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Nofullbrightrange (DEF): Difference between revisions

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<span {{code}}>'''nofullbrightrange''' <start tilenum> <end tilenum></span>
<span {{code}}>'''nofullbrightrange''' <start tilenum> <end tilenum></span>


Disable fullbright colors for a range of tiles. Note that this only applies to OpenGL rendering modes with palette emulation ''disabled''. With 8-bit software rendering or with palette emulation, this token has no effect. Instead, you need to edit the shade lookup tables, which are stored in <code>PALETTE.DAT</code> in the original game, and can also be redefined using the [[palookup (DEF)|palookup]] def token.
Disable fullbright colors for a range of tiles. Note that this only applies to OpenGL rendering modes with palette emulation ''disabled''. With 8-bit software rendering or with [[palette emulation]], this token has no effect. Instead, you need to edit the shade lookup tables, which are stored in <code>PALETTE.DAT</code> in the original game, and can also be redefined using the [[palookup (DEF)|palookup]] def token.


[[Category:DEF commands]]
[[Category:DEF commands]]
[[Category:Palette editing]]

Latest revision as of 20:55, 10 March 2026

nofullbrightrange <start tilenum> <end tilenum>

Disable fullbright colors for a range of tiles. Note that this only applies to OpenGL rendering modes with palette emulation disabled. With 8-bit software rendering or with palette emulation, this token has no effect. Instead, you need to edit the shade lookup tables, which are stored in PALETTE.DAT in the original game, and can also be redefined using the palookup def token.