EVENT GETLOADTILE: Difference between revisions
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EVENT_GETLOADTILE is used to set a custom tile for the loading screen. | {{EventTable|1=EVENT_GETLOADTILE|2=[[screenpeek]]|3=[[i|player->i]]|4=1 value}} | ||
EVENT_GETLOADTILE is a [[EDuke32_event_list|Game Event]]. | |||
This [[event]] is used to set a custom tile for the loading screen. | |||
EXAMPLE: | EXAMPLE: | ||
onevent EVENT_GETLOADTILE | onevent EVENT_GETLOADTILE | ||
setvar [[RETURN]] <tilenum> | |||
endevent | endevent | ||
In the onevent code, set the gamevar RETURN to the tile you want the loading screen to be. | In the onevent code, set the gamevar RETURN to the tile you want the loading screen to be. | ||
[[Category:Events]] | [[Category:Events]] |
Latest revision as of 07:45, 4 February 2022
Event ID | player# | THISACTOR | RETURN | |
---|---|---|---|---|
EVENT_GETLOADTILE | screenpeek | player->i | 1 value |
EVENT_GETLOADTILE is a Game Event.
This event is used to set a custom tile for the loading screen.
EXAMPLE:
onevent EVENT_GETLOADTILE setvar RETURN <tilenum> endevent
In the onevent code, set the gamevar RETURN to the tile you want the loading screen to be.