Console commands: Difference between revisions
No edit summary |
Hendricks266 (talk | contribs) mNo edit summary |
||
| (10 intermediate revisions by 3 users not shown) | |||
| Line 2: | Line 2: | ||
! colspan="2"|Variables | ! colspan="2"|Variables | ||
|- | |- | ||
| | |cl_angleinterpolation | ||
|enable/disable | |enable/disable angle interpolation | ||
|- | |- | ||
|cl_autoaim | |cl_autoaim | ||
| Line 13: | Line 13: | ||
|cl_autovote | |cl_autovote | ||
|enable/disable automatic voting | |enable/disable automatic voting | ||
|- | |- | ||
|cl_democams | |cl_democams | ||
|enable/disable demo playback cameras | |enable/disable demo playback cameras | ||
|- | |- | ||
|cl_idplayers | |cl_idplayers | ||
|enable/disable name display when aiming at opponents | |enable/disable name display when aiming at opponents | ||
|- | |- | ||
| | |cl_obituaries | ||
| | |enable/disable multiplayer death messages | ||
|- | |- | ||
|cl_showcoords | |cl_showcoords | ||
|show your position in the game world | |show your position in the game world | ||
|- | |- | ||
|cl_viewbob | |cl_viewbob | ||
| Line 53: | Line 35: | ||
|enable/disable auto weapon switching | |enable/disable auto weapon switching | ||
|- | |- | ||
| | |crosshair | ||
|enable/disable | |enable/disable crosshair | ||
|- | |||
|hud_althud | |||
|enable/disable alternate mini-hud | |||
|- | |||
|hud_flashing | |||
|enable/disable althud flashing | |||
|- | |||
|hud_glowingquotes | |||
|enable/disable "glowing" quote text | |||
|- | |||
|hud_messagetime | |||
|length of time to display multiplayer chat messages | |||
|- | |||
|hud_numberpal | |||
|pal for alt hud numbers | |||
|- | |||
|hud_numbertile | |||
|first tile in alt hud number set | |||
|- | |||
|hud_shadows | |||
|enable/disable althud shadows | |||
|- | |||
|hud_showmapname | |||
|enable/disable map name display on load | |||
|- | |||
|hud_stats | |||
|enable/disable level statistics display | |||
|- | |||
|hud_textscale | |||
|sets multiplayer chat message size | |||
|- | |||
|in_mousebias | |||
|emulates the original mouse code's weighting of input<br/> towards whichever axis is moving the most at any given time | |||
|- | |||
|in_mousedeadzone | |||
|amount of mouse movement to filter out | |||
|- | |||
|in_mousesmoothing | |||
|enable/disable mouse input smoothing | |||
|- | |||
|osdhightile | |||
|enable/disable hires art replacements for console text | |||
|- | |- | ||
|r_anamorphic | |r_anamorphic | ||
|enable/disable widescreen mode | |enable/disable widescreen mode | ||
|- | |||
|r_drawweapon | |||
|enable/disable weapon drawing | |||
|- | |||
|r_precache | |||
|enable/disable the pre-level caching routine | |||
|- | |- | ||
|r_projectionhack | |r_projectionhack | ||
|enable/disable projection hack | |enable/disable projection hack | ||
|- | |- | ||
| | |r_shadows | ||
|enable/disable the | |enable/disable sprite and model shadows | ||
|- | |||
|r_showfps | |||
|show the frame rate counter | |||
|- | |- | ||
|snd_ambience | |snd_ambience | ||
| Line 105: | Line 138: | ||
|editorgridextent | |editorgridextent | ||
|sets the size of the 2D mode editing grid | |sets the size of the 2D mode editing grid | ||
|- | |- | ||
|fileinfo <file> | |fileinfo <file> | ||
| Line 120: | Line 150: | ||
|noclip | |noclip | ||
|toggles clipping mode | |toggles clipping mode | ||
|- | |||
|pk_quickmapcycling | |||
|allows cycling of maps with (Shift-)Ctrl-X | |||
|- | |||
|pk_turnaccel | |||
|sets turning acceleration | |||
|- | |||
|pk_turndecel | |||
|sets turning deceleration | |||
|- | |||
|pk_uedaccel | |||
|sets UnrealEd movement speed factor (0-5, exponentially) | |||
|- | |- | ||
|quit | |quit | ||
|exits the game immediately | |exits the game immediately | ||
|- | |||
|testplay_addparam <string> | |||
