Floorstat: Difference between revisions
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:'''64''' = Bit 6: Floor Texture Relativity is on ["R" key in Build/Mapster32] | :'''64''' = Bit 6: Floor Texture Relativity is on ["R" key in Build/Mapster32] | ||
:'''128''' = Bit 7: Masked Floor | :'''128''' = Bit 7: Masked Floor (different from being clear only for TROR-extended floors) | ||
:'''256''' = Bit 8: Translucent Masked Floor | :'''256''' = Bit 8: Translucent Masked Floor | ||
:'''384''' = Bit 7&8: Reverse Translucent Masked Floor | :'''384''' = Bit 7&8: Reverse Translucent Masked Floor | ||
:'''512''' = Bit 16: Floor blocks movement (for TROR) | |||
:'''1024''' = Bit 32: Floor is a TROR floor | |||
:'''2048''' = Bit 64: Floor blocks projectiles (for TROR) | |||
See [[ceilingstat]]. | See [[ceilingstat]]. | ||
Revision as of 00:06, 31 May 2012
floorstat is a sector-structure member similar to cstat, as it is a bitfield.
The known values are below:
- 1 = Bit 0: Floor is a parallax sky/texture
- 2 = Bit 1: Floor is sloped
- 4 = Bit 2: Floor Texture's x & y is swapped
- 8 = Bit 3: Floor Texture Expansion is on ["E" key in Build/Mapster32]
- 16 = Bit 4: Floor Texture's x is flipped
- 32 = Bit 5: Floor Texture's y is flipped
- 64 = Bit 6: Floor Texture Relativity is on ["R" key in Build/Mapster32]
- 128 = Bit 7: Masked Floor (different from being clear only for TROR-extended floors)
- 256 = Bit 8: Translucent Masked Floor
- 384 = Bit 7&8: Reverse Translucent Masked Floor
- 512 = Bit 16: Floor blocks movement (for TROR)
- 1024 = Bit 32: Floor is a TROR floor
- 2048 = Bit 64: Floor blocks projectiles (for TROR)
See ceilingstat.