Killit: Difference between revisions
| Hendricks266 (talk | contribs) No edit summary | Hendricks266 (talk | contribs) No edit summary | ||
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| Execution of subsequent code is halted in a fashion similar to '''[[return]]'''. | Execution of subsequent code is halted in a fashion similar to '''[[return]]'''. | ||
| This command only takes effect for sprites with a [[statnum]] of STAT_ACTOR. | This command only takes effect for sprites with a [[statnum]] of STAT_ACTOR. Sprites of other statnums will still disappear, but they will not be deleted, which can cause performance issues. | ||
| [[Category:Duke3D 1.3/1.5 commands]] | [[Category:Duke3D 1.3/1.5 commands]] | ||
| [[Category:Sprite manipulation]] | [[Category:Sprite manipulation]] | ||
Revision as of 21:29, 21 May 2018
killit
Used within an actor's code in order to delete it from a map.
Setting the sprite's xrepeat to 0 using setactor, sizeat, or sizeto has the same effect.
Execution of subsequent code is halted in a fashion similar to return.
This command only takes effect for sprites with a statnum of STAT_ACTOR. Sprites of other statnums will still disappear, but they will not be deleted, which can cause performance issues.