|sets additional parameters for test playing | |||
|- | |- | ||
|sensitivity <value> | |sensitivity <value> | ||
|changes the mouse sensitivity | |changes the mouse sensitivity | ||
|- | |||
|showheightindicators <value> | |||
|toggles height indicators in 2D mode | |||
|- | |- | ||
! colspan="2"|baselayer.c | ! colspan="2"|baselayer.c | ||
|- | |- | ||
| | |glinfo | ||
| | |shows OpenGL information about the current OpenGL mode | ||
|- | |- | ||
| | |hicsetpalettetint | ||
|sets | |sets palette tinting values | ||
|- | |- | ||
| | |r_novoxmips | ||
|turn off/on the use of mipmaps when rendering 8-bit voxels | |turn off/on the use of mipmaps when rendering 8-bit voxels | ||
|- | |- | ||
| | |r_scrcaptureformat | ||
|sets the output format for screenshots (TGA or PCX) | |||
|- | |||
|r_voxels | |||
|enable/disable automatic sprite->voxel rendering | |enable/disable automatic sprite->voxel rendering | ||
|- | |- | ||
| | |setrendermode <number> | ||
|sets | |sets the engine's rendering mode. | ||
Mode numbers are:<br/> | |||
0 - Classic BUILD software<br/> | |||
1 - Polymost - Polygonal flat-shaded software (removed)<br/> | |||
2 - Polymost - Polygonal textured software (removed)<br/> | |||
3 - Polymost - Polygonal OpenGL<br/> | |||
4 - Polymer | |||
|- | |- | ||
! colspan="2"|build.c | ! colspan="2"|build.c | ||
|- | |- | ||
|restartvid | |restartvid | ||
| | |reinitialize the video mode | ||
|- | |- | ||
|vidmode | |vidmode <xdim> <ydim> <bpp> <fullscreen> | ||
|immediately change the video mode | |immediately change the video mode | ||
|- | |- | ||
| Line 167: | Line 213: | ||
! colspan="2"|osd.c | ! colspan="2"|osd.c | ||
|- | |||
|alias | |||
|creates an alias for calling multiple commands | |||
|- | |||
|clear | |||
|clears the console text buffer | |||
|- | |||
|exec <scriptfile> | |||
|executes a script | |||
|- | |||
|help | |||
|displays help for the specified cvar or command | |||
|- | |||
|history | |||
|displays the console command history | |||
|- | |- | ||
|listsymbols | |listsymbols | ||
|lists all the recognized symbols | |lists all the recognized symbols | ||
|- | |- | ||
| | |logcutoff | ||
| | |sets the maximal line count of the log file | ||
|- | |||
|osdeditpal | |||
|sets the palette of the OSD input text | |||
|- | |||
|osdeditshade | |||
|sets the shade of the OSD input text | |||
|- | |||
|osdpromptpal | |||
|sets the palette of the OSD prompt | |||
|- | |||
|osdpromptshade | |||
|sets the shade of the OSD prompt | |||
|- | |- | ||
|osdrows | |osdrows | ||
|sets the number of visible lines of the OSD | |sets the number of visible lines of the OSD | ||
|- | |- | ||
| | |osdtextmode | ||
| | |set OSD text mode (0:graphical, 1:fast) | ||
|- | |||
|osdtextpal | |||
|sets the palette of the OSD text | |||
|- | |||
|osdtextshade | |||
|sets the shade of the OSD text | |||
|- | |||
|unalias | |||
|removes an alias created with "alias" | |||
|- | |- | ||
| Line 184: | Line 266: | ||
! colspan="2"|osdcmds.c | ! colspan="2"|osdcmds.c | ||
|- | |- | ||
| | |addlogvar <gamevar> | ||
|prints the value of a gamevar | |||
| | |||
|- | |- | ||
|addpath <path> | |addpath <path> | ||
|adds path to game filesystem | |adds path to game filesystem | ||
|- | |- | ||
| | |bind | ||
| | |executes a command script when <key> gets pressed.<br> Type "bind showkeys" for a list of keys | ||
|- | |||
|changelevel <level> | |||
|warps to the given level | |||
|- | |||
|changelevel <volume> <level> | |||
|warps to the given level | |||
|- | |- | ||
|cmenu <#> | |cmenu <#> | ||
|jumps to menu | |jumps to menu | ||
|- | |||
|crosshaircolor | |||
|changes crosshair color | |||
|- | |||
|crosshairscale | |||
|changes the crosshair scale | |||
|- | |- | ||
|echo [text] | |echo [text] | ||
