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	<id>https://wiki.eduke32.com/w/index.php?action=history&amp;feed=atom&amp;title=Mapster32_Map_Checking</id>
	<title>Mapster32 Map Checking - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.eduke32.com/w/index.php?action=history&amp;feed=atom&amp;title=Mapster32_Map_Checking"/>
	<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Mapster32_Map_Checking&amp;action=history"/>
	<updated>2026-05-22T16:26:41Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.47.0-alpha</generator>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Mapster32_Map_Checking&amp;diff=11687&amp;oldid=prev</id>
		<title>Helixhorned: /* level 3 */ suggest another resultion for &quot;wall has length 0&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Mapster32_Map_Checking&amp;diff=11687&amp;oldid=prev"/>
		<updated>2013-08-13T11:05:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;level 3: &lt;/span&gt; suggest another resultion for &amp;quot;wall has length 0&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:05, 13 August 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l47&quot;&gt;Line 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== level 3 ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== level 3 ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* WALL[&amp;#039;&amp;#039;num1&amp;#039;&amp;#039;] has length 0&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* WALL[&amp;#039;&amp;#039;num1&amp;#039;&amp;#039;] has length 0&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possible &lt;/del&gt;problems: divides by zero in engine/game code&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Poossible &lt;/ins&gt;problems: divides by zero in engine/game code&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resolution&lt;/del&gt;: one point should be dragged away&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Resolution&lt;/ins&gt;: one point should be dragged away&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, or if the corresponding sector is degenerate (has zero area), it should be deleted. See [http://forums.duke4.net/topic/6698-please-review-this-currently-unfinished-map/page__view__findpost__p__168306 this post at Duke4.net], for example.&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* WALL[&amp;#039;&amp;#039;num1&amp;#039;&amp;#039;].NEXTWALL=&amp;#039;&amp;#039;num2&amp;#039;&amp;#039; already referenced from wall &amp;#039;&amp;#039;num3&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* WALL[&amp;#039;&amp;#039;num1&amp;#039;&amp;#039;].NEXTWALL=&amp;#039;&amp;#039;num2&amp;#039;&amp;#039; already referenced from wall &amp;#039;&amp;#039;num3&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;issue&lt;/del&gt;: generally, red walls are supposed to have a 1-to-1 relationship, though there are certain uses for 1-to-N connections. Entering &#039;&#039;&#039;corruptcheck_noalreadyrefd&#039;&#039;&#039; will toggle the ignore state of this &quot;corruption&quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Issue&lt;/ins&gt;: generally, red walls are supposed to have a 1-to-1 relationship, though there are certain uses for 1-to-N connections. Entering &#039;&#039;&#039;corruptcheck_noalreadyrefd&#039;&#039;&#039; will toggle the ignore state of this &quot;corruption&quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== sprites ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== sprites ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key edukewiki:diff:1.41:old-11602:rev-11687:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Helixhorned</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Mapster32_Map_Checking&amp;diff=11602&amp;oldid=prev</id>
		<title>Helixhorned: /* level 4 */ add some info</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Mapster32_Map_Checking&amp;diff=11602&amp;oldid=prev"/>
