EVENT DISPLAYLOADINGSCREEN: Difference between revisions
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EVENT_DISPLAYLOADINGSCREEN | {{EventTable|1=EVENT_DISPLAYLOADINGSCREEN|2=[[screenpeek]]|3=[[i|player->i]]|4=1 value}} | ||
This [[event]] is called whenever the loading screen is drawn | EVENT_DISPLAYLOADINGSCREEN is a [[EDuke32_event_list|game event]]. | ||
This [[event]] is called whenever the loading screen is drawn, after the actual background has been displayed; it can be used to draw sprites on top of the loading screen. | |||
The current loading progress percentage is stored in RETURN. This event is not to be confused with [[EVENT_GETLOADTILE]]. | |||
[[Category:Events]] | [[Category:Events]] |
Latest revision as of 07:44, 4 February 2022
Event ID | player# | THISACTOR | RETURN | |
---|---|---|---|---|
EVENT_DISPLAYLOADINGSCREEN | screenpeek | player->i | 1 value |
EVENT_DISPLAYLOADINGSCREEN is a game event.
This event is called whenever the loading screen is drawn, after the actual background has been displayed; it can be used to draw sprites on top of the loading screen.
The current loading progress percentage is stored in RETURN. This event is not to be confused with EVENT_GETLOADTILE.