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	<id>https://wiki.eduke32.com/w/index.php?action=history&amp;feed=atom&amp;title=EVENT_PREUPDATEANGLES</id>
	<title>EVENT PREUPDATEANGLES - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.eduke32.com/w/index.php?action=history&amp;feed=atom&amp;title=EVENT_PREUPDATEANGLES"/>
	<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=EVENT_PREUPDATEANGLES&amp;action=history"/>
	<updated>2026-04-15T22:57:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.46.0-alpha</generator>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=EVENT_PREUPDATEANGLES&amp;diff=14688&amp;oldid=prev</id>
		<title>Doom64hunter at 19:33, 5 February 2022</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=EVENT_PREUPDATEANGLES&amp;diff=14688&amp;oldid=prev"/>
		<updated>2022-02-05T19:33:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:33, 5 February 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This event triggers once each frame, just before the mouse input is used to update the input struct values.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This event triggers once each frame, just before the mouse input is used to update the input struct values.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This makes it possible to alter [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;q16avel&lt;/del&gt;|input[].q16avel]] and [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;q16horz&lt;/del&gt;|input.q16horz]] at the same rate at which mouse inputs are handled by the engine.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This makes it possible to alter [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;avel&lt;/ins&gt;|input[].q16avel]] and [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;horz&lt;/ins&gt;|input&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[]&lt;/ins&gt;.q16horz]] at the same rate at which mouse inputs are handled by the engine.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The primary use for this event is to alter the speed at which mouse movement shifts the player&amp;#039;s camera angle, or to completely lock the player&amp;#039;s view.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The primary use for this event is to alter the speed at which mouse movement shifts the player&amp;#039;s camera angle, or to completely lock the player&amp;#039;s view.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Events]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Events]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key edukewiki:diff:1.41:old-14687:rev-14688:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Doom64hunter</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=EVENT_PREUPDATEANGLES&amp;diff=14687&amp;oldid=prev</id>
		<title>Doom64hunter: Created page with &quot;{{EventTable|1=EVENT_PREUPDATEANGLES|2=player that executed the input|3=player-&gt;i|4=0 values}} &#039;&#039;&#039;EVENT_PREUPDATEANGLES&#039;&#039;&#039; is a Game Event.  This event triggers once each frame, just before the mouse input is used to update the input struct values.  This makes it possible to alter [[q16avel|input[].q16avel]] and input.q16horz at the same rate at which mouse inputs are handled by the engine.  The primary use for this event is to al...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=EVENT_PREUPDATEANGLES&amp;diff=14687&amp;oldid=prev"/>
		<updated>2022-02-05T19:33:38Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{EventTable|1=EVENT_PREUPDATEANGLES|2=player that executed the input|3=&lt;a href=&quot;/wiki/I&quot; title=&quot;I&quot;&gt;player-&amp;gt;i&lt;/a&gt;|4=0 values}} &amp;#039;&amp;#039;&amp;#039;EVENT_PREUPDATEANGLES&amp;#039;&amp;#039;&amp;#039; is a &lt;a href=&quot;/wiki/EDuke32_event_list&quot; class=&quot;mw-redirect&quot; title=&quot;EDuke32 event list&quot;&gt;Game Event&lt;/a&gt;.  This event triggers once each frame, just before the mouse input is used to update the input struct values.  This makes it possible to alter &lt;a href=&quot;/w/index.php?title=Q16avel&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Q16avel (page does not exist)&quot;&gt;input[].q16avel&lt;/a&gt; and &lt;a href=&quot;/w/index.php?title=Q16horz&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Q16horz (page does not exist)&quot;&gt;input.q16horz&lt;/a&gt; at the same rate at which mouse inputs are handled by the engine.  The primary use for this event is to al...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{EventTable|1=EVENT_PREUPDATEANGLES|2=player that executed the input|3=[[i|player-&amp;gt;i]]|4=0 values}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;EVENT_PREUPDATEANGLES&amp;#039;&amp;#039;&amp;#039; is a [[EDuke32_event_list|Game Event]].&lt;br /&gt;
&lt;br /&gt;
This event triggers once each frame, just before the mouse input is used to update the input struct values.&lt;br /&gt;
&lt;br /&gt;
This makes it possible to alter [[q16avel|input[].q16avel]] and [[q16horz|input.q16horz]] at the same rate at which mouse inputs are handled by the engine.&lt;br /&gt;
&lt;br /&gt;
The primary use for this event is to alter the speed at which mouse movement shifts the player&amp;#039;s camera angle, or to completely lock the player&amp;#039;s view.&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Doom64hunter</name></author>
	</entry>
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