		<updated>2013-05-10T12:49:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;level 4: &lt;/span&gt; add some info&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:49, 10 May 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot;&gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* WALL[&amp;#039;&amp;#039;num1&amp;#039;&amp;#039;].NEXTSECTOR=&amp;#039;&amp;#039;num2&amp;#039;&amp;#039; out of range: numsectors=&amp;#039;&amp;#039;num3&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* WALL[&amp;#039;&amp;#039;num1&amp;#039;&amp;#039;].NEXTSECTOR=&amp;#039;&amp;#039;num2&amp;#039;&amp;#039; out of range: numsectors=&amp;#039;&amp;#039;num3&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* WALL[&amp;#039;&amp;#039;num1&amp;#039;&amp;#039;].NEXTWALL is its own sector&amp;#039;s wall&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* WALL[&amp;#039;&amp;#039;num1&amp;#039;&amp;#039;].NEXTWALL is its own sector&amp;#039;s wall&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;resolution: manual (expert use)&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;resolution: manual (expert use)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Newer Mapster32 versions will make these walls white (may need specifying &#039;??&#039; alternative).&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;TODO&amp;#039;&amp;#039;&amp;#039;: various messages about TROR&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;TODO&amp;#039;&amp;#039;&amp;#039;: various messages about TROR&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l42&quot;&gt;Line 42:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* WALL[&amp;#039;&amp;#039;num1&amp;#039;&amp;#039;].NEXTSECTOR=&amp;#039;&amp;#039;num2&amp;#039;&amp;#039; and .NEXTWALL=&amp;#039;&amp;#039;num3&amp;#039;&amp;#039; inconsistent: missing one next pointer&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* WALL[&amp;#039;&amp;#039;num1&amp;#039;&amp;#039;].NEXTSECTOR=&amp;#039;&amp;#039;num2&amp;#039;&amp;#039; and .NEXTWALL=&amp;#039;&amp;#039;num3&amp;#039;&amp;#039; inconsistent: missing one next pointer&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* WALL[&amp;#039;&amp;#039;num1&amp;#039;&amp;#039;].NEXTWALL=&amp;#039;&amp;#039;num2&amp;#039;&amp;#039; out of .NEXTSECTOR=&amp;#039;&amp;#039;num3&amp;#039;&amp;#039;&amp;#039;s bounds [&amp;#039;&amp;#039;num4&amp;#039;&amp;#039; .. &amp;#039;&amp;#039;num5&amp;#039;&amp;#039;]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* WALL[&amp;#039;&amp;#039;num1&amp;#039;&amp;#039;].NEXTWALL=&amp;#039;&amp;#039;num2&amp;#039;&amp;#039; out of .NEXTSECTOR=&amp;#039;&amp;#039;num3&amp;#039;&amp;#039;&amp;#039;s bounds [&amp;#039;&amp;#039;num4&amp;#039;&amp;#039; .. &amp;#039;&amp;#039;num5&amp;#039;&amp;#039;]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possible &lt;/del&gt;problems: crashes, &quot;undefined behavior&quot;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Possible &lt;/ins&gt;problems: crashes, &quot;undefined behavior&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Specifically, the quick path of sectorofwall() may return -1 even though the passed wall number is inside the [0..numwalls-1] bounds.&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resolution&lt;/del&gt;: &#039;&#039;&#039;corruptcheck tryfix&#039;&#039;&#039; will attempt to find a matching .nextwall/.nextsector&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Resolution&lt;/ins&gt;: &#039;&#039;&#039;corruptcheck tryfix&#039;&#039;&#039; will attempt to find a matching .nextwall/.nextsector&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. When none are found, passing &#039;??&#039; to &#039;corruptcheck&#039; tells it to make these walls white instead.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== level 3 ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== level 3 ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Helixhorned</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Mapster32_Map_Checking&amp;diff=11483&amp;oldid=prev</id>
		<title>Helixhorned: /* level 3 */ corruptcheck_noalreadyrefd</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Mapster32_Map_Checking&amp;diff=11483&amp;oldid=prev"/>
		<updated>2013-01-11T16:15:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;level 3: &lt;/span&gt; corruptcheck_noalreadyrefd&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:15, 11 January 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l51&quot;&gt;Line 51:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 51:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* WALL[&amp;#039;&amp;#039;num1&amp;#039;&amp;#039;].NEXTWALL=&amp;#039;&amp;#039;num2&amp;#039;&amp;#039; already referenced from wall &amp;#039;&amp;#039;num3&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* WALL[&amp;#039;&amp;#039;num1&amp;#039;&amp;#039;].NEXTWALL=&amp;#039;&amp;#039;num2&amp;#039;&amp;#039; already