Spawnceilingglass: Revision history

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5 July 2025

  • curprev 09:2909:29, 5 July 2025 Oasiz talk contribs 773 bytes +87 No edit summary
  • curprev 09:2809:28, 5 July 2025 Oasiz talk contribs 686 bytes +106 No edit summary
  • curprev 09:2609:26, 5 July 2025 Oasiz talk contribs 580 bytes +580 Created page with "'''spawnceilingglass''' <sprite id> <sector id> <glass count> Calls the glass spawning function commonly seen when a player shoots a ceiling light. This works by iterating through the sector's walls and spawning GLASSPIECES for the amount set in glass count (+1) for each of the wall segments at a random location along the line.<br> The height for each piece is randomized inside a 5120 Z unit window, starting from the ceiling of the light sector. See also: spawnwallg..."