amongst the Doom Universe!!! Let&#039;s see what is going to happen now... Duke calls UAC again, says &amp;quot;I&#039;ll help you clean your mess, but I want something from you to do for me. I want the DoomGuy after I clean your mess, alive, I want to talk to him, personally.&amp;quot;, UAC responds, &amp;quot;We will do what you want, just help!!! A big f!!!ing Spider is destroying our base!!!&amp;quot;... end of the call.&lt;br /&gt;
&lt;br /&gt;
But, what is that Spider thing? What will happen to Duke? Why did Duke call Doomguy? What&#039;s going on? Does Dule have Spiderphobia? You&#039;ll learn the answer of these when you play, HELL DUKE TC!&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[http://forums.3drealms.com/vb/showthread.php?t=32161 HellDuke TC! Thread]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.eduke32.com/wiki/EDuke32_Modifications Eduke32 Modifications Page]&lt;/div&gt;</summary>
		<author><name>XTHX2</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=User:XTHX2&amp;diff=7121</id>
		<title>User:XTHX2</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=User:XTHX2&amp;diff=7121"/>
		<updated>2008-08-10T10:59:57Z</updated>

		<summary type="html">&lt;p&gt;XTHX2: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Description of HellDuke ==&lt;br /&gt;
HellDuke TC! is a Total Conversion for Eduke32. It will have 6 episodes each will have their own story and place. The TC have many additions to the normal game such as weapon selection sounds, new enemies, new sounds, various new effects, some new weapons and Alternate Fire system. &lt;br /&gt;
&lt;br /&gt;
As an addition, my TC also has a Score System. The player will gain score points by killing enemies or grabbing the treasures he finds. And if you succeed and finish the episode, there&#039;ll be a high score screen to show you the scores of other players. There will also be a competition to choose the player who has the most score among Duke Nukem 3D forum members.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Demon Eclipse:&lt;br /&gt;
-------------&lt;br /&gt;
Story so far:&lt;br /&gt;
-------------&lt;br /&gt;
&lt;br /&gt;
The UAC have been know to house many secret military weapons, even suspected of possessing inter-dimensional portal technology that can transport anything from earth to mars within an instant. For this reason, their facilities have the highest security imaginable and they have received almost unlimited funding to advance their research. Although the dimensional gateways have been giving the UAC scientists a lot of trouble in stabilizing the portal, few successful attempts have been made. One of which successfully linked to what seemed to be an alien world, whose smoldering temporations and fiery lava pools made it inhospitable to humans.&lt;br /&gt;
&lt;br /&gt;
It was thought that this world was just a desolate place where no life existed, until one day a team discovered a large citadel like structure with grusome carvings. The place was guarded by many indigenous creatures, whose razor sharp claws and the strange natural ability to hardness plasma-masses intrigued the scientists. Many were captured, and although they were strong, were usually no match for the firearms employed by the UAC marines sent there.&lt;br /&gt;
&lt;br /&gt;
In time, the UAC constructed another gateway on this world, drawing its power from the large geothermal hotspot it rested on. The gate was to be open 24/7 to allow free passage of supplies, marines, and science members to further study this temple of sorts. Much of the temple was explored and it was later dubbed the &amp;quot;Abyssal Lair&amp;quot; for it&#039;s hellish architecture.&lt;br /&gt;
&lt;br /&gt;
Everything went well and many samples of various life forms were captured and in-depth study revealed that many of the creatures posed almost human intelligence. Others exited in a semi-material/energy state that fascinated the science teams. The Research have gone so smoothly that a second gate was built; this time on the UAC Martian outpost. Everything went well, until one day, the invasion began.&lt;br /&gt;
&lt;br /&gt;
It was just past 9:00 am, you a Veteran of the UAC marine-corps made your way to the check-in outpost for your usual assignments. Then the calls came in, stating that an attack by hostile creatures in the Martian outposts. Immediate military assistance was requested. The UAC couldn&#039;t afford to lose their Martian outpost, not matter how crazy this sounded. A large contingent of marines and medical officers were gathered and prepared in front of the earth-side gate for dispatch to mars. They were everything was going to be fine, until the gateway opened and a swarm of creatures from the alter-world rushed in. Although the UAC were well trained, their numbers were far out matched by these &amp;quot;demons&amp;quot; and were forced to pull back. More marines were called in, but it was then a giant cybertized creature, which resembled a large brain bellowed through the gate. With it giant machine-cannon, it ripped all the unsuspected marines to bloody ribbons. It was followed by creatures never seen by the science team. Some that set fire to the defenseless medical officers from what seemed to be thin air, while others possessed the dead bodies of the fallen UAC marines and used them like dolls.&lt;br /&gt;
&lt;br /&gt;
All Hell broke lose in the gateway control as each fallen marine was taken over by spirits of unknown origins and began attacking former fellow employees. The invasion ripped through the Gateway control, then the Fusion reactor facility, and finally to the outlining facilities as well. It seemed that the UAC command center was lost. A Military quarantine was issued and no one was in or out of the place. Anything that moved got a face full of lead; human or not.&lt;br /&gt;
&lt;br /&gt;
You, unfortunately, were stuck in check-in station. You can&#039;t go out, so you have no choice but to fend for yourself with whatever you would find. You grab the 9mm pistol from the dead officer next to you and made your way up some steps and one of the fallen outposts. &lt;br /&gt;
&lt;br /&gt;
You fight for survival has begun.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[http://forums.3drealms.com/vb/showthread.php?t=32161 HellDuke TC! Thread]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.eduke32.com/wiki/EDuke32_Modifications Eduke32 Modifications Page]&lt;/div&gt;</summary>
		<author><name>XTHX2</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=User:XTHX2&amp;diff=7120</id>
		<title>User:XTHX2</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=User:XTHX2&amp;diff=7120"/>
		<updated>2008-08-10T10:56:42Z</updated>

		<summary type="html">&lt;p&gt;XTHX2: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
Demon Eclipse is a Doom II mod for GZDoom currently being worked on by Eriance. The mod is intended to be a retelling of the original Doom experience through the eyes of another Marine.&lt;br /&gt;
&lt;br /&gt;
Demon Eclipse is split into 4 episodes, each with meant to carry its own unique theme and gameplay styles that have been inspired by Doom and Doom II, Heretic, as well as Hexen. The mod features a large beastiary of new monsters as well as large number of new weapons (as well as the completely remade arsenal of the original games). &lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Demon Eclipse:&lt;br /&gt;
-------------&lt;br /&gt;
Story so far:&lt;br /&gt;
-------------&lt;br /&gt;
&lt;br /&gt;
