Somethingonplayer: Difference between revisions
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If a slimer is currently attached to the player, this holds the slimer's sprite ID. Otherwise, this is -1. | |||
To kill the slimer from code, we can't just apply [[htextra]] as we would expect, the correct way to kill a facehugging slimer is this: | |||
<pre> | |||
ifn player[].somethingonplayer -1 | |||
{ | |||
seta[player[].somethingonplayer].htextra 1 | |||
seta[player[].somethingonplayer].htg_t 0 0 | |||
setp[].somethingonplayer -1 | |||
} | |||
</pre> | |||
[[Category:Player structure members]] | [[Category:Player structure members]] |
Latest revision as of 14:08, 3 December 2023
If a slimer is currently attached to the player, this holds the slimer's sprite ID. Otherwise, this is -1.
To kill the slimer from code, we can't just apply htextra as we would expect, the correct way to kill a facehugging slimer is this:
ifn player[].somethingonplayer -1 { seta[player[].somethingonplayer].htextra 1 seta[player[].somethingonplayer].htg_t 0 0 setp[].somethingonplayer -1 }