EVENT DISPLAYLOADINGSCREEN: Difference between revisions

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{{EventTable|1=EVENT_DISPLAYLOADINGSCREEN|2=Current Player|3=[[i|player->i]]|4=yes (1 value)}}
{{EventTable|1=EVENT_DISPLAYLOADINGSCREEN|2=[[screenpeek]]|3=[[i|player->i]]|4=1 value}}


EVENT_DISPLAYLOADINGSCREEN is a [[EDuke32_event_list|game event]].
EVENT_DISPLAYLOADINGSCREEN is a [[EDuke32_event_list|game event]].
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This [[event]] is called whenever the loading screen is drawn, after the actual background has been displayed; it can be used to draw sprites on top of the loading screen.  
This [[event]] is called whenever the loading screen is drawn, after the actual background has been displayed; it can be used to draw sprites on top of the loading screen.  


The current loading progress is stored in RETURN. This event is not to be confused with [[EVENT_GETLOADTILE]].
The current loading progress percentage is stored in RETURN. This event is not to be confused with [[EVENT_GETLOADTILE]].


[[Category:Events]]
[[Category:Events]]

Latest revision as of 08:44, 4 February 2022

Event ID player# THISACTOR RETURN
EVENT_DISPLAYLOADINGSCREEN screenpeek player->i 1 value

EVENT_DISPLAYLOADINGSCREEN is a game event.

This event is called whenever the loading screen is drawn, after the actual background has been displayed; it can be used to draw sprites on top of the loading screen.

The current loading progress percentage is stored in RETURN. This event is not to be confused with EVENT_GETLOADTILE.