|echoes text to the console | |echoes text to the console | ||
|- | |- | ||
| | |exit | ||
| | |exits the game immediately | ||
|- | |- | ||
|fileinfo <file> | |fileinfo <file> | ||
|gets a file's information | |gets a file's information | ||
|- | |- | ||
| | |give <item> | ||
| | |gives requested item. Item can be all, health, weapons, ammo, armor, keys or inventory. | ||
|- | |- | ||
|god | |god | ||
|toggles god mode | |toggles god mode | ||
|- | |||
|hud_scale | |||
|changes the hud scale | |||
|- | |||
|hud_weaponscale | |||
|changes the weapon scale | |||
|- | |||
|in_joystick | |||
|enables input from the joystick if it is present | |||
|- | |||
|in_mouse | |||
|enables input from the mouse if it is present | |||
|- | |- | ||
|initgroupfile <path> | |initgroupfile <path> | ||
|adds a grp file into the game filesystem | |adds a grp file into the game filesystem | ||
|- | |||
|map <mapfile> | |||
|loads the given user map | |||
|- | |- | ||
|name | |name | ||
| Line 225: | Line 328: | ||
|noclip | |noclip | ||
|toggles clipping mode | |toggles clipping mode | ||
|- | |||
|quickload | |||
|performs a quick load | |||
|- | |||
|quicksave | |||
|performs a quick save | |||
|- | |- | ||
|quit | |quit | ||
|exits the game immediately | |exits the game immediately | ||
|- | |||
|r_ambientlight | |||
|sets the global map light level | |||
|- | |||
|r_maxfps | |||
|sets a framerate cap | |||
|- | |- | ||
|rate | |rate | ||
| Line 233: | Line 348: | ||
|- | |- | ||
|restartsound | |restartsound | ||
| | |reinitializes the sound system | ||
|- | |- | ||
|restartvid | |restartvid | ||
| | |reinitializes the video mode | ||
|- | |||
|screenshot | |||
|takes a screenshot | |||
|- | |- | ||
|sensitivity <value> | |sensitivity <value> | ||
| Line 247: | Line 365: | ||
|sets the value of a gamevar | |sets the value of a gamevar | ||
|- | |- | ||
|setvarvar <gamevar1> <gamevar2 | |setvarvar <gamevar1> <gamevar2> | ||
|sets the value of <gamevar1> to <gamevar2> | |sets the value of <gamevar1> to <gamevar2> | ||
|- | |- | ||
| Line 253: | Line 371: | ||
|spawns a sprite with the given properties | |spawns a sprite with the given properties | ||
|- | |- | ||
| | |unbind <key> | ||
| | |unbinds a key | ||
|- | |||
|unbindall | |||
|unbinds all keys | |||
|- | |||
|vid_brightness <gamma> | |||
|adjusts gamma ramp | |||
|- | |||
|vid_contrast <gamma> | |||
|adjusts gamma ramp | |||
|- | |- | ||
| | |vid_gamma <gamma> | ||
| | |adjusts gamma ramp | ||
|- | |- | ||
|vidmode | |vidmode <xdim> <ydim> <bpp> <fullscreen> | ||
|immediately change the video mode | |immediately change the video mode | ||
|- | |- | ||
| Line 266: | Line 393: | ||
! colspan="2"|polymost.c | ! colspan="2"|polymost.c | ||
|- | |- | ||
| | |r_animsmoothing | ||
|enable/disable | |enable/disable model animation smoothing | ||
|- | |||
|r_curpeel | |||
|allows to display one depth layer at a time (for development purposes) | |||
|- | |- | ||
| | |r_depthpeeling | ||
|enable/disable | |enable/disable order-independant transparency | ||
|- | |- | ||
| | |r_detailmapping | ||
| | |enable/disable detail mapping | ||
|- | |- | ||
| | |r_downsize | ||
| | |controls downsizing factor for hires textures | ||
|- | |- | ||
| | |r_fullbrights | ||
| | |enable/disable fullbright textures | ||
|- | |- | ||
| | |r_glowmapping | ||
| | |enable/disable glow mapping | ||
|- | |- | ||
| | |r_hightile | ||
| | |enable/disable hightile texture rendering in >8-bit mode | ||
|- | |- | ||
| | |r_modelocclusionchecking | ||
|enable/disable | |enable/disable hack to cull "obstructed" models | ||
|- | |- | ||
| | |r_models | ||
|enable/disable | |enable/disable model rendering in >8-bit mode | ||
|- | |- | ||
| | |r_multisample | ||
|sets the number of samples used for antialiasing (0 = off) | |sets the number of samples used for antialiasing (0 = off) | ||
