EVENT DISPLAYLOADINGSCREEN: Difference between revisions
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m added note about loading bat stored into RETURN (added by TerminX in r4900) |
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{{EventTable|1=EVENT_DISPLAYLOADINGSCREEN|2=Current Player|3=[[i|player->i]]|4=yes (1 value)}} | |||
This [[event]] is called whenever the loading screen is drawn, after the actual background has been displayed; it can be used to draw sprites on top of the loading screen. The current loading progress is stored in RETURN. This event is not to be confused with [[EVENT_GETLOADTILE]]. | EVENT_DISPLAYLOADINGSCREEN is a [[EDuke32_event_list|game event]]. | ||
This [[event]] is called whenever the loading screen is drawn, after the actual background has been displayed; it can be used to draw sprites on top of the loading screen. | |||
The current loading progress is stored in RETURN. This event is not to be confused with [[EVENT_GETLOADTILE]]. | |||
[[Category:Events]] | [[Category:Events]] |
Revision as of 07:53, 5 August 2021
Event ID | player# | THISACTOR | RETURN | |
---|---|---|---|---|
EVENT_DISPLAYLOADINGSCREEN | Current Player | player->i | yes (1 value) |
EVENT_DISPLAYLOADINGSCREEN is a game event.
This event is called whenever the loading screen is drawn, after the actual background has been displayed; it can be used to draw sprites on top of the loading screen.
The current loading progress is stored in RETURN. This event is not to be confused with EVENT_GETLOADTILE.