Spawnceilingglass
spawnceilingglass <sprite id> <sector id> <glass count>
Calls the glass spawning function commonly seen when a player shoots a ceiling light.
This works by iterating through the sector's walls and spawning GLASSPIECES for the amount set in glass count (+1) for each of the wall segments at a random location along the line.
The height for each piece is randomized inside a 5120 Z unit window, starting from the ceiling of the light sector.
Keep in mind that there is no safeguard for spawn counts as it will be walls*(glasscount+1)
There is a bug in the code where one of the walls will be skipped for glass shards
See also: spawnwallglass spawnwallstainedglass