EVENT ALTFIRE: Difference between revisions
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{{EventTable|1=EVENT_ALTFIRE|2=player that executed the input|3=[[i|player->i]]|4=0 values}} | |||
EVENT_ALTFIRE is a [[EDuke32 event list|game event]]. | EVENT_ALTFIRE is a [[EDuke32 event list|game event]]. | ||
This [[event]] is called every game [[tic]] when the player is holding the key mapped to gamefunc_Alt_Fire. | This [[event]] is called every game [[tic]] when the player is holding the key mapped to gamefunc_Alt_Fire. | ||
By itself this gamefunc does nothing except update the [[ | By itself this gamefunc does nothing except update the global [[WEAPON]] and '''WORKSLIKE''' gamevars. | ||
See also [[EVENT_FIRE]], [[EVENT_PRESSEDFIRE]] and [[EVENT_DOFIRE]]. | See also [[EVENT_FIRE]], [[EVENT_PRESSEDFIRE]] and [[EVENT_DOFIRE]]. | ||
[[Category:Events]] | [[Category:Events]] |
Latest revision as of 12:35, 4 February 2022
Event ID | player# | THISACTOR | RETURN | |
---|---|---|---|---|
EVENT_ALTFIRE | player that executed the input | player->i | 0 values |
EVENT_ALTFIRE is a game event.
This event is called every game tic when the player is holding the key mapped to gamefunc_Alt_Fire.
By itself this gamefunc does nothing except update the global WEAPON and WORKSLIKE gamevars.
See also EVENT_FIRE, EVENT_PRESSEDFIRE and EVENT_DOFIRE.