|- | |- | ||
| | |r_nvmultisamplehint | ||
|enable/disable Nvidia multisampling hinting | |enable/disable Nvidia multisampling hinting | ||
|- | |||
|r_parallaxskyclamping | |||
|enable/disable parallaxed floor/ceiling sky texture clamping | |||
|- | |||
|r_parallaxskypanning | |||
|enable/disable parallaxed floor/ceiling panning when drawing a parallaxed sky | |||
|- | |||
|r_peelscount | |||
|sets the number of depth layers for depth peeling | |||
|- | |||
|r_polygonmode | |||
|debugging feature | |||
|- | |||
|r_redbluemode | |||
|enable/disable experimental OpenGL red-blue glasses mode | |||
|- | |- | ||
|r_shadescale | |r_shadescale | ||
|multiplier for lighting | |multiplier for lighting | ||
|- | |- | ||
| | |r_swapinterval | ||
|enable/disable | |sets the GL swap interval (VSync) | ||
|- | |||
|r_texcache | |||
|enable/disable OpenGL compressed texture cache | |||
|- | |||
|r_texcachecompression | |||
|enable/disable compression of files in the OpenGL compressed texture cache | |||
|- | |||
|r_texcompr | |||
|enable/disable OpenGL texture compression | |||
|- | |||
|r_textureanisotropy | |||
|changes the OpenGL texture anisotropy setting | |||
|- | |||
|r_texturemaxsize | |||
|changes the maximum OpenGL texture size limit | |||
|- | |- | ||
| | |r_texturemiplevel | ||
| | |changes the highest OpenGL mipmap level used | ||
|- | |- | ||
| | |r_texturemode | ||
| | |changes the texture filtering settings | ||
|- | |- | ||
| | |r_vbocount | ||
| | |sets the number of Vertex Buffer Objects to use when drawing models | ||
|- | |- | ||
| | |r_vbos | ||
|enable/disable | |enable/disable using Vertex Buffer Objects when drawing models | ||
|- | |- | ||
|r_vertexarrays | |r_vertexarrays | ||
|enable/disable using vertex arrays when drawing models | |enable/disable using vertex arrays when drawing models | ||
|- | |- | ||
| | |||
|enable/disable | ! colspan="2"|polymer.c | ||
|- | |||
|r_pr_lighting | |||
|enable/disable dynamic lights | |||
|- | |||
|r_pr_normalmapping | |||
|enable/disable virtual displacement mapping | |||
|- | |||
|r_pr_specularmapping | |||
|enable/disable specular mapping | |||
|- | |||
|r_pr_shadows | |||
|enable/disable dynamic shadows | |||
|- | |||
|r_pr_shadowcount | |||
|maximal amount of shadow emitting lights on screen | |||
|- | |||
|r_pr_shadowdetail | |||
|sets the shadow map resolution | |||
|- | |||
|r_pr_maxlightpasses | |||
|the maximal amount of lights a single object can by affected by | |||
|- | |||
|r_pr_maxlightpriority | |||
|lowering that value removes less meaningful lights from the scene | |||
|- | |||
|r_pr_fov | |||
|sets the field of vision in build angle | |||
|- | |||
|r_pr_billboardingmode | |||
|face sprite display method. 0: classic mode; 1: polymost mode | |||
|- | |||
|r_pr_verbosity | |||
|verbosity level of the polymer renderer | |||
|- | |||
|r_pr_wireframe | |||
|toggles wireframe mode | |||
|- | |||
|r_pr_vbos | |||
|contols Vertex Buffer Object usage. 0: no VBOs. 1: VBOs for map data. 2: VBOs for model data. | |||
|- | |||
|r_pr_gpusmoothing | |||
|toggles model animation interpolation | |||
|- | |||
|r_pr_overrideparallax | |||
|overrides parallax mapping scale and bias values with values from the pr_parallaxscale and pr_parallaxbias cvars; use it to fine-tune DEF tokens | |||
|- | |- | ||
| | |r_pr_parallaxscale | ||
| | |overriden parallax mapping offset scale | ||
|- | |- | ||
| | |r_pr_parallaxbias | ||
| | |overriden parallax mapping offset bias | ||
|- | |- | ||
| | |r_pr_overridespecular | ||
| | |overrides specular material power and factor values with values from the pr_specularpower and pr_specularfactor cvars; use it to fine-tune DEF tokens | ||
|- | |- | ||
| | |r_pr_specularpower | ||