The UAC have been know to house many secret military weapons, even suspected of possessing inter-dimensional portal technology that can transport anything from earth to mars within an instant. For this reason, their facilities have the highest security imaginable and they have received almost unlimited funding to advance their research. Although the dimensional gateways have been giving the UAC scientists a lot of trouble in stabilizing the portal, few successful attempts have been made. One of which successfully linked to what seemed to be an alien world, whose smoldering temporations and fiery lava pools made it inhospitable to humans.&lt;br /&gt;
&lt;br /&gt;
It was thought that this world was just a desolate place where no life existed, until one day a team discovered a large citadel like structure with grusome carvings. The place was guarded by many indigenous creatures, whose razor sharp claws and the strange natural ability to hardness plasma-masses intrigued the scientists. Many were captured, and although they were strong, were usually no match for the firearms employed by the UAC marines sent there.&lt;br /&gt;
&lt;br /&gt;
In time, the UAC constructed another gateway on this world, drawing its power from the large geothermal hotspot it rested on. The gate was to be open 24/7 to allow free passage of supplies, marines, and science members to further study this temple of sorts. Much of the temple was explored and it was later dubbed the &amp;quot;Abyssal Lair&amp;quot; for it&#039;s hellish architecture.&lt;br /&gt;
&lt;br /&gt;
Everything went well and many samples of various life forms were captured and in-depth study revealed that many of the creatures posed almost human intelligence. Others exited in a semi-material/energy state that fascinated the science teams. The Research have gone so smoothly that a second gate was built; this time on the UAC Martian outpost. Everything went well, until one day, the invasion began.&lt;br /&gt;
&lt;br /&gt;
It was just past 9:00 am, you a Veteran of the UAC marine-corps made your way to the check-in outpost for your usual assignments. Then the calls came in, stating that an attack by hostile creatures in the Martian outposts. Immediate military assistance was requested. The UAC couldn&#039;t afford to lose their Martian outpost, not matter how crazy this sounded. A large contingent of marines and medical officers were gathered and prepared in front of the earth-side gate for dispatch to mars. They were everything was going to be fine, until the gateway opened and a swarm of creatures from the alter-world rushed in. Although the UAC were well trained, their numbers were far out matched by these &amp;quot;demons&amp;quot; and were forced to pull back. More marines were called in, but it was then a giant cybertized creature, which resembled a large brain bellowed through the gate. With it giant machine-cannon, it ripped all the unsuspected marines to bloody ribbons. It was followed by creatures never seen by the science team. Some that set fire to the defenseless medical officers from what seemed to be thin air, while others possessed the dead bodies of the fallen UAC marines and used them like dolls.&lt;br /&gt;
&lt;br /&gt;
All Hell broke lose in the gateway control as each fallen marine was taken over by spirits of unknown origins and began attacking former fellow employees. The invasion ripped through the Gateway control, then the Fusion reactor facility, and finally to the outlining facilities as well. It seemed that the UAC command center was lost. A Military quarantine was issued and no one was in or out of the place. Anything that moved got a face full of lead; human or not.&lt;br /&gt;
&lt;br /&gt;
You, unfortunately, were stuck in check-in station. You can&#039;t go out, so you have no choice but to fend for yourself with whatever you would find. You grab the 9mm pistol from the dead officer next to you and made your way up some steps and one of the fallen outposts. &lt;br /&gt;
&lt;br /&gt;
You fight for survival has begun.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[http://forums.3drealms.com/vb/showthread.php?t=32161 HellDuke TC! Thread]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.eduke32.com/wiki/EDuke32_Modifications Eduke32 Modifications Page]&lt;/div&gt;</summary>
		<author><name>XTHX2</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=User:XTHX2&amp;diff=7119</id>
		<title>User:XTHX2</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=User:XTHX2&amp;diff=7119"/>
		<updated>2008-08-10T10:56:02Z</updated>

		<summary type="html">&lt;p&gt;XTHX2: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
Demon Eclipse is a Doom II mod for GZDoom currently being worked on by Eriance. The mod is intended to be a retelling of the original Doom experience through the eyes of another Marine.&lt;br /&gt;
&lt;br /&gt;
Demon Eclipse is split into 4 episodes, each with meant to carry its own unique theme and gameplay styles that have been inspired by Doom and Doom II, Heretic, as well as Hexen. The mod features a large beastiary of new monsters as well as large number of new weapons (as well as the completely remade arsenal of the original games). &lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Demon Eclipse:&lt;br /&gt;
-------------&lt;br /&gt;
Story so far:&lt;br /&gt;
-------------&lt;br /&gt;
&lt;br /&gt;
The UAC have been know to house many secret military weapons, even suspected of possessing inter-dimensional portal technology that can transport anything from earth to mars within an instant. For this reason, their facilities have the highest security imaginable and they have received almost unlimited funding to advance their research. Although the dimensional gateways have been giving the UAC scientists a lot of trouble in stabilizing the portal, few successful attempts have been made. One of which successfully linked to what seemed to be an alien world, whose smoldering temporations and fiery lava pools made it inhospitable to humans.&lt;br /&gt;
&lt;br /&gt;
It was thought that this world was just a desolate place where no life existed, until one day a team discovered a large citadel like structure with grusome carvings. The place was guarded by many indigenous creatures, whose razor sharp claws and the strange natural ability to hardness plasma-masses intrigued the scientists. Many were captured, and although they were strong, were usually no match for the firearms employed by the UAC marines sent there.&lt;br /&gt;
&lt;br /&gt;
In time, the UAC constructed another gateway on this world, drawing its power from the large geothermal hotspot it rested on. The gate was to be open 24/7 to allow free passage of supplies, marines, and science members to further study this temple of sorts. Much of the temple was explored and it was later dubbed the &amp;quot;Abyssal Lair&amp;quot; for it&#039;s hellish architecture.&lt;br /&gt;
&lt;br /&gt;
Everything went well and many samples of various life forms were captured and in-depth study revealed that many of the creatures posed almost human intelligence. Others exited in a semi-material/energy state that fascinated the science teams. The Research have gone so smoothly that a second gate was built; this time on the UAC Martian outpost. Everything went well, until one day, the invasion began.&lt;br /&gt;
&lt;br /&gt;
It was just past 9:00 am, you a Veteran of the UAC marine-corps made your way to the check-in outpost for your usual assignments. Then the calls came in, stating that an attack by hostile creatures in the Martian outposts. Immediate military assistance was requested. The UAC couldn&#039;t afford to lose their Martian outpost, not matter how crazy this sounded. A large contingent of marines and medical officers were gathered and prepared in front of the earth-side gate for dispatch to mars. They were everything was going to be fine, until the gateway opened and a swarm of creatures from the alter-world rushed in. Although the UAC were well trained, their numbers were far out matched by these &amp;quot;demons&amp;quot; and were forced to pull back. More marines were called in, but it was then a giant cybertized creature, which resembled a large brain bellowed through the gate. With it giant machine-cannon, it ripped all the unsuspected marines to bloody ribbons. It was followed by creatures never seen by the science team. Some that set fire to the defenseless medical officers from what seemed to be thin air, while others possessed the dead bodies of the fallen UAC marines and used them like dolls.&lt;br /&gt;
