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	<id>https://wiki.eduke32.com/w/index.php?action=history&amp;feed=atom&amp;title=SE2</id>
	<title>SE2 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.eduke32.com/w/index.php?action=history&amp;feed=atom&amp;title=SE2"/>
	<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=SE2&amp;action=history"/>
	<updated>2026-07-01T20:21:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.47.0-alpha</generator>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=SE2&amp;diff=12051&amp;oldid=prev</id>
		<title>Nexus: add category</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=SE2&amp;diff=12051&amp;oldid=prev"/>
		<updated>2014-10-29T10:48:48Z</updated>

		<summary type="html">&lt;p&gt;add category&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:48, 29 October 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You can place [[SE33]] sprites to spawn debris but these will spawn debris whenever any earthquake occurs in the map.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You can place [[SE33]] sprites to spawn debris but these will spawn debris whenever any earthquake occurs in the map.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If this SE is placed in a sloped sector, the slope will appear flat before the effect is triggered. Once the effect is triggered it will gradually slope to 1536 units (3 presses of &amp;#039;&amp;#039;&amp;#039;[&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039;).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If this SE is placed in a sloped sector, the slope will appear flat before the effect is triggered. Once the effect is triggered it will gradually slope to 1536 units (3 presses of &amp;#039;&amp;#039;&amp;#039;[&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Level editing documentation]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Nexus</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=SE2&amp;diff=11571&amp;oldid=prev</id>
		<title>High Treason: /* Notes */</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=SE2&amp;diff=11571&amp;oldid=prev"/>
		<updated>2013-03-31T02:18:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Notes&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:18, 30 March 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* This effect can only be activated by placing a [[MASTERSWITCH]] in the same sector.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* This effect can only be activated by placing a [[MASTERSWITCH]] in the same sector.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Sprites in the sector may continue to shake after the effect has completed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Sprites in the sector may continue to shake after the effect has completed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You can place SE33 sprites to spawn debris but these will spawn debris whenever any earthquake occurs in the map.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You can place &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;SE33&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;sprites to spawn debris but these will spawn debris whenever any earthquake occurs in the map.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If this SE is placed in a sloped sector, the slope will appear flat before the effect is triggered. Once the effect is triggered it will gradually slope to 1536 units (3 presses of &amp;#039;&amp;#039;&amp;#039;[&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039;).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If this SE is placed in a sloped sector, the slope will appear flat before the effect is triggered. Once the effect is triggered it will gradually slope to 1536 units (3 presses of &amp;#039;&amp;#039;&amp;#039;[&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>High Treason</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=SE2&amp;diff=11568&amp;oldid=prev</id>
		<title>High Treason: Created page with &quot;&#039;&#039;&#039;SE2&#039;&#039;&#039; or &#039;&#039;&#039;Earthquake&#039;&#039;&#039; is a SECTOREFFECTOR used to trigger an earthquake. The earthquake effect shakes the screen for around 4 seconds, shifts the sector about 280 Buil...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=SE2&amp;diff=11568&amp;oldid=prev"/>
		<updated>2013-03-30T02:35:26Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;SE2&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Earthquake&amp;#039;&amp;#039;&amp;#039; is a SECTOREFFECTOR used to trigger an earthquake. The earthquake effect shakes the screen for around 4 seconds, shifts the sector about 280 Buil...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;SE2&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Earthquake&amp;#039;&amp;#039;&amp;#039; is a SECTOREFFECTOR used to trigger an earthquake. The earthquake effect shakes the screen for around 4 seconds, shifts the sector about 280 Build Units (9 Squares on grid size 6) and affects slopes.&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
Mappers can create an SE2 by placing a [[SECTOREFFECTOR]] into their map and editing it&amp;#039;s properties in 2D Mode.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ SE2 Properties&lt;br /&gt;
! Property&lt;br /&gt;
! Value&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
! Lotag&lt;br /&gt;
| 2 || Use &amp;#039;&amp;#039;&amp;#039;ALT+T&amp;#039;&amp;#039;&amp;#039; in 2D Mode to set the Lotag value. Set it to 2.&lt;br /&gt;
|-&lt;br /&gt;
! Angle&lt;br /&gt;
| Direction || Set using &amp;#039;&amp;#039;&amp;#039;&amp;lt;&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;&amp;gt;&amp;#039;&amp;#039;&amp;#039; in 2D mode, this determines in which direction the sector will shift.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This effect can only be activated by placing a [[MASTERSWITCH]] in the same sector.&lt;br /&gt;
* Sprites in the sector may continue to shake after the effect has completed.&lt;br /&gt;
* You can place SE33 sprites to spawn debris but these will spawn debris whenever any earthquake occurs in the map.&lt;br /&gt;
* If this SE is placed in a sloped sector, the slope will appear flat before the effect is triggered. Once the effect is triggered it will gradually slope to 1536 units (3 presses of &amp;#039;&amp;#039;&amp;#039;[&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039;).&lt;/div&gt;</summary>
		<author><name>High Treason</name></author>
	</entry>
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