EVENT DISPLAYPOINTER: Difference between revisions
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Created page with "'''EVENT_DISPLAYPOINTER''' is a Game Event. This event is called when the Wii port cursor for aiming is being displayed. Gamevar [..." |
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{{EventTable|1=EVENT_DISPLAYPOINTER|2=[[screenpeek]]|3=[[i|player->i]]|4=1 value}} | |||
'''EVENT_DISPLAYPOINTER''' is a [[EDuke32 event list|Game Event]]. | '''EVENT_DISPLAYPOINTER''' is a [[EDuke32 event list|Game Event]]. | ||
This [[event]] is called when the [[EDuke32 Wii|Wii]] port cursor for aiming is being displayed. | This [[event]] is called when the [[EDuke32 Wii|Wii]] port cursor for aiming is being displayed. | ||
Gamevar [[RETURN]] is set to the cursor's [[picnum]]. Modifying this value will | Gamevar [[RETURN]] is set to the cursor's [[picnum]]. Modifying this value will change the tile that is displayed. | ||
Setting RETURN to -1 disables hardcoded drawing of the cursor completely. | |||
See also [[EVENT_DISPLAYCROSSHAIR]]. | See also [[EVENT_DISPLAYCROSSHAIR]]. | ||
[[Category:Events]] | [[Category:Events]] |
Revision as of 06:37, 30 January 2022
Event ID | player# | THISACTOR | RETURN | |
---|---|---|---|---|
EVENT_DISPLAYPOINTER | screenpeek | player->i | 1 value |
EVENT_DISPLAYPOINTER is a Game Event.
This event is called when the Wii port cursor for aiming is being displayed.
Gamevar RETURN is set to the cursor's picnum. Modifying this value will change the tile that is displayed.
Setting RETURN to -1 disables hardcoded drawing of the cursor completely.
See also EVENT_DISPLAYCROSSHAIR.