&lt;br /&gt;
All Hell broke lose in the gateway control as each fallen marine was taken over by spirits of unknown origins and began attacking former fellow employees. The invasion ripped through the Gateway control, then the Fusion reactor facility, and finally to the outlining facilities as well. It seemed that the UAC command center was lost. A Military quarantine was issued and no one was in or out of the place. Anything that moved got a face full of lead; human or not.&lt;br /&gt;
&lt;br /&gt;
You, unfortunately, were stuck in check-in station. You can&#039;t go out, so you have no choice but to fend for yourself with whatever you would find. You grab the 9mm pistol from the dead officer next to you and made your way up some steps and one of the fallen outposts. &lt;br /&gt;
&lt;br /&gt;
You fight for survival has begun.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[http://forums.3drealms.com/vb/showthread.php?t=32161 HellDuke TC! Thread]&lt;/div&gt;</summary>
		<author><name>XTHX2</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=User:XTHX2&amp;diff=7118</id>
		<title>User:XTHX2</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=User:XTHX2&amp;diff=7118"/>
		<updated>2008-08-10T10:55:28Z</updated>

		<summary type="html">&lt;p&gt;XTHX2: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
Demon Eclipse is a Doom II mod for GZDoom currently being worked on by Eriance. The mod is intended to be a retelling of the original Doom experience through the eyes of another Marine.&lt;br /&gt;
&lt;br /&gt;
Demon Eclipse is split into 4 episodes, each with meant to carry its own unique theme and gameplay styles that have been inspired by Doom and Doom II, Heretic, as well as Hexen. The mod features a large beastiary of new monsters as well as large number of new weapons (as well as the completely remade arsenal of the original games). &lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Demon Eclipse:&lt;br /&gt;
-------------&lt;br /&gt;
Story so far:&lt;br /&gt;
-------------&lt;br /&gt;
&lt;br /&gt;
The UAC have been know to house many secret military weapons, even suspected of possessing inter-dimensional portal technology that can transport anything from earth to mars within an instant. For this reason, their facilities have the highest security imaginable and they have received almost unlimited funding to advance their research. Although the dimensional gateways have been giving the UAC scientists a lot of trouble in stabilizing the portal, few successful attempts have been made. One of which successfully linked to what seemed to be an alien world, whose smoldering temporations and fiery lava pools made it inhospitable to humans.&lt;br /&gt;
&lt;br /&gt;
It was thought that this world was just a desolate place where no life existed, until one day a team discovered a large citadel like structure with grusome carvings. The place was guarded by many indigenous creatures, whose razor sharp claws and the strange natural ability to hardness plasma-masses intrigued the scientists. Many were captured, and although they were strong, were usually no match for the firearms employed by the UAC marines sent there.&lt;br /&gt;
&lt;br /&gt;
In time, the UAC constructed another gateway on this world, drawing its power from the large geothermal hotspot it rested on. The gate was to be open 24/7 to allow free passage of supplies, marines, and science members to further study this temple of sorts. Much of the temple was explored and it was later dubbed the &amp;quot;Abyssal Lair&amp;quot; for it&#039;s hellish architecture.&lt;br /&gt;
&lt;br /&gt;
Everything went well and many samples of various life forms were captured and in-depth study revealed that many of the creatures posed almost human intelligence. Others exited in a semi-material/energy state that fascinated the science teams. The Research have gone so smoothly that a second gate was built; this time on the UAC Martian outpost. Everything went well, until one day, the invasion began.&lt;br /&gt;
&lt;br /&gt;
It was just past 9:00 am, you a Veteran of the UAC marine-corps made your way to the check-in outpost for your usual assignments. Then the calls came in, stating that an attack by hostile creatures in the Martian outposts. Immediate military assistance was requested. The UAC couldn&#039;t afford to lose their Martian outpost, not matter how crazy this sounded. A large contingent of marines and medical officers were gathered and prepared in front of the earth-side gate for dispatch to mars. They were everything was going to be fine, until the gateway opened and a swarm of creatures from the alter-world rushed in. Although the UAC were well trained, their numbers were far out matched by these &amp;quot;demons&amp;quot; and were forced to pull back. More marines were called in, but it was then a giant cybertized creature, which resembled a large brain bellowed through the gate. With it giant machine-cannon, it ripped all the unsuspected marines to bloody ribbons. It was followed by creatures never seen by the science team. Some that set fire to the defenseless medical officers from what seemed to be thin air, while others possessed the dead bodies of the fallen UAC marines and used them like dolls.&lt;br /&gt;
&lt;br /&gt;
All Hell broke lose in the gateway control as each fallen marine was taken over by spirits of unknown origins and began attacking former fellow employees. The invasion ripped through the Gateway control, then the Fusion reactor facility, and finally to the outlining facilities as well. It seemed that the UAC command center was lost. A Military quarantine was issued and no one was in or out of the place. Anything that moved got a face full of lead; human or not.&lt;br /&gt;
&lt;br /&gt;
You, unfortunately, were stuck in check-in station. You can&#039;t go out, so you have no choice but to fend for yourself with whatever you would find. You grab the 9mm pistol from the dead officer next to you and made your way up some steps and one of the fallen outposts. &lt;br /&gt;
&lt;br /&gt;
You fight for survival has begun.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[http://forums.3drealms.com/vb/showthread.php?t=32161]&lt;/div&gt;</summary>
		<author><name>XTHX2</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=User:XTHX2&amp;diff=7117</id>
		<title>User:XTHX2</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=User:XTHX2&amp;diff=7117"/>
		<updated>2008-08-10T10:54:33Z</updated>

		<summary type="html">&lt;p&gt;XTHX2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
Demon Eclipse is a Doom II mod for GZDoom currently being worked on by Eriance. The mod is intended to be a retelling of the original Doom experience through the eyes of another Marine.&lt;br /&gt;
&lt;br /&gt;
Demon Eclipse is split into 4 episodes, each with meant to carry its own unique theme and gameplay styles that have been inspired by Doom and Doom II, Heretic, as well as Hexen. The mod features a large beastiary of new monsters as well as large number of new weapons (as well as the completely remade arsenal of the original games). &lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Demon Eclipse:&lt;br /&gt;
-------------&lt;br /&gt;
Story so far:&lt;br /&gt;
-------------&lt;br /&gt;
&lt;br /&gt;
