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The '''RETURN''' gamevar returns different values depending of the situation. Used mostly for [[events]]. | The '''RETURN''' gamevar returns different values depending of the situation. Used mostly for [[events]]. | ||
The [[return (userdef)|return (userdef structure)]] is an extension of the '''RETURN''' gamevar. | |||
Not to be confused with the [[return]] command. | |||
== Examples == | == Examples == |
Revision as of 01:28, 20 February 2020
The RETURN gamevar returns different values depending of the situation. Used mostly for events.
The return (userdef structure) is an extension of the RETURN gamevar.
Not to be confused with the return command.
Examples
EXAMPLE:
onevent EVENT_GETLOADTILE setvar RETURN <value> endevent
In this case, RETURN "return"s the load screen background number into the var RETURN, setting it to something else changes it, changing the background for the loading screen.
EXAMPLE 2:
onevent EVENT_FIRE setvar RETURN -1 endevent
In this case, setting RETURN to -1 cancels EVENT_FIRE, causing the player to no longer be able to use a weapon.
EXAMPLE 3:
espawn LIZTROOP setactor[RETURN].pal 21 setactor[RETURN].extra 400
In this case, RETURN will allow you to spawn an Assault Captain [LIZTROOP, Pal 21] with 400 health instead of 60 health.