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	<id>https://wiki.eduke32.com/w/index.php?action=history&amp;feed=atom&amp;title=Setcfgname</id>
	<title>Setcfgname - Revision history</title>
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	<updated>2026-06-03T06:07:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Setcfgname&amp;diff=14017&amp;oldid=prev</id>
		<title>Doom64hunter: Document setcfgname command</title>
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		<updated>2020-09-09T13:49:33Z</updated>

		<summary type="html">&lt;p&gt;Document setcfgname command&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;setcfgname &amp;lt;cfg_name&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In principle this &amp;#039;&amp;#039;CON&amp;#039;&amp;#039; command is supposed to act just like the &amp;lt;code&amp;gt;-cfg&amp;lt;/code&amp;gt; command line parameter, and specifies a custom config file name to use to store settings and gamevars in.&lt;br /&gt;
&lt;br /&gt;
However, the fundamental issue with the command is that the startup window cannot possibly know which CFG to use before the CON code is parsed, hence it will always derive its data from &amp;lt;code&amp;gt;eduke32.cfg&amp;lt;/code&amp;gt; in the base directory. Therefore, settings such as the rendermode, window resolution and fullscreen mode are never properly restored when the game is restarted. &lt;br /&gt;
&lt;br /&gt;
One alternative is to use the &amp;lt;code&amp;gt;-cfg&amp;lt;/code&amp;gt; parameter instead, which does not suffer from this problem.&lt;/div&gt;</summary>
		<author><name>Doom64hunter</name></author>
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