The UAC have been know to house many secret military weapons, even suspected of possessing inter-dimensional portal technology that can transport anything from earth to mars within an instant. For this reason, their facilities have the highest security imaginable and they have received almost unlimited funding to advance their research. Although the dimensional gateways have been giving the UAC scientists a lot of trouble in stabilizing the portal, few successful attempts have been made. One of which successfully linked to what seemed to be an alien world, whose smoldering temporations and fiery lava pools made it inhospitable to humans.&lt;br /&gt;
&lt;br /&gt;
It was thought that this world was just a desolate place where no life existed, until one day a team discovered a large citadel like structure with grusome carvings. The place was guarded by many indigenous creatures, whose razor sharp claws and the strange natural ability to hardness plasma-masses intrigued the scientists. Many were captured, and although they were strong, were usually no match for the firearms employed by the UAC marines sent there.&lt;br /&gt;
&lt;br /&gt;
In time, the UAC constructed another gateway on this world, drawing its power from the large geothermal hotspot it rested on. The gate was to be open 24/7 to allow free passage of supplies, marines, and science members to further study this temple of sorts. Much of the temple was explored and it was later dubbed the &amp;quot;Abyssal Lair&amp;quot; for it&#039;s hellish architecture.&lt;br /&gt;
&lt;br /&gt;
Everything went well and many samples of various life forms were captured and in-depth study revealed that many of the creatures posed almost human intelligence. Others exited in a semi-material/energy state that fascinated the science teams. The Research have gone so smoothly that a second gate was built; this time on the UAC Martian outpost. Everything went well, until one day, the invasion began.&lt;br /&gt;
&lt;br /&gt;
It was just past 9:00 am, you a Veteran of the UAC marine-corps made your way to the check-in outpost for your usual assignments. Then the calls came in, stating that an attack by hostile creatures in the Martian outposts. Immediate military assistance was requested. The UAC couldn&#039;t afford to lose their Martian outpost, not matter how crazy this sounded. A large contingent of marines and medical officers were gathered and prepared in front of the earth-side gate for dispatch to mars. They were everything was going to be fine, until the gateway opened and a swarm of creatures from the alter-world rushed in. Although the UAC were well trained, their numbers were far out matched by these &amp;quot;demons&amp;quot; and were forced to pull back. More marines were called in, but it was then a giant cybertized creature, which resembled a large brain bellowed through the gate. With it giant machine-cannon, it ripped all the unsuspected marines to bloody ribbons. It was followed by creatures never seen by the science team. Some that set fire to the defenseless medical officers from what seemed to be thin air, while others possessed the dead bodies of the fallen UAC marines and used them like dolls.&lt;br /&gt;
&lt;br /&gt;
All Hell broke lose in the gateway control as each fallen marine was taken over by spirits of unknown origins and began attacking former fellow employees. The invasion ripped through the Gateway control, then the Fusion reactor facility, and finally to the outlining facilities as well. It seemed that the UAC command center was lost. A Military quarantine was issued and no one was in or out of the place. Anything that moved got a face full of lead; human or not.&lt;br /&gt;
&lt;br /&gt;
You, unfortunately, were stuck in check-in station. You can&#039;t go out, so you have no choice but to fend for yourself with whatever you would find. You grab the 9mm pistol from the dead officer next to you and made your way up some steps and one of the fallen outposts. &lt;br /&gt;
&lt;br /&gt;
You fight for survival has begun.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[http://forum.zdoom.org/viewtopic.php?f=19&amp;amp;t=13397 ZDoom Forum Demon Eclipse thread]&lt;br /&gt;
[[Category:WADs_In_Progress]]&lt;br /&gt;
[[Category:Multi-level WADs]]&lt;/div&gt;</summary>
		<author><name>XTHX2</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=User:XTHX2&amp;diff=7116</id>
		<title>User:XTHX2</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=User:XTHX2&amp;diff=7116"/>
		<updated>2008-08-10T10:54:16Z</updated>

		<summary type="html">&lt;p&gt;XTHX2: New page: {{Doomwikilink|link=http://doom.wikia.com/wiki/Demon_Eclipse|name=Demon Eclipse}} A Screenshot of Demon Eclipse {{Wad | name = Demon Eclipse | aut...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Doomwikilink|link=http://doom.wikia.com/wiki/Demon_Eclipse|name=Demon Eclipse}}&lt;br /&gt;
[[Image:DEScreen1.png|right|thumb|250px|A Screenshot of Demon Eclipse]]&lt;br /&gt;
{{Wad&lt;br /&gt;
| name = Demon Eclipse&lt;br /&gt;
| author = Eriance&lt;br /&gt;
| port = [[GZDoom]] with Doom2&lt;br /&gt;
| status = WIP, Episodes 1 and 2 released&lt;br /&gt;
| link = [http://www.megaupload.com/?d=JIGNDS5C Download from MegaUpload] &lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
Demon Eclipse is a Doom II mod for GZDoom currently being worked on by Eriance. The mod is intended to be a retelling of the original Doom experience through the eyes of another Marine.&lt;br /&gt;
&lt;br /&gt;
Demon Eclipse is split into 4 episodes, each with meant to carry its own unique theme and gameplay styles that have been inspired by Doom and Doom II, Heretic, as well as Hexen. The mod features a large beastiary of new monsters as well as large number of new weapons (as well as the completely remade arsenal of the original games). &lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Demon Eclipse:&lt;br /&gt;
-------------&lt;br /&gt;
Story so far:&lt;br /&gt;
-------------&lt;br /&gt;
&lt;br /&gt;
The UAC have been know to house many secret military weapons, even suspected of possessing inter-dimensional portal technology that can transport anything from earth to mars within an instant. For this reason, their facilities have the highest security imaginable and they have received almost unlimited funding to advance their research. Although the dimensional gateways have been giving the UAC scientists a lot of trouble in stabilizing the portal, few successful attempts have been made. One of which successfully linked to what seemed to be an alien world, whose smoldering temporations and fiery lava pools made it inhospitable to humans.&lt;br /&gt;
&lt;br /&gt;
It was thought that this world was just a desolate place where no life existed, until one day a team discovered a large citadel like structure with grusome carvings. The place was guarded by many indigenous creatures, whose razor sharp claws and the strange natural ability to hardness plasma-masses intrigued the scientists. Many were captured, and although they were strong, were usually no match for the firearms employed by the UAC marines sent there.&lt;br /&gt;
&lt;br /&gt;
In time, the UAC constructed another gateway on this world, drawing its power from the large geothermal hotspot it rested on. The gate was to be open 24/7 to allow free passage of supplies, marines, and science members to further study this temple of sorts. Much of the temple was explored and it was later dubbed the &amp;quot;Abyssal Lair&amp;quot; for it&#039;s hellish architecture.&lt;br /&gt;
&lt;br /&gt;
Everything went well and many samples of various life forms were captured and in-depth study revealed that many of the creatures posed almost human intelligence. Others exited in a semi-material/energy state that fascinated the science teams. The Research have gone so smoothly that a second gate was built; this time on the UAC Martian outpost. Everything went well, until one day, the invasion began.&lt;br /&gt;
