EVENT ALTWEAPON: Difference between revisions
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{{EventTable|1=EVENT_ALTWEAPON|2=player that executed the input|3=[[i|player->i]]|4=1 value}} | |||
EVENT_ALTWEAPON is a [[EDuke32_event_list|Game Event]]. | |||
This [[event]] is able to swap the modes of various weapons [Pipebomb & its Detonator; Shrinker & Expander]. Corresponds to the "Alternate Weapon" keybind | This [[event]] is able to swap the modes of various weapons [Pipebomb & its Detonator; Shrinker & Expander]. Corresponds to the "Alternate Weapon" keybind. | ||
Gamevar [[RETURN]] is normally set to 12. | Gamevar [[RETURN]] is normally set to 12. | ||
== RETURN gamevar == | |||
{{Template:Weapkey}} | |||
[[Category:Events]] | [[Category:Events]] |
Latest revision as of 13:39, 4 February 2022
Event ID | player# | THISACTOR | RETURN | |
---|---|---|---|---|
EVENT_ALTWEAPON | player that executed the input | player->i | 1 value |
EVENT_ALTWEAPON is a Game Event.
This event is able to swap the modes of various weapons [Pipebomb & its Detonator; Shrinker & Expander]. Corresponds to the "Alternate Weapon" keybind.
Gamevar RETURN is normally set to 12.
RETURN gamevar
Gamevar RETURN holds the key being pressed, instead of the ID of the weapon being selected. Setting gamevar RETURN to a certain value will force the chosen weapon to be selected.
The following values are valid:
RETURN | Weapon | Event |
---|---|---|
0 | KNEE_WEAPON | EVENT_WEAPKEY1 |
1 | PISTOL_WEAPON | EVENT_WEAPKEY2 |
2 | SHOTGUN_WEAPON | EVENT_WEAPKEY3 |
3 | CHAINGUN_WEAPON | EVENT_WEAPKEY4 |
4 | RPG_WEAPON | EVENT_WEAPKEY5 |
5 | HANDBOMB_WEAPON HANDREMOTE_WEAPON |
EVENT_WEAPKEY6 |
6 | SHRINKER_WEAPON GROW_WEAPON |
EVENT_WEAPKEY7 |
7 | DEVISTATOR_WEAPON | EVENT_WEAPKEY8 |
8 | TRIPBOMB_WEAPON | EVENT_WEAPKEY9 |
9 | FREEZE_WEAPON | EVENT_WEAPKEY10 |
10 | Previous weapon | EVENT_PREVIOUSWEAPON |
11 | Next weapon | EVENT_NEXTWEAPON |
12 | Weapon that share the same key | EVENT_ALTWEAPON |
13 | last_used_weapon | EVENT_LASTWEAPON |