| | |overriden specular material power | ||
|- | |- | ||
| | |r_pr_specularfactor | ||
| | |overriden specular material factor | ||
|- | |- | ||
! colspan="2"|winlayer.c | ! colspan="2"|winlayer.c | ||
Revision as of 14:27, 2 January 2010
| Variables | |
|---|---|
| cl_angleinterpolation | enable/disable angle interpolation |
| cl_autoaim | enable/disable weapon autoaim |
| cl_automsg | enable/disable automatically sending messages to all players |
| cl_autovote | enable/disable automatic voting |
| cl_democams | enable/disable demo playback cameras |
| cl_idplayers | enable/disable name display when aiming at opponents |
| cl_obituaries | enable/disable multiplayer death messages |
| cl_showcoords | show your position in the game world |
| cl_viewbob | enable/disable player head bobbing |
| cl_weaponsway | enable/disable player weapon swaying |
| cl_weaponswitch | enable/disable auto weapon switching |
| crosshair | enable/disable crosshair |
| hud_althud | enable/disable alternate mini-hud |
| hud_flashing | enable/disable althud flashing |
| hud_glowingquotes | enable/disable "glowing" quote text |
| hud_messagetime | length of time to display multiplayer chat messages |
| hud_numberpal | pal for alt hud numbers |
| hud_numbertile | first tile in alt hud number set |
| hud_shadows | enable/disable althud shadows |
| hud_showmapname | enable/disable map name display on load |
| hud_stats | enable/disable level statistics display |
| hud_textscale | sets multiplayer chat message size |
| in_mousebias | emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time |
| in_mousedeadzone | amount of mouse movement to filter out |
| in_mousesmoothing | enable/disable mouse input smoothing |
| osdhightile | enable/disable hires art replacements for console text |
| r_anamorphic | enable/disable widescreen mode |
| r_drawweapon | enable/disable weapon drawing |
| r_precache | enable/disable the pre-level caching routine |
| r_projectionhack | enable/disable projection hack |
| r_shadows | enable/disable sprite and model shadows |
| r_showfps | show the frame rate counter |
| snd_ambience | enables/disables ambient sounds |
| snd_duketalk | enables/disables Duke's speech |
| snd_fxvolume | volume of sound effects |
| snd_mixrate | sound mixing rate |
| snd_musvolume | volume of midi music |
| snd_numbits | sound bits |
| snd_numchannels | the number of sound channels |
| snd_numvoices | the number of concurrent sounds |
| snd_reversestereo | reverses the stereo channels |
| astub.c | |
| addpath <path> | adds path to game filesystem |
| echo [text] | echoes text to the console |
| editorgridextent | sets the size of the 2D mode editing grid |
| fileinfo <file> | gets a file's information |
| gamma <value> | changes brightness |
| initgroupfile <path> | adds a grp file into the game filesystem |
| noclip | toggles clipping mode |
| pk_quickmapcycling | allows cycling of maps with (Shift-)Ctrl-X |
| pk_turnaccel | sets turning acceleration |
| pk_turndecel | sets turning deceleration |
| pk_uedaccel | sets UnrealEd movement speed factor (0-5, exponentially) |
| quit | exits the game immediately |
| testplay_addparam <string> | sets additional parameters for test playing |
| sensitivity <value> | changes the mouse sensitivity |
| showheightindicators <value> | toggles height indicators in 2D mode |
| baselayer.c | |
| glinfo | shows OpenGL information about the current OpenGL mode |
| hicsetpalettetint | sets palette tinting values |
| r_novoxmips | turn off/on the use of mipmaps when rendering 8-bit voxels |
| r_scrcaptureformat | sets the output format for screenshots (TGA or PCX) |
| r_voxels | enable/disable automatic sprite->voxel rendering |
| setrendermode <number> | sets the engine's rendering mode.