&lt;br /&gt;
It was just past 9:00 am, you a Veteran of the UAC marine-corps made your way to the check-in outpost for your usual assignments. Then the calls came in, stating that an attack by hostile creatures in the Martian outposts. Immediate military assistance was requested. The UAC couldn&#039;t afford to lose their Martian outpost, not matter how crazy this sounded. A large contingent of marines and medical officers were gathered and prepared in front of the earth-side gate for dispatch to mars. They were everything was going to be fine, until the gateway opened and a swarm of creatures from the alter-world rushed in. Although the UAC were well trained, their numbers were far out matched by these &amp;quot;demons&amp;quot; and were forced to pull back. More marines were called in, but it was then a giant cybertized creature, which resembled a large brain bellowed through the gate. With it giant machine-cannon, it ripped all the unsuspected marines to bloody ribbons. It was followed by creatures never seen by the science team. Some that set fire to the defenseless medical officers from what seemed to be thin air, while others possessed the dead bodies of the fallen UAC marines and used them like dolls.&lt;br /&gt;
&lt;br /&gt;
All Hell broke lose in the gateway control as each fallen marine was taken over by spirits of unknown origins and began attacking former fellow employees. The invasion ripped through the Gateway control, then the Fusion reactor facility, and finally to the outlining facilities as well. It seemed that the UAC command center was lost. A Military quarantine was issued and no one was in or out of the place. Anything that moved got a face full of lead; human or not.&lt;br /&gt;
&lt;br /&gt;
You, unfortunately, were stuck in check-in station. You can&#039;t go out, so you have no choice but to fend for yourself with whatever you would find. You grab the 9mm pistol from the dead officer next to you and made your way up some steps and one of the fallen outposts. &lt;br /&gt;
&lt;br /&gt;
You fight for survival has begun.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[http://forum.zdoom.org/viewtopic.php?f=19&amp;amp;t=13397 ZDoom Forum Demon Eclipse thread]&lt;br /&gt;
[[Category:WADs_In_Progress]]&lt;br /&gt;
[[Category:Multi-level WADs]]&lt;/div&gt;</summary>
		<author><name>XTHX2</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Getsector&amp;diff=7104</id>
		<title>Getsector</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Getsector&amp;diff=7104"/>
		<updated>2008-08-03T18:52:14Z</updated>

		<summary type="html">&lt;p&gt;XTHX2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;getsector[&amp;lt;[[sector id]]&amp;gt;].&amp;lt;functionname&amp;gt; &amp;lt;[[gamevar]]&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use getsector to get the value of &amp;lt;functionname&amp;gt; and save it to the [[gamevar]] &amp;lt;[[gamevar]]&amp;gt; within the [[sector]] determined by the [[gamevar]] &amp;lt;[[sector id]]&amp;gt;. You can use [[THISACTOR]] as the &amp;lt;[[sector id]]&amp;gt; for the sector in which the current actor is in. See [[Members of the sector structure]].&lt;br /&gt;
&lt;br /&gt;
[[Category:EDuke commands]]&lt;br /&gt;
[[Category:Sector manipulation]]&lt;/div&gt;</summary>
		<author><name>XTHX2</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Getsector&amp;diff=7103</id>
		<title>Getsector</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Getsector&amp;diff=7103"/>
		<updated>2008-08-03T18:51:54Z</updated>

		<summary type="html">&lt;p&gt;XTHX2: New page: setsector[&amp;lt;sector id&amp;gt;].&amp;lt;functionname&amp;gt; &amp;lt;gamevar&amp;gt;  Use getsector to get the value of &amp;lt;functionname&amp;gt; and save it to the gamevar &amp;lt;gamevar&amp;gt; within the sector determined by t...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;setsector[&amp;lt;[[sector id]]&amp;gt;].&amp;lt;functionname&amp;gt; &amp;lt;[[gamevar]]&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use getsector to get the value of &amp;lt;functionname&amp;gt; and save it to the [[gamevar]] &amp;lt;[[gamevar]]&amp;gt; within the [[sector]] determined by the [[gamevar]] &amp;lt;[[sector id]]&amp;gt;. You can use [[THISACTOR]] as the &amp;lt;[[sector id]]&amp;gt; for the sector in which the current actor is in. See [[Members of the sector structure]].&lt;br /&gt;
&lt;br /&gt;
[[Category:EDuke commands]]&lt;br /&gt;
[[Category:Sector manipulation]]&lt;/div&gt;</summary>
		<author><name>XTHX2</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=User_talk:XTHX2&amp;diff=7095</id>
		<title>User talk:XTHX2</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=User_talk:XTHX2&amp;diff=7095"/>
		<updated>2008-08-03T12:38:40Z</updated>

		<summary type="html">&lt;p&gt;XTHX2: New page: Above average coder, good designer, creative person... but too sleepy :O  Check my new mod, HellDuke TC!.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Above average coder, good designer, creative person... but too sleepy :O&lt;br /&gt;
&lt;br /&gt;
Check my new mod, HellDuke TC!.&lt;/div&gt;</summary>
		<author><name>XTHX2</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=EDuke32_Modifications&amp;diff=7094</id>
		<title>EDuke32 Modifications</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=EDuke32_Modifications&amp;diff=7094"/>
		<updated>2008-08-03T12:35:56Z</updated>

		<summary type="html">&lt;p&gt;XTHX2: /* Mods List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Users are encouraged to add links to known EDuke32 mods to this page.&lt;br /&gt;
&lt;br /&gt;
===Mods List===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border:1px solid #000&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#000; color:#fff&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;200px&amp;quot;&amp;gt;Name&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;200px&amp;quot;&amp;gt;Status&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Creator&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.zxdware.net/NR/ Naferia&#039;s Reign: Invasion of the Dark Mistress]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;br&amp;gt; (Latest Version: &#039;&#039;&#039;5.05.05292008&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:LordMisfit|Lord Misfit]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:NRIOTDM-1.png|200px]][[Image:NRIOTDM-2.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;What will come to be an alternate-universe Duke Nukem story revolving around a pivotal point in the history of Duke Nukem and the Aliens he has faced since the original Duke Nukem 3D. Duke is no longer working alone in his quest, as his enemies ramp up their power and allegiances substantially, as well as their intelligence to a point. Play as up to 15 different characters, with the ability to use multiple characters in the same party, unlike in Hexen[and more like a real RPG]. Monsters are more interactive and to a point more intelligent, able to grab items like health and armor, get damaged by slime and other hazards, and even pick up powerups to make them deadlier in combat. Find money laying around or get it out of your characters&#039; ATM accounts, and use it to buy new items from shops or other NPCs. Voice Acting is also present.