Shadefactor (DEF): Difference between revisions
Created page with "'''shadefactor <value>''' Controls the level of shading in GL modes. It is set to the shade at which all colors are pitch black. The '''shadefactor''' is pre-calculated base..." |
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'''shadefactor <value> | <span {{code}}>'''shadefactor''' <value></span> | ||
Controls the level of shading in GL modes. It is set to the shade at which all colors are pitch black. | Controls the level of shading in GL modes. It is set to the shade at which all colors are pitch black. | ||
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The '''shadefactor''' is pre-calculated based on the game palette. In the case of Duke 3D, the value is 30. | The '''shadefactor''' is pre-calculated based on the game palette. In the case of Duke 3D, the value is 30. | ||
[[Category: | [[Category:DEF commands]] | ||
[[Category:Palette editing]] | |||
Latest revision as of 20:57, 10 March 2026
shadefactor <value>
Controls the level of shading in GL modes. It is set to the shade at which all colors are pitch black.
The shadefactor is pre-calculated based on the game palette. In the case of Duke 3D, the value is 30.