EVENT SCREEN: Difference between revisions
Jump to navigation
Jump to search
Doom64hunter (talk | contribs) mNo edit summary |
Doom64hunter (talk | contribs) mNo edit summary |
||
Line 1: | Line 1: | ||
{{EventTable|1=EVENT_SCREEN|2= | {{EventTable|1=EVENT_SCREEN|2=[[myconnectindex]]|3=-1|4=1 value}} | ||
EVENT_SCREEN is a [[EDuke32_event_list|Game Event]]. | EVENT_SCREEN is a [[EDuke32_event_list|Game Event]]. |
Latest revision as of 08:49, 4 February 2022
Event ID | player# | THISACTOR | RETURN | |
---|---|---|---|---|
EVENT_SCREEN | myconnectindex | -1 | 1 value |
EVENT_SCREEN is a Game Event.
Use startscreen to take control away from the game and display content with rotatesprite.
RETURN is set to 1 when any key is pressed, and if it is nonzero when the event ends, the screen ends and the game resumes.
Unlike startcutscene, there's no reference for what you are trying to display, so it's suggested you use a global variable to control the type of screen.