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| PROJ_VEL is a [[defineprojectile]] property used to set the velocity of a projectile.
| | #REDIRECT [[defineprojectile]] |
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| Syntax is:
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| [[defineprojectile]] <tile number> PROJ_VEL <number>
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| Where <number> is the speed of the projectile. Values over 1000 are not encouraged. Use [[PROJ_VEL_MULT]] to go at higher speeds.
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| For reference:
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| *RPG speed: 644
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| *Devastator speed: 644
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| *Cycloid Emperor rocket speed: 772
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| *Shrinker speed: 768
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| *Freeze Blast speed: 644
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| *Laser speed: 840
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| *Spit speed: 292
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| *Mental Blast speed: 348 [Octabrain] / 644 [Cycloid Emperor]
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| [[Category:Projectile_structure_members]]
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