Palfrom: Difference between revisions
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{| {{prettytable}} | {| {{prettytable}} | ||
| <intensity> || is a number from 0-63, denoting how opaque the color is. 0 is no color, | | <intensity> || is a number from 0-63, denoting how opaque the color is. 0 is no color, 63 is full color. | ||
|- | |- | ||
| <red> || is a number from 0- | | <red> || is a number from 0-63, denoting how red the color is. 0 is no red, 63 is full red. | ||
|- | |- | ||
| <green> || is a number from 0- | | <green> || is a number from 0-63, denoting how green the color is. 0 is no green, 63 is full green. | ||
|- | |- | ||
| <blue> || is a number from 0- | | <blue> || is a number from 0-63, denoting how blue the color is. 0 is no blue, 63 is full blue. | ||
|} | |} | ||
Revision as of 00:39, 20 February 2020
palfrom <intensity> <red> <green> <blue>
This command is used to flash the screen a given color. It modifies the pals and pals_time members of the player structure.
Parameters
<intensity> | is a number from 0-63, denoting how opaque the color is. 0 is no color, 63 is full color. |
<red> | is a number from 0-63, denoting how red the color is. 0 is no red, 63 is full red. |
<green> | is a number from 0-63, denoting how green the color is. 0 is no green, 63 is full green. |
<blue> | is a number from 0-63, denoting how blue the color is. 0 is no blue, 63 is full blue. |
Examples
palfrom <intensity> 64 // Red palfrom <intensity> 0 64 // Green palfrom <intensity> 0 0 64 // Blue palfrom <intensity> 32 16 // Brown palfrom <intensity> 64 32 // Orange palfrom <intensity> 64 64 // Yellow palfrom <intensity> 64 0 64 // Purple palfrom <intensity> 0 64 64 // Aqua palfrom <intensity> 32 32 32 // Gray palfrom <intensity> 64 64 64 // White