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.moddb.com/mods/9541/duke-nukem-weapon-of-mass-destruction Duke Nukem: Weapon of Mass Destruction]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released&amp;lt;br&amp;gt;(Latest Release: &#039;&#039;&#039;1.4&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:DeeperThought|DeeperThought]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Dnwmd1.jpg|200px]][[Image:Dnwmd2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Nukem: Weapon of Mass Destruction is a gameplay mod for Duke Nukem 3D. It has tons of new weapon modes, enemies, and player abilities, such as UT style dodge moves, spinning hook kicks, and a Duke bot companion who fights by your side. In some levels you can even get in your skycar and fly it, doing bombing runs on enemies.  In DNWMD, Duke collects glowing coins from slain enemies which are used to purchase various upgrades via a mouse controlled menu. In addition, each of Duke&#039;s weapons has its own experience level which increases with use.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://deeperthought.dukertcm.com/dp/ Duke Plus]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;br&amp;gt;(Latest Release: &#039;&#039;&#039;1.73&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:DeeperThought|DeeperThought]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DP1.jpg|200px]][[Image:DP2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Enhanced Engine Design Capabilities, including: Transparent Water; Giving Monsters Special Flags; Climbable Ladders; Mantling/Grappling on ledges; Bot-Allies; Footstep Sounds; Rain and Snow-based weather effects; Quake3-Style Jump Pads; Slippery Floors; etc. [http://www.picturepush.com/public/652573 Gravity gun footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=32161 HellDuke TC!]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development, Latest Version 1.3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;XTHX2, Quakis, Broiler1985, SuperGoofy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Duke0002.png|240px]][[Image:Duke0003.png|240px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;HellDukeTC! will make your doom become alive, as the thread name calls it. My main purpose is to create Doom with a different angle and of course my secret recipe. Still under development, however it is playable enough with it&#039;s satisfying levels, new enemies, new additions, new WEAPONS!, new HUD, CON scripted EVENTS, and much more. The game will consist from 6 episodes, each will have their own story and relation to Doom&#039;s World. Currently, 2 episodes are playable, first 4 maps of Episode 1 are enhanced, and yet there&#039;s a lot to come. And last but not least, extra information can be found at hellreadme.txt. If you have any questions, check 3-D Realms forums and find my user, and contact me. If you like Doom, and if you like challenges, this TC is just what you are in need of!&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://files.filefront.com/Nuclear+Showdown+v10zip/;8218523;;/fileinfo.html Nuclear Showdown]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Jblade|James Stanfield]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:NS01.jpg|200px]][[Image:NS02.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Nuclear showdown is a gameplay mod for Duke Nukem that adds many features such as new weapons, enemies, effects to the default game as well as usermaps - it is built so you can play your favourite usermaps with, even ones that use custom art. You can also play through Duke it out in DC if you have it. The TC also includes several features for mappers like more keycards, items such as the spacesuit and toolkit, and more textures to work with.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=25830 The AWOL Project Source]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, Incomplete Source&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Reaper_Man|Reaper_Man]], Hudson, Mblackwell, and the entire AWOL TC Team&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:AWOL1.jpg|200px]][[Image:AWOL2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The AWOL Project Source is the release of the source files for the once highly anticipated mod, The AWOL Project. After several years of sitting idly on the hard drives of the creators, Reaper_Man and Hudson decided to release all of the content for the TC to those who might find it useful. The release includes a few demo maps showing off various effects and AI, as well as all 3 of the drivable vehicles. Most of the code is complete but very few of the maps are. There is an Official 1.0 Patch as well as the AWOL Map Pack available for download also.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://hosted.filefront.com/kenia43 Duke Nukem Army]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unfinished release, development ceased&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Kenia|Kenia]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Teaser2.jpg|200px]][[Image:Teaser3.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;A TC that changes Duke Nukem 3D into an exaggerated army-style shooter. [http://www.youtube.com/watch?v=xl1E9BtOe9U Gameplay footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.moddb.com/mods/10844/duke-nukem-3d-stargate-mod Stargate Mod]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:The Commander|The Commander]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:SGMOD1.jpg|200px]][[Image:SGMOD2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The Stargate Mod for Duke Nukem 3D uses Duke Plus as a base. Fight against the Replicators and visit off-world deserts, forests, space ships, and even Atlantis&amp;amp;mdash;where anything can happen!&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=31395 Madness Guts in the RooM]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;1master1tc&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Madness2.jpg|200px]][[Image:Madness3.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Silent-hill themed TC. [http://youtube.com/watch?v=G252CzfkJZE Link to trailer]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=30761 WG Medieval Mod]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;William Gee, [[User:DeeperThought|DeeperThought]], Hellbound&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:WG1.jpg|200px]][[Image:WG2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Medieval mod with melee combat, magic bows, skeleton knights, dragons and demons. [http://www.picturepush.com/public/590728 Gameplay footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=25350 Symphony of Orekia (AKA The Mansion)]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Quakis&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Mansion1.jpg|200px]][[Image:Mansion2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Resident Evil-style TC with Demons and creepy interiors. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=9670 Decay]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Hudson, Cage, others&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Decay1.jpg|200px]][[Image:Decay2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Survival-horror TC with zombies! &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=30962 Blood TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;M210&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Blood1.jpg|200px]][[Image:Blood2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Recreation of Blood with EDuke32&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://amc.planetduke.gamespy.com/smf/index.php?topic=7591.0 AMC TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;James Stanfield and AMC&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:AMCTC1.jpg|200px]][[Image:AMCTC2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The AMC TC is a multi-character TC and gameplay modification. There are 8 characters to choose between, each with different weapon sets and items. Fight through the solar system against Duke&#039;s old enemies as well as other dark forces that each plan something unpleasent for Earth and Mars. A initial gameplay release with the finished characters, intromap, and Duke usermap episode is planned with actual story based releases later.