Mode numbers are: |
| build.c | |
| restartvid | reinitialize the video mode |
| vidmode <xdim> <ydim> <bpp> <fullscreen> | immediately change the video mode |
| osd.c | |
| alias | creates an alias for calling multiple commands |
| clear | clears the console text buffer |
| exec <scriptfile> | executes a script |
| help | displays help for the specified cvar or command |
| history | displays the console command history |
| listsymbols | lists all the recognized symbols |
| logcutoff | sets the maximal line count of the log file |
| osdeditpal | sets the palette of the OSD input text |
| osdeditshade | sets the shade of the OSD input text |
| osdpromptpal | sets the palette of the OSD prompt |
| osdpromptshade | sets the shade of the OSD prompt |
| osdrows | sets the number of visible lines of the OSD |
| osdtextmode | set OSD text mode (0:graphical, 1:fast) |
| osdtextpal | sets the palette of the OSD text |
| osdtextshade | sets the shade of the OSD text |
| unalias | removes an alias created with "alias" |
| osdcmds.c | |
| addlogvar <gamevar> | prints the value of a gamevar |
| addpath <path> | adds path to game filesystem |
| bind | executes a command script when <key> gets pressed. Type "bind showkeys" for a list of keys |
| changelevel <level> | warps to the given level |
| changelevel <volume> <level> | warps to the given level |
| cmenu <#> | jumps to menu |
| crosshaircolor | changes crosshair color |
| crosshairscale | changes the crosshair scale |
| echo [text] | echoes text to the console |
| exit | exits the game immediately |
| fileinfo <file> | gets a file's information |
| give <item> | gives requested item. Item can be all, health, weapons, ammo, armor, keys or inventory. |
| god | toggles god mode |
| hud_scale | changes the hud scale |
| hud_weaponscale | changes the weapon scale |
| in_joystick | enables input from the joystick if it is present |
| in_mouse | enables input from the mouse if it is present |
| initgroupfile <path> | adds a grp file into the game filesystem |
| map <mapfile> | loads the given user map |
| name | change your multiplayer nickname |
| noclip | toggles clipping mode |
| quickload | performs a quick load |
| quicksave | performs a quick save |
| quit | exits the game immediately |
| r_ambientlight | sets the global map light level |
| r_maxfps | sets a framerate cap |
| rate | sets the multiplayer packet send rate, in packets/sec |
| restartsound | reinitializes the sound system |
| restartvid | reinitializes the video mode |
| screenshot | takes a screenshot |
| sensitivity <value> | changes the mouse sensitivity |
| setactorvar <actor#> <gamevar> <value> | sets the value of <actor#>'s <gamevar> to <value> |
| setvar <gamevar> <value> | sets the value of a gamevar |
| setvarvar <gamevar1> <gamevar2> | sets the value of <gamevar1> to <gamevar2> |
| spawn <picnum> [palnum] [cstat] [ang] [x y z] | spawns a sprite with the given properties |
| unbind <key> | unbinds a key |
| unbindall | unbinds all keys |
| vid_brightness <gamma> | adjusts gamma ramp |
| vid_contrast <gamma> | adjusts gamma ramp |
| vid_gamma <gamma> | adjusts gamma ramp |
| vidmode <xdim> <ydim> <bpp> <fullscreen> | immediately change the video mode |
| polymost.c | |
| r_animsmoothing | enable/disable model animation smoothing |
| r_curpeel | allows to display one depth layer at a time (for development purposes) |
| r_depthpeeling | enable/disable order-independant transparency |
| r_detailmapping | enable/disable detail mapping |
