Sound: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
Hendricks266 (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
'''sound''' <sound number> | '''sound''' <sound number><br> | ||
'''soundvar''' <sound number> | |||
Plays the sound <sound number> as defined by [[definesound]]. | Plays the sound <sound number> as defined by [[definesound]]. | ||
{{varsuffix}} | |||
[[Category:Duke3D 1.3/1.5 commands]] | [[Category:Duke3D 1.3/1.5 commands]] | ||
[[Category:Sound manipulation]] | [[Category:Sound manipulation]] |
Latest revision as of 19:39, 24 February 2011
sound <sound number>
soundvar <sound number>
Plays the sound <sound number> as defined by definesound.
Commands with an additional "var" suffix take gamevars rather than constants or defined labels for their inputs. As an alternate short form, "varvar" can be dropped from these commands; for example ife serves an an alias for ifvarvare.