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://duke3d.bur.st/forum/index.php?topic=42.0 Action Duke]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, In Development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Captain Awesome|Captain Awesome]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Duke0003.gif|200px]][[Image:Duke0004.gif|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Action Duke is a mod that plans to take different weapons, characters, and items from the extended Duke universe, and from other BUILD and related games, in addition to new ideas formulated by the author. Will not be a gameplay mod, but rather a full mod.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Duke Meets DOOM Rebirth&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased as Rebirth, In Development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Hendricks 266|Hendricks266]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DMDR_001.gif|200px]][[Image:DMDR_002.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Meets DOOM Rebirth is an upgrade of the original vanilla TC &amp;quot;Duke Meets Doom&amp;quot;.  The basis for this mod is that the original maps are good, but the coding and artwork were sloppy.  There are three different flavors available.  The first is Classic, which will work in 8-Bit mode.  The second is Faithful, which has highres versions of the original art so that the differences of the DOOM and Duke palettes will not hinder it.  The third is Updated, which introduces highres content from the jDRP and friends.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=31983 Cradle to Grave]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Daedalus, Dimebog, Daedolon, DeeperThought&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Screen00.PNG|200px]][[Image:Screen01.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Cradle to Grave is a hyper-mod aiming to bring the frantic pace and hugely enjoyable gameplay of Blood (by Monolith Productions) into a new medium and with our new granted freedom we&#039;ll even be able to implement some of the ideas which didn&#039;t quite make it into the original, not limited to new and never released weaponry, enemies, gameplay modes and perhaps even magic. This product exists only as our homage to Blood&#039;s spirit and, if successful, it could help bring Blood&#039;s glory to new heights.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>XTHX2</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=EDuke32_Modifications&amp;diff=7093</id>
		<title>EDuke32 Modifications</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=EDuke32_Modifications&amp;diff=7093"/>
		<updated>2008-08-03T12:33:37Z</updated>

		<summary type="html">&lt;p&gt;XTHX2: /* Mods List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Users are encouraged to add links to known EDuke32 mods to this page.&lt;br /&gt;
&lt;br /&gt;
===Mods List===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border:1px solid #000&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#000; color:#fff&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;200px&amp;quot;&amp;gt;Name&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;200px&amp;quot;&amp;gt;Status&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Creator&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.zxdware.net/NR/ Naferia&#039;s Reign: Invasion of the Dark Mistress]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;br&amp;gt; (Latest Version: &#039;&#039;&#039;5.05.05292008&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:LordMisfit|Lord Misfit]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:NRIOTDM-1.png|200px]][[Image:NRIOTDM-2.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;What will come to be an alternate-universe Duke Nukem story revolving around a pivotal point in the history of Duke Nukem and the Aliens he has faced since the original Duke Nukem 3D. Duke is no longer working alone in his quest, as his enemies ramp up their power and allegiances substantially, as well as their intelligence to a point. Play as up to 15 different characters, with the ability to use multiple characters in the same party, unlike in Hexen[and more like a real RPG]. Monsters are more interactive and to a point more intelligent, able to grab items like health and armor, get damaged by slime and other hazards, and even pick up powerups to make them deadlier in combat. Find money laying around or get it out of your characters&#039; ATM accounts, and use it to buy new items from shops or other NPCs. Voice Acting is also present.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.moddb.com/mods/9541/duke-nukem-weapon-of-mass-destruction Duke Nukem: Weapon of Mass Destruction]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released&amp;lt;br&amp;gt;(Latest Release: &#039;&#039;&#039;1.4&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:DeeperThought|DeeperThought]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Dnwmd1.jpg|200px]][[Image:Dnwmd2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Nukem: Weapon of Mass Destruction is a gameplay mod for Duke Nukem 3D. It has tons of new weapon modes, enemies, and player abilities, such as UT style dodge moves, spinning hook kicks, and a Duke bot companion who fights by your side. In some levels you can even get in your skycar and fly it, doing bombing runs on enemies.  In DNWMD, Duke collects glowing coins from slain enemies which are used to purchase various upgrades via a mouse controlled menu. In addition, each of Duke&#039;s weapons has its own experience level which increases with use.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://deeperthought.dukertcm.com/dp/ Duke Plus]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;br&amp;gt;(Latest Release: &#039;&#039;&#039;1.73&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:DeeperThought|DeeperThought]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DP1.jpg|200px]][[Image:DP2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Enhanced Engine Design Capabilities, including: Transparent Water; Giving Monsters Special Flags; Climbable Ladders; Mantling/Grappling on ledges; Bot-Allies; Footstep Sounds; Rain and Snow-based weather effects; Quake3-Style Jump Pads; Slippery Floors; etc. [http://www.picturepush.com/public/652573 Gravity gun footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=32161 HellDuke TC!]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;XTHX2, Quakis, Broiler1985, SuperGoofy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Duke0002.png|240px]][[Image:Duke0003.png|240px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;HellDukeTC! will make your doom become alive, as the thread name calls it. My main purpose is to create Doom with a different angle and of course my secret recipe. Still under development, however it is playable enough with it&#039;s satisfying levels, new enemies, new additions, new WEAPONS!, new HUD, CON scripted EVENTS, and much more. The game will consist from 6 episodes, each will have their own story and relation to Doom&#039;s World. Currently, 2 episodes are playable, first 4 maps of Episode 1 are enhanced, and yet there&#039;s a lot to come. And last but not least, extra information can be found at hellreadme.txt. If you have any questions, check 3-D Realms forums and find my user, and contact me. If you like Doom, and if you like challenges, this TC is just what you are in need of!