Talk:Defineprojectile: Difference between revisions
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--[[User:Usurper|Usurper]] 18:27, 17 Mar 2005 (CST) | --[[User:Usurper|Usurper]] 18:27, 17 Mar 2005 (CST) | ||
== 65536 == | |||
If you set to 65538 (2 + 65536) it will works like a normal RPG but the ifwasweapon returns as <myprojectilename>, not return ifwasweapon as RADIUSEXPLOSION like every projectile set as only 2... |
Latest revision as of 15:26, 10 June 2007
This entire page needs to be overhauled. Any takers? Usurper? :)
define WORKSLIKEIMPACTDAMAGE 32768
Add on next version.
--Usurper 18:27, 17 Mar 2005 (CST)
65536
If you set to 65538 (2 + 65536) it will works like a normal RPG but the ifwasweapon returns as <myprojectilename>, not return ifwasweapon as RADIUSEXPLOSION like every projectile set as only 2...