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	<id>https://wiki.eduke32.com/w/index.php?action=history&amp;feed=atom&amp;title=Ae_doors_a3</id>
	<title>Ae doors a3 - Revision history</title>
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	<updated>2026-04-23T17:25:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Ae_doors_a3&amp;diff=7784&amp;oldid=prev</id>
		<title>One at 13:06, 3 May 2009</title>
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		<updated>2009-05-03T13:06:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:06, 3 May 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note: The door frame will move with the door no matter which way you orientate it. This is because a split door moves both the ceiling &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; the floor. To fix this problem, make two extremely thin sectors attached to each side of the door, and make sure they aren&amp;#039;t tagged. Texture them with door frame textures. Now the door frames will be seperate from the door itself, so they won&amp;#039;t move with the door anymore. Check the Split Door in &amp;lt;code&amp;gt;TUTORIAL.MAP&amp;lt;/code&amp;gt; if you don&amp;#039;t quite understand.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note: The door frame will move with the door no matter which way you orientate it. This is because a split door moves both the ceiling &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; the floor. To fix this problem, make two extremely thin sectors attached to each side of the door, and make sure they aren&amp;#039;t tagged. Texture them with door frame textures. Now the door frames will be seperate from the door itself, so they won&amp;#039;t move with the door anymore. Check the Split Door in &amp;lt;code&amp;gt;TUTORIAL.MAP&amp;lt;/code&amp;gt; if you don&amp;#039;t quite understand.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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		<author><name>One</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Ae_doors_a3&amp;diff=7498&amp;oldid=prev</id>
		<title>The Commander: New page: &lt;center&gt;&lt;font size=&quot;7&quot;&gt;&lt;b&gt;&lt;u&gt;A3 Split Door&lt;/u&gt;&lt;/b&gt;&lt;/font&gt;&lt;/center&gt;   &lt;i&gt;This type of door raises its upper half into the ceiling and lowers its bottom half into the floor when opened. It&#039;s...</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Ae_doors_a3&amp;diff=7498&amp;oldid=prev"/>
		<updated>2008-11-03T16:26:38Z</updated>

		<summary type="html">&lt;p&gt;New page: &amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;7&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;A3 Split Door&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;   &amp;lt;i&amp;gt;This type of door raises its upper half into the ceiling and lowers its bottom half into the floor when opened. It&amp;#039;s...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;7&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;A3 Split Door&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;This type of door raises its upper half into the ceiling and lowers its bottom half into the floor when opened. It&amp;#039;s been dubbed &amp;quot;Clamshell Door&amp;quot;. It is just as simple to construct as the Ceiling and Floor Doors, but it looks cooler.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Construct the door sector and tag it &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&amp;lt;code&amp;gt;[0,22]&amp;lt;/code&amp;gt;&amp;lt;/font&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[Image:ae_doors_a3_01.png]]&lt;br /&gt;
&lt;br /&gt;
Enter 3D mode and texture the door&amp;#039;s frame. You may need to flip the textures around with &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt;&amp;lt;/font&amp;gt; to make them look proper. Place an &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&amp;lt;code&amp;gt;M[DoneSound,MovingSound]&amp;lt;/code&amp;gt;&amp;lt;/font&amp;gt; &amp;lt;code&amp;gt;(&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Speed[0,Speed], S[Delay,10]&amp;lt;/font&amp;gt;)&amp;lt;/code&amp;gt; in the door sector. I recommend &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&amp;lt;code&amp;gt;M[0,166]&amp;lt;/code&amp;gt;&amp;lt;/font&amp;gt;. Raise the floor and lower the ceiling so they meet in the middle of the door.&lt;br /&gt;
&lt;br /&gt;
[[Image:ae_doors_a3_02.png]]&lt;br /&gt;
&lt;br /&gt;
When you texture the door, you may notice that it is flipped incorrectly. To fix the texture so it looks proper, point the mouse cursor at the top half of the door and press &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;&amp;lt;/font&amp;gt;. Now you can edit the two halves seperately. You can paste the texture to both halves of the door and use the &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt;&amp;lt;/font&amp;gt; key to flip them around. Once you&amp;#039;ve done that, your door is complete!&lt;br /&gt;
&lt;br /&gt;
[[Image:ae_doors_a3_03.png]]&lt;br /&gt;
&lt;br /&gt;
Note: The door frame will move with the door no matter which way you orientate it. This is because a split door moves both the ceiling &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; the floor. To fix this problem, make two extremely thin sectors attached to each side of the door, and make sure they aren&amp;#039;t tagged. Texture them with door frame textures. Now the door frames will be seperate from the door itself, so they won&amp;#039;t move with the door anymore. Check the Split Door in &amp;lt;code&amp;gt;TUTORIAL.MAP&amp;lt;/code&amp;gt; if you don&amp;#039;t quite understand.&lt;/div&gt;</summary>
		<author><name>The Commander</name></author>
	</entry>
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