EVENT GETAUTOAIMANGLE: Difference between revisions
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{{EventTable|1=EVENT_GETAUTOAIMANGLE|2=player firing the weapon|3=[[i|player->i]]|4=0 values}} | |||
EVENT_GETAUTOAIMANGLE is a [[EDuke32_event_list|Game Event]]. | |||
This [[event]] is called when the auto aim range is determined for the current weapon. This is the horizontal angle at which shots will automatically lock onto enemies. | |||
The default value for AUTOAIMANGLE is 48. Set [[AUTOAIMANGLE]] to zero to disable auto-aim for the weapon, or to a higher value to increase the range at which shots will lock onto enemies from the crosshair center. | |||
Example: | Example: | ||
onevent EVENT_GETAUTOAIMANGLE | onevent EVENT_GETAUTOAIMANGLE | ||
getplayer[THISACTOR].curr_weapon TEMP | |||
ifvare TEMP PISTOL_WEAPON // the pistol | |||
setvar AUTOAIMANGLE 64 // a 'wider' auto-aim angle. | |||
endevent | endevent | ||
[[Category:Events]] | [[Category:Events]] |
Latest revision as of 11:35, 5 February 2022
Event ID | player# | THISACTOR | RETURN | |
---|---|---|---|---|
EVENT_GETAUTOAIMANGLE | player firing the weapon | player->i | 0 values |
EVENT_GETAUTOAIMANGLE is a Game Event.
This event is called when the auto aim range is determined for the current weapon. This is the horizontal angle at which shots will automatically lock onto enemies.
The default value for AUTOAIMANGLE is 48. Set AUTOAIMANGLE to zero to disable auto-aim for the weapon, or to a higher value to increase the range at which shots will lock onto enemies from the crosshair center.
Example:
onevent EVENT_GETAUTOAIMANGLE getplayer[THISACTOR].curr_weapon TEMP ifvare TEMP PISTOL_WEAPON // the pistol setvar AUTOAIMANGLE 64 // a 'wider' auto-aim angle. endevent