referenced from wall &amp;#039;&amp;#039;num3&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;issue: generally, red walls are supposed to have a 1-to-1 relationship, though there are certain uses for 1-to-N connections. Entering &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;corruptcheck noalreadyrefd&lt;/del&gt;&#039;&#039;&#039; will toggle the ignore state of this &quot;corruption&quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;issue: generally, red walls are supposed to have a 1-to-1 relationship, though there are certain uses for 1-to-N connections. Entering &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;corruptcheck_noalreadyrefd&lt;/ins&gt;&#039;&#039;&#039; will toggle the ignore state of this &quot;corruption&quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== sprites ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== sprites ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key edukewiki:diff:1.41:old-11205:rev-11483:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Helixhorned</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Mapster32_Map_Checking&amp;diff=11205&amp;oldid=prev</id>
		<title>Helixhorned: add a page about map checking</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Mapster32_Map_Checking&amp;diff=11205&amp;oldid=prev"/>
		<updated>2012-09-27T14:07:01Z</updated>

		<summary type="html">&lt;p&gt;add a page about map checking&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Mapster32 supports validation of loaded map files via the &amp;#039;&amp;#039;&amp;#039;corruptcheck&amp;#039;&amp;#039;&amp;#039; OSD command. It is also able to repair certain cases of damaged maps.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The severity of a map error is judged by a &amp;quot;level&amp;quot; number from 1 to 5, and can be interpreted like follows:&lt;br /&gt;
# warning (very minor issue)&lt;br /&gt;
# warning (minor issue)&lt;br /&gt;
# worth looking into: may have consequences&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;serious/very serious corruption&amp;#039;&amp;#039;&amp;#039;: must not occur in a clean map&lt;br /&gt;
# panic: something is very, very wrong!&lt;br /&gt;
&lt;br /&gt;
Levels 3 and 4 are the ones that occur most often. Currently, Mapster32 prints only the maximal corruption level when checking. For levels 4 and above, it is advisable to restart Mapster32 and reload the map after fixing the particular corruption, since the internal state of the editor itself may have become corrupt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After listing the corruptions, you can jump to each of them (provided they&amp;#039;re not outside the editing grid) using the &amp;#039;&amp;#039;&amp;#039;Alt&amp;#039;&amp;#039;&amp;#039;+&amp;#039;&amp;#039;&amp;#039;[&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Alt&amp;#039;&amp;#039;&amp;#039;+&amp;#039;&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039; shortcuts.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;corruptcheck&amp;quot; options ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;corruptcheck now&amp;#039;&amp;#039;&amp;#039;: prints out a list of all map corruptions, along with numbers used to refer to them and a short description&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;corruptcheck tryfix&amp;#039;&amp;#039;&amp;#039; [&amp;#039;&amp;#039;&amp;#039;num&amp;#039;&amp;#039;&amp;#039;]: attempts to repair the corruption &amp;#039;&amp;#039;&amp;#039;num&amp;#039;&amp;#039;&amp;#039; if given, or all of them otherwise&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== all &amp;quot;corruptcheck&amp;quot; messages ==&lt;br /&gt;
=== sectors ===&lt;br /&gt;
==== level 4 ====&lt;br /&gt;
* SECTOR[&amp;#039;&amp;#039;num1&amp;#039;&amp;#039;].WALLPTR=&amp;#039;&amp;#039;num2&amp;#039;&amp;#039; out of range (numwalls=&amp;#039;&amp;#039;num3&amp;#039;&amp;#039;)&lt;br /&gt;
* SECTOR[&amp;#039;&amp;#039;num1&amp;#039;&amp;#039;].WALLPTR=&amp;#039;&amp;#039;num2&amp;#039;&amp;#039; inconsistent, expected &amp;#039;&amp;#039;num3&amp;#039;&amp;#039;&lt;br /&gt;
* SECTOR[&amp;#039;&amp;#039;num1&amp;#039;&amp;#039;]: wallptr+wallnum=&amp;#039;&amp;#039;num2&amp;#039;&amp;#039; out of range: numwalls=&amp;#039;&amp;#039;num3&amp;#039;&amp;#039;&lt;br /&gt;