&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://files.filefront.com/Nuclear+Showdown+v10zip/;8218523;;/fileinfo.html Nuclear Showdown]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Jblade|James Stanfield]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:NS01.jpg|200px]][[Image:NS02.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Nuclear showdown is a gameplay mod for Duke Nukem that adds many features such as new weapons, enemies, effects to the default game as well as usermaps - it is built so you can play your favourite usermaps with, even ones that use custom art. You can also play through Duke it out in DC if you have it. The TC also includes several features for mappers like more keycards, items such as the spacesuit and toolkit, and more textures to work with.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=25830 The AWOL Project Source]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, Incomplete Source&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Reaper_Man|Reaper_Man]], Hudson, Mblackwell, and the entire AWOL TC Team&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:AWOL1.jpg|200px]][[Image:AWOL2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The AWOL Project Source is the release of the source files for the once highly anticipated mod, The AWOL Project. After several years of sitting idly on the hard drives of the creators, Reaper_Man and Hudson decided to release all of the content for the TC to those who might find it useful. The release includes a few demo maps showing off various effects and AI, as well as all 3 of the drivable vehicles. Most of the code is complete but very few of the maps are. There is an Official 1.0 Patch as well as the AWOL Map Pack available for download also.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://hosted.filefront.com/kenia43 Duke Nukem Army]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unfinished release, development ceased&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Kenia|Kenia]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Teaser2.jpg|200px]][[Image:Teaser3.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;A TC that changes Duke Nukem 3D into an exaggerated army-style shooter. [http://www.youtube.com/watch?v=xl1E9BtOe9U Gameplay footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.moddb.com/mods/10844/duke-nukem-3d-stargate-mod Stargate Mod]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:The Commander|The Commander]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:SGMOD1.jpg|200px]][[Image:SGMOD2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The Stargate Mod for Duke Nukem 3D uses Duke Plus as a base. Fight against the Replicators and visit off-world deserts, forests, space ships, and even Atlantis&amp;amp;mdash;where anything can happen!&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=31395 Madness Guts in the RooM]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;1master1tc&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Madness2.jpg|200px]][[Image:Madness3.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Silent-hill themed TC. [http://youtube.com/watch?v=G252CzfkJZE Link to trailer]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=30761 WG Medieval Mod]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;William Gee, [[User:DeeperThought|DeeperThought]], Hellbound&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:WG1.jpg|200px]][[Image:WG2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Medieval mod with melee combat, magic bows, skeleton knights, dragons and demons. [http://www.picturepush.com/public/590728 Gameplay footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=25350 Symphony of Orekia (AKA The Mansion)]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Quakis&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Mansion1.jpg|200px]][[Image:Mansion2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Resident Evil-style TC with Demons and creepy interiors. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=9670 Decay]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Hudson, Cage, others&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Decay1.jpg|200px]][[Image:Decay2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Survival-horror TC with zombies! &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=30962 Blood TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;M210&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Blood1.jpg|200px]][[Image:Blood2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Recreation of Blood with EDuke32&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://amc.planetduke.gamespy.com/smf/index.php?topic=7591.0 AMC TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;James Stanfield and AMC&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:AMCTC1.jpg|200px]][[Image:AMCTC2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The AMC TC is a multi-character TC and gameplay modification. There are 8 characters to choose between, each with different weapon sets and items. Fight through the solar system against Duke&#039;s old enemies as well as other dark forces that each plan something unpleasent for Earth and Mars. A initial gameplay release with the finished characters, intromap, and Duke usermap episode is planned with actual story based releases later.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://duke3d.bur.st/forum/index.php?topic=42.0 Action Duke]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, In Development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Captain Awesome|Captain Awesome]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Duke0003.gif|200px]][[Image:Duke0004.gif|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Action Duke is a mod that plans to take different weapons, characters, and items from the extended Duke universe, and from other BUILD and related games, in addition to new ideas formulated by the author. Will not be a gameplay mod, but rather a full mod.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Duke Meets DOOM Rebirth&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased as Rebirth, In Development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Hendricks 266|Hendricks266]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DMDR_001.gif|200px]][[Image:DMDR_002.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Meets DOOM Rebirth is an upgrade of the original vanilla TC &amp;quot;Duke Meets Doom&amp;quot;.  The basis for this mod is that the original maps are good, but the coding and artwork were sloppy.  There are three different flavors available.  The first is Classic, which will work in 8-Bit mode.  The second is Faithful, which has highres versions of the original art so that the differences of the DOOM and Duke palettes will not hinder it.  The third is Updated, which introduces highres content from the jDRP and friends.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=31983 Cradle to Grave]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Daedalus, Dimebog, Daedolon, DeeperThought&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Screen00.PNG|200px]][[Image:Screen01.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Cradle to Grave is a hyper-mod aiming to bring the frantic pace and hugely enjoyable gameplay of Blood (by Monolith Productions) into a new medium and with our new granted freedom we&#039;ll even be able to implement some of the ideas which didn&#039;t quite make it into the original, not limited to new and never released weaponry, enemies, gameplay modes and perhaps even magic. This product exists only as our homage to Blood&#039;s spirit and, if successful, it could help bring Blood&#039;s glory to new heights.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>XTHX2</name></author>
	</entry>
</feed>