TRIPBOMB CONTROL: Difference between revisions
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Set to 2 to use a timer, the amount of time defined by the gamevar STICKYBOMB_LIFETIME | Set to 2 to use a timer, the amount of time defined by the gamevar STICKYBOMB_LIFETIME | ||
[[Category:Pre-defined gamevars]] |
Latest revision as of 01:16, 21 April 2008
Defines the behaviour of a tripbomb placed onto a wall (armed).
Set to 1 to use a Tripwire/Laser (default)
Set to 2 to use a timer, the amount of time defined by the gamevar STICKYBOMB_LIFETIME