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# Copy the contents of the ''DN3DINST'' or ''ATOMINST'' directory off of your ''Duke Nukem 3D'' or ''Duke Nukem 3D: Atomic Edition'' CD to a directory of your choosing on your hard disk.
# Copy the contents of the ''DN3DINST'' or ''ATOMINST'' directory off of your ''Duke Nukem 3D'' or ''Duke Nukem 3D: Atomic Edition'' CD to a directory of your choosing on your hard disk.
# Download the latest version of EDuke32 (currently {{currentversion}}) and start the installer.  Note: if you downloaded the zip version of EDuke32 instead, extract it to the directory you created in step 1 and proceed to step 8.
# Download the latest version of [[EDuke32]] (currently {{currentversion}}) and extract it to the directory you created in step 1.
# Click next to view the terms of the [http://www.gnu.org/licenses/gpl.txt GNU General Public License].  If you agree to the licensing terms, click "I Agree" and continue to the component selection screen.
# Run EDuke32! Running eduke32.exe will allow you to play the game, and mapster32.exe lets you create custom maps.
# Choose which components you'd like to install.  The default selection is to install both EDuke32 and [[Mapster32]], the enhanced [[Build]] editor. If you're just here to kick ass and have no plans to create custom maps, feel free to uncheck the 'Level editor' checkbox. If you plan to play multiplayer using version 1.5.x of [[DukesterX]], make sure to select that component here.  You may also want to install the sample custom content definition files if you plan on modifying the game further than creating basic user maps.
# Click 'Browse' and select the directory you created in step 1.  Click next.
# Select a start menu folder in which to place the EDuke32 shortcuts and then click 'Install'.
# Once you click the 'Finish' button, a list of changes detailing the new features and bug fixes since the previous version of EDuke32 will be displayed. Feel free to close this if you aren't modding the game.
# Run EDuke32!


==Configuration menus==
===Game setup===
====Crosshair====
:The '''''crosshair''''' option allows you to configure whether or not you want the in-game crosshair to be displayed.  Available settings are '''''off''''', '''''on (100%)''''', '''''on (50%)''''', and '''''on (25%)'''''.


===Sound setup===
* Please note if you are installing any 3rd-party Music Packs along with graphics packs such as the High Resolution Pack, take note that Eduke32 loads add-on modules in alphabetical order out of the /autoload subfolderMusic packs must be loaded last, after everything elseTo prevent any issues such as Eduke32 not using the proper music, please rename all Music packs to have the letter "x" or "z" as the first letter of the filename so they will be loaded last and enable the music to work properly.
===Video setup===
===Player setup===
===Keyboard setup===
===Mouse setup===
Under '''''mouse setup''''', you will find the menu which allows you to configure which functions are assigned to which mouse buttons.  You will also find the following options:
====Sensitivity====
:'''''Sensitivity''''' is a slider which allows you to configure how sensitive the in-game mouse movement is.  Lower values equal a lower degree of mouse sensitivity, of course.
====Mouse aiming toggle====
:'''''Mouse aiming toggle''''' determines whether the mouse aim functionality in the game is toggled on or offNote that this option will be disabled if the 'mouse aiming type' option in player setup is set to 'held'Available values are '''''on''''' and '''''off'''''.
====Invert mouse aim====
:'''''Invert mouse aim''''' controls whether or not vertical mouse input is inverted in the game.  If this option is enabled, moving the mouse upwards in-game will move your view downwards and vice-versa.  Available values are '''''on''''' and '''''off'''''.
====Advanced====
=====X-axis scale=====
:'''''X-axis scale''''' is a multiplier for mouse input on the X axis.  This can be used to fine-tune the horizontal mouse sensitivity separately from the vertical mouse sensitivity.  Values range from '''''-4.00''''' to '''''3.88'''''.
=====Y-axis scale=====
:'''''Y-axis scale''''' is a multiplier for mouse input on the Y axis.  This can be used to fine-tune the vertical mouse sensitivity separately from the horizontal mouse sensitivity.  Values range from '''''-4.00''''' to '''''3.88'''''.
=====Dead zone=====
:The '''''dead zone''''' option allows you to configure the game to ignore a certain amount of mouse input.  This can be useful if you have a mouse which "twitches" and the subsequent sporadic twitching of the game view bothers you.
=====Digital axes actions=====
:'''''Digital axes actions''''' enables you to assign game functions to the so-called 'digital axes' of your mouse.  Most players will never have a need to change this.


===Joystick setup===
For example:
 
Music pack is duke32_mus.zip, rename it to be xduke32_mus.zip.
 
==Configuring EDuke32==
EDuke32 has several configuration menus full of options which allow you to adjust many aspects of the game to your preference.  The following pages will explain the various sub-menus and the settings you will find within them when you select '''''options''''' from the game's main menu.
 
*[[Game setup]]
*[[Sound setup]]
*[[Video setup]]
*[[Player setup]]
*[[Keyboard setup]]
*[[Mouse setup]]
*[[Joystick setup]]
 
[[Category:EDuke32 end-user documentation]]

Revision as of 17:18, 7 August 2010

Installing EDuke32

  1. Copy the contents of the DN3DINST or ATOMINST directory off of your Duke Nukem 3D or Duke Nukem 3D: Atomic Edition CD to a directory of your choosing on your hard disk.
  2. Download the latest version of EDuke32 (currently a development snapshot) and extract it to the directory you created in step 1.
  3. Run EDuke32! Running eduke32.exe will allow you to play the game, and mapster32.exe lets you create custom maps.


  • Please note if you are installing any 3rd-party Music Packs along with graphics packs such as the High Resolution Pack, take note that Eduke32 loads add-on modules in alphabetical order out of the /autoload subfolder. Music packs must be loaded last, after everything else. To prevent any issues such as Eduke32 not using the proper music, please rename all Music packs to have the letter "x" or "z" as the first letter of the filename so they will be loaded last and enable the music to work properly.

For example:

Music pack is duke32_mus.zip, rename it to be xduke32_mus.zip.

Configuring EDuke32

EDuke32 has several configuration menus full of options which allow you to adjust many aspects of the game to your preference. The following pages will explain the various sub-menus and the settings you will find within them when you select options from the game's main menu.