Readarrayfromfile: Difference between revisions
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'''readarrayfromfile''' <array name> <quote number> | '''readarrayfromfile''' <array name> <quote number> | ||
Reads a file into a [[gamearray]]; the [[definequote|quote]] contains the file name. Each array element will contain 4 bytes of file's content. The file is to | Reads a file into a [[gamearray]]; the [[definequote|quote]] contains the file name. Each array element will contain 4 bytes of the file's content in sequence. The file is expected to have previously been saved with [[writearraytofile]]. | ||
Note that this command implicitly resizes the gamearray to have exactly as many entries as required to store the file's content. Therefore, after executing this command, the size of the array may have grown or shrunk, depending on the file that was loaded. | |||
Here's an example of how an array can be accessed byte-wise (in case you are using files which were not created by ''writearraytofile''): | Here's an example of how an array can be accessed byte-wise (in case you are using files which were not created by ''writearraytofile''): | ||
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ifvarand oct 1 shiftvarr ret 8 | ifvarand oct 1 shiftvarr ret 8 | ||
andvar ret 255 | andvar ret 255 | ||
[[Category:EDuke32 specific commands]] | |||
[[Category:Gamearray manipulation]] |
Latest revision as of 04:41, 23 January 2020
readarrayfromfile <array name> <quote number>
Reads a file into a gamearray; the quote contains the file name. Each array element will contain 4 bytes of the file's content in sequence. The file is expected to have previously been saved with writearraytofile.
Note that this command implicitly resizes the gamearray to have exactly as many entries as required to store the file's content. Therefore, after executing this command, the size of the array may have grown or shrunk, depending on the file that was loaded.
Here's an example of how an array can be accessed byte-wise (in case you are using files which were not created by writearraytofile):
gamevar ofs // Byte address gamevar idx // Array index gamevar oct // Byte to select gamevar ret // Value to return redefinequote 256 MYFILE.BIN readarrayfromfile ARRAY[idx] 256 setvarvar idx ofs shiftvarr idx 2 setvarvar oct ofs andvar oct 3 // DWORD to BYTE ptr setvarvar ret ARRAY[idx] ifvarand oct 2 shiftvarr ret 16 ifvarand oct 1 shiftvarr ret 8 andvar ret 255