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Category:Editing Working with Sprites: Difference between revisions

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The size of a sprite can be modified in 3D mode by moving the cursor over the sprite and pressing the KP ( aka numpad ) Arrow keys (8,6,2 and 4). To accelerate the sizing function, press the KP 5 key with the KP Arrows keys.
The size of a sprite can be modified in 3D mode by moving the cursor over the sprite and pressing the KP ( aka numpad ) Arrow keys (8,6,2 and 4). To accelerate the sizing function, press the KP 5 key with the KP Arrows keys.
In Mapster32 you can also enter the [[sizeat|size]] of sprites in 2D mode. Hover with your mouse over the sprite to highlight it. Press the F8 key and use the arrow keys to navigate to the {X,Y}repeat slot.  The value of the smallest setting is (4, 4). You need to enter this value by typing the 4, then ENTER and another 4. You can also manipulate the [[cstat]] value of sprites. The flags(hex): slot accepts valid cstat values.
<strong>A sprite can be made invisible.</strong>
The invisibility cstat value is 32768. You can set this on sprites with the key combo [']+[I].


==Security Cameras==
==Security Cameras==
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==Exploding Helicopter & Sky Car==
==Exploding Helicopter & Sky Car==
To create the exploding helicopter or car effect, simply place the Helicopter sprite (#1346) or the Dukecar sprite (#2491) where you want it to originate from. Set the angle of the sprite to the direction you want the car to travel in, and raise the sprite up as high as you want in 3D mode.
Note: This effect is triggered once only, when the player starts the map. You should leave enough room for the car or helicopter to travel through its path - if you don't, it will slide down the first wall it hits, making a very unrealistic effect.


==Cranes==
==Cranes==

Latest revision as of 07:02, 24 November 2012

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