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Video setup: Difference between revisions

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===Renderer Setup � OpenGL===
===Renderer Setup � OpenGL===
:'''''Renderer Setup''''' opens to the the following sub-menu when in the OpenGL mode:
:'''''Renderer Setup''''' opens to the the following sub-menu when in the OpenGL mode:
*'''''Aspect Ratio''''' is an adjustment for the selected screen resolution. 'Auto' is recommended for most systems. Other options are Old Regular and Old Wide.
*'''''Aspect Ratio''''' is an adjustment for the selected screen resolution. 'Auto' is recommended for most systems. In the OpenGL mode the available settings and be dialed with the arrow keys to ratio of 1.33:1, 1.66:1, 1.78:1, 1.85:1 or 2.35:1.
*'''''Ambient Light Level''''' the slider adjusts the illumination of the game. Depending on the selected screen resolution is affects the visibility of the scene and objects within.
*'''''Ambient Light Level''''' the slider adjusts the illumination of the game. Depending on the selected screen resolution is affects the visibility of the scene and objects within.
*'''''Anisotropic Filtering''''' means filter (sharpen) distant scenes viewed from an angle. The setting may be overwritten by your video driver, if not, the higher the value the harder the video card must work. What is available is ''2x''(2:1), 4x(4:1), 8x(8:1), 16x(16:1) and 'None'.  
*'''''Anisotropic Filtering''''' means filter (sharpen) distant scenes viewed from an angle. The setting may be overwritten by your video driver, if not, the higher the value the harder the video card must work. What is available is ''2x''(2:1), 4x(4:1), 8x(8:1), 16x(16:1) and 'None'.  

Revision as of 16:40, 6 May 2012