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	<id>https://wiki.eduke32.com/w/index.php?action=history&amp;feed=atom&amp;title=AUTOAIMANGLE</id>
	<title>AUTOAIMANGLE - Revision history</title>
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	<updated>2026-05-28T04:50:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=AUTOAIMANGLE&amp;diff=14674&amp;oldid=prev</id>
		<title>Doom64hunter: Created page with &quot;This determines the horizontal range (a cone from 0-512 * 2, with the center being the player&#039;s current angle) at which shots will automatically lock onto enemies when autoaim is active.  This variable must be set inside EVENT_GETAUTOAIMANGLE to take effect.  The default is 48. Set it to 0 to disable autoaim, or to 512 for a full 180 degree autoaim in front of the player.&quot;</title>
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		<updated>2022-02-05T18:34:07Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;This determines the horizontal range (a cone from 0-512 * 2, with the center being the player&amp;#039;s current angle) at which shots will automatically lock onto enemies when autoaim is active.  This variable must be set inside &lt;a href=&quot;/wiki/EVENT_GETAUTOAIMANGLE&quot; title=&quot;EVENT GETAUTOAIMANGLE&quot;&gt;EVENT_GETAUTOAIMANGLE&lt;/a&gt; to take effect.  The default is 48. Set it to 0 to disable autoaim, or to 512 for a full 180 degree autoaim in front of the player.&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This determines the horizontal range (a cone from 0-512 * 2, with the center being the player&amp;#039;s current angle) at which shots will automatically lock onto enemies when autoaim is active.&lt;br /&gt;
&lt;br /&gt;
This variable must be set inside [[EVENT_GETAUTOAIMANGLE]] to take effect.&lt;br /&gt;
&lt;br /&gt;
The default is 48. Set it to 0 to disable autoaim, or to 512 for a full 180 degree autoaim in front of the player.&lt;/div&gt;</summary>
		<author><name>Doom64hunter</name></author>
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