EVENT SCREEN: Difference between revisions
Jump to navigation
Jump to search
Created page with "EVENT_SCREEN is a Game Event. Use startscreen to take control away from the game and display content with rotatesprite. RETURN is set to 1 when an..." |
Doom64hunter (talk | contribs) mNo edit summary |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{EventTable|1=EVENT_SCREEN|2=[[myconnectindex]]|3=-1|4=1 value}} | |||
EVENT_SCREEN is a [[EDuke32_event_list|Game Event]]. | EVENT_SCREEN is a [[EDuke32_event_list|Game Event]]. | ||
Line 4: | Line 6: | ||
RETURN is set to 1 when any key is pressed, and if it is nonzero when the event ends, the screen ends and the game resumes. | RETURN is set to 1 when any key is pressed, and if it is nonzero when the event ends, the screen ends and the game resumes. | ||
Unlike [[startcutscene]], there's no reference for what you are trying to display, so it's suggested you use a global variable to control the type of screen. | |||
[[Category:Events]] | [[Category:Events]] |
Latest revision as of 07:49, 4 February 2022
Event ID | player# | THISACTOR | RETURN | |
---|---|---|---|---|
EVENT_SCREEN | myconnectindex | -1 | 1 value |
EVENT_SCREEN is a Game Event.
Use startscreen to take control away from the game and display content with rotatesprite.
RETURN is set to 1 when any key is pressed, and if it is nonzero when the event ends, the screen ends and the game resumes.
Unlike startcutscene, there's no reference for what you are trying to display, so it's suggested you use a global variable to control the type of screen.