| r_downsize | controls downsizing factor for hires textures |
| r_fullbrights | enable/disable fullbright textures |
| r_glowmapping | enable/disable glow mapping |
| r_hightile | enable/disable hightile texture rendering in >8-bit mode |
| r_modelocclusionchecking | enable/disable hack to cull "obstructed" models |
| r_models | enable/disable model rendering in >8-bit mode |
| r_multisample | sets the number of samples used for antialiasing (0 = off) |
| r_nvmultisamplehint | enable/disable Nvidia multisampling hinting |
| r_parallaxskyclamping | enable/disable parallaxed floor/ceiling sky texture clamping |
| r_parallaxskypanning | enable/disable parallaxed floor/ceiling panning when drawing a parallaxed sky |
| r_peelscount | sets the number of depth layers for depth peeling |
| r_polygonmode | debugging feature |
| r_redbluemode | enable/disable experimental OpenGL red-blue glasses mode |
| r_shadescale | multiplier for lighting |
| r_swapinterval | sets the GL swap interval (VSync) |
| r_texcache | enable/disable OpenGL compressed texture cache |
| r_texcachecompression | enable/disable compression of files in the OpenGL compressed texture cache |
| r_texcompr | enable/disable OpenGL texture compression |
| r_textureanisotropy | changes the OpenGL texture anisotropy setting |
| r_texturemaxsize | changes the maximum OpenGL texture size limit |
| r_texturemiplevel | changes the highest OpenGL mipmap level used |
| r_texturemode | changes the texture filtering settings |
| r_vbocount | sets the number of Vertex Buffer Objects to use when drawing models |
| r_vbos | enable/disable using Vertex Buffer Objects when drawing models |
| r_vertexarrays | enable/disable using vertex arrays when drawing models |
| polymer.c | |
| r_pr_lighting | enable/disable dynamic lights |
| r_pr_normalmapping | enable/disable virtual displacement mapping |
| r_pr_specularmapping | enable/disable specular mapping |
| r_pr_shadows | enable/disable dynamic shadows |
| r_pr_shadowcount | maximal amount of shadow emitting lights on screen |
| r_pr_shadowdetail | sets the shadow map resolution |
| r_pr_maxlightpasses | the maximal amount of lights a single object can by affected by |
| r_pr_maxlightpriority | lowering that value removes less meaningful lights from the scene |
| r_pr_fov | sets the field of vision in build angle |
| r_pr_billboardingmode | face sprite display method. 0: classic mode; 1: polymost mode |
| r_pr_verbosity | verbosity level of the polymer renderer |
| r_pr_wireframe | toggles wireframe mode |
| r_pr_vbos | contols Vertex Buffer Object usage. 0: no VBOs. 1: VBOs for map data. 2: VBOs for model data. |
| r_pr_gpusmoothing | toggles model animation interpolation |
| r_pr_overrideparallax | overrides parallax mapping scale and bias values with values from the pr_parallaxscale and pr_parallaxbias cvars; use it to fine-tune DEF tokens |
| r_pr_parallaxscale | overriden parallax mapping offset scale |
| r_pr_parallaxbias | overriden parallax mapping offset bias |
| r_pr_overridespecular | overrides specular material power and factor values with values from the pr_specularpower and pr_specularfactor cvars; use it to fine-tune DEF tokens |
| r_pr_specularpower | overriden specular material power |
| r_pr_specularfactor | overriden specular material factor |
| winlayer.c | |
| maxrefreshfreq | maximum display frequency to set for OpenGL Polymost modes (0=no maximum) |
| r_windowpositioning | enable/disable window position memory |