resolution: manual (expert use)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* SECTOR[&amp;#039;&amp;#039;num1&amp;#039;&amp;#039;].WALLNUM=2, expected at least 3&lt;br /&gt;
resolution: highlight and delete the sector. (See [http://forums.duke4.net/topic/5728-polymer-renderer-crash-when-loading-user-map-dharga-map-fixed/page__view__findpost__p__136111 topic at Duke4.net forums] for an example)&lt;br /&gt;
&lt;br /&gt;
=== walls ===&lt;br /&gt;
==== level 4 ====&lt;br /&gt;
* WALL[&amp;#039;&amp;#039;num1&amp;#039;&amp;#039;].POINT2=&amp;#039;&amp;#039;num2&amp;#039;&amp;#039; out of range [&amp;#039;&amp;#039;num3&amp;#039;&amp;#039;, &amp;#039;&amp;#039;num4&amp;#039;&amp;#039;]&lt;br /&gt;
* WALL[&amp;#039;&amp;#039;num1&amp;#039;&amp;#039;].NEXTWALL=&amp;#039;&amp;#039;num2&amp;#039;&amp;#039; out of range: numwalls=&amp;#039;&amp;#039;num3&amp;#039;&amp;#039;&lt;br /&gt;
* WALL[&amp;#039;&amp;#039;num1&amp;#039;&amp;#039;].NEXTSECTOR=&amp;#039;&amp;#039;num2&amp;#039;&amp;#039; out of range: numsectors=&amp;#039;&amp;#039;num3&amp;#039;&amp;#039;&lt;br /&gt;
* WALL[&amp;#039;&amp;#039;num1&amp;#039;&amp;#039;].NEXTWALL is its own sector&amp;#039;s wall&lt;br /&gt;
resolution: manual (expert use)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;TODO&amp;#039;&amp;#039;&amp;#039;: various messages about TROR&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* WALL[&amp;#039;&amp;#039;num1&amp;#039;&amp;#039;].NEXTSECTOR is its own sector&lt;br /&gt;
resolution: &amp;#039;&amp;#039;&amp;#039;corruptcheck tryfix&amp;#039;&amp;#039;&amp;#039; will reset .nextwall and .nextsector or attempt to find matching ones&lt;br /&gt;
&lt;br /&gt;
* WALL[&amp;#039;&amp;#039;num1&amp;#039;&amp;#039;].NEXTSECTOR=&amp;#039;&amp;#039;num2&amp;#039;&amp;#039; and .NEXTWALL=&amp;#039;&amp;#039;num3&amp;#039;&amp;#039; inconsistent: missing one next pointer&lt;br /&gt;
* WALL[&amp;#039;&amp;#039;num1&amp;#039;&amp;#039;].NEXTWALL=&amp;#039;&amp;#039;num2&amp;#039;&amp;#039; out of .NEXTSECTOR=&amp;#039;&amp;#039;num3&amp;#039;&amp;#039;&amp;#039;s bounds [&amp;#039;&amp;#039;num4&amp;#039;&amp;#039; .. &amp;#039;&amp;#039;num5&amp;#039;&amp;#039;]&lt;br /&gt;
possible problems: crashes, &amp;quot;undefined behavior&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
resolution: &amp;#039;&amp;#039;&amp;#039;corruptcheck tryfix&amp;#039;&amp;#039;&amp;#039; will attempt to find a matching .nextwall/.nextsector&lt;br /&gt;
&lt;br /&gt;
==== level 3 ====&lt;br /&gt;
* WALL[&amp;#039;&amp;#039;num1&amp;#039;&amp;#039;] has length 0&lt;br /&gt;
possible problems: divides by zero in engine/game code&amp;lt;br&amp;gt;&lt;br /&gt;
resolution: one point should be dragged away&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* WALL[&amp;#039;&amp;#039;num1&amp;#039;&amp;#039;].NEXTWALL=&amp;#039;&amp;#039;num2&amp;#039;&amp;#039; already referenced from wall &amp;#039;&amp;#039;num3&amp;#039;&amp;#039;&lt;br /&gt;
issue: generally, red walls are supposed to have a 1-to-1 relationship, though there are certain uses for 1-to-N connections. Entering &amp;#039;&amp;#039;&amp;#039;corruptcheck noalreadyrefd&amp;#039;&amp;#039;&amp;#039; will toggle the ignore state of this &amp;quot;corruption&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== sprites ===&lt;br /&gt;
==== level 4 ====&lt;br /&gt;
* SPRITE[&amp;#039;&amp;#039;num1&amp;#039;&amp;#039;].SECTNUM=&amp;#039;&amp;#039;num2&amp;#039;&amp;#039;. Expect problems!&lt;br /&gt;
* SPRITE[&amp;#039;&amp;#039;num1&amp;#039;&amp;#039;].STATNUM=&amp;#039;&amp;#039;num2&amp;#039;&amp;#039; Expect problems!&lt;br /&gt;
These happen when the statnum or sectnum of a sprite is out of bounds.&amp;lt;br&amp;gt;&lt;br /&gt;
resolution: delete or reinsert the sprites, or manually set the stat- or sectnums.&lt;br /&gt;
&lt;br /&gt;
* SPRITE &amp;#039;&amp;#039;num1&amp;#039;&amp;#039; at [&amp;#039;&amp;#039;num2&amp;#039;&amp;#039;, &amp;#039;&amp;#039;num3&amp;#039;&amp;#039;] is out of the maximal grid range [&amp;#039;&amp;#039;num4&amp;#039;&amp;#039;, &amp;#039;&amp;#039;num5&amp;#039;&amp;#039;]&lt;br /&gt;
possible problems: integer overflows in engine or game code&amp;lt;br&amp;gt;&lt;br /&gt;
resolution: &amp;#039;&amp;#039;&amp;#039;corruptcheck tryfix&amp;#039;&amp;#039;&amp;#039; will place the sprite at its sector&amp;#039;s first point.&lt;/div&gt;</summary>
		<author><name>Helixhorned</name></author>
	</entry>
</feed>