Animsounds (DEF): Difference between revisions
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Created page with "'''animsounds''' <ANM file> { [...] } Defines the sounds to be played with a cutscene. == Tokens == {| {{prettytable}} | <frame> <sound ID> || Defines a..." |
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==Full list of sounds played for each animation== | |||
By replacing these sounds, you can customize your own animation files with new sound files. The frames they're played on are hard-coded, but listed here for ease of use. As with the framerates, these can be found in the source file [{{EDuke32 source|source/duke3d/src/anim.c}} anim.c]. | |||
{| width="75%" | |||
|- valign="top" | |||
| | |||
{| class="wikitable" | |||
|+ cineov2 | |||
! Frame | |||
! Sounds | |||
|- | |||
| 1 | |||
| WIND_AMBIENCE | |||
|- | |||
| 26 | |||
| ENDSEQVOL2SND1 | |||
|- | |||
| 36 | |||
| ENDSEQVOL2SND2 | |||
|- | |||
| 54 | |||
| THUD | |||
|- | |||
| 62 | |||
| ENDSEQVOL2SND3 | |||
|- | |||
| 75 | |||
| ENDSEQVOL2SND4 | |||
|- | |||
| 81 | |||
| ENDSEQVOL2SND5 | |||
|- | |||
| 115 | |||
| ENDSEQVOL2SND6 | |||
|- | |||
| 124 | |||
| ENDSEQVOL2SND7 | |||
|} | |||
| | |||
{| class="wikitable" | |||
|+ cineov3 | |||
! Frame | |||
! Sounds | |||
|- | |||
| 1 | |||
| WIND_REPEAT | |||
|- | |||
| 98 | |||
| DUKE_GRUNT | |||
|- | |||
| 102 | |||
| THUD<br>SQUISHED | |||
|- | |||
| 124 | |||
| ENDSEQVOL3SND3 | |||
|- | |||
| 134 | |||
| ENDSEQVOL3SND2 | |||
|- | |||
| 158 | |||
| PIPEBOMB_EXPLODE | |||
|} | |||
| | |||
{| class="wikitable" | |||
|+ logo | |||
! Frame | |||
! Sounds | |||
|- | |||
| 1 | |||
| FLY_BY | |||
|- | |||
| 19 | |||
| PIPEBOMB_EXPLODE | |||
|} | |||
| | |||
{| class="wikitable" | |||
|+ vol41a | |||
! Frame | |||
! Sounds | |||
|- | |||
| 1 | |||
| INTRO4_1 | |||
|- | |||
| 12 | |||
| INTRO4_2 | |||
|- | |||
| 7 | |||
| INTRO4_3 | |||
|- | |||
| 26 | |||
| INTRO4_4 | |||
|} | |||
|} | |||
{| width="75%" | |||
|- valign="top" | |||
| | |||
{| class="wikitable" | |||
|+ vol42a | |||
! Frame | |||
! Sounds | |||
|- | |||
| 1 | |||
| INTRO4_B | |||
|- | |||
| 12 | |||
| SHORT_CIRCUIT | |||
|- | |||
| 34 | |||
| SHORT_CIRCUIT | |||
|- | |||
| 18 | |||
| INTRO4_5 | |||
|} | |||
| | |||
{| class="wikitable" | |||
|+ vol4e1 | |||
! Frame | |||
! Sounds | |||
|- | |||
| 3 | |||
| DUKE_UNDERWATER | |||
|- | |||
| 35 | |||
| VOL4ENDSND1 | |||
|} | |||
| | |||
{| class="wikitable" | |||
|+ vol43a | |||
! Frame | |||
! Sounds | |||
|- | |||
| 10 | |||
| INTRO4_6 | |||
|} | |||
| | |||
{| class="wikitable" | |||
|+ vol4e2 | |||
! Frame | |||
! Sounds | |||
|- | |||
| 11 | |||
| DUKE_UNDERWATER | |||
|- | |||
| 20 | |||
| VOL4ENDSND1 | |||
|- | |||
| 39 | |||
| VOL4ENDSND2 | |||
|- | |||
| 50 | |||
| (all sounds stopped) | |||
|} | |||
|} | |||
{| class="wikitable" | |||
|+ vol4e3 | |||
! Frame | |||
! Sounds | |||
|- | |||
| 1 | |||
| BOSS4_DEADSPEECH | |||
|- | |||
| 40 | |||
| VOL4ENDSND1<br>DUKE_UNDERWATER | |||
|- | |||
| 50 | |||
| BIGBANG | |||
|} | |||
RADLOGO plays the sounds <code>ENDSEQVOL3SND5</code>, <code>ENDSEQVOL3SND6</code>, <code>ENDSEQVOL3SND7</code>, <code>ENDSEQVOL3SND8</code> and <code>ENDSEQVOL3SND9</code> sequentially after another. | |||
DUKETEAM plays <code>ENDSEQVOL3SND4</code> (a variation of [[Grabbag]]). The sound starts when the "Thanks for giving us big heads" screen (see [[LOGO_FLAGS]]) is shown and continues until any user input is given during the DUKETEAM animation. | |||
[[Category:DEF commands]] | [[Category:DEF commands]] |
Revision as of 03:09, 21 February 2020
animsounds <ANM file> { [...] }
Defines the sounds to be played with a cutscene.
Tokens
<frame> <sound ID> | Defines a sound to be played at a specific time. |
Full list of sounds played for each animation
By replacing these sounds, you can customize your own animation files with new sound files. The frames they're played on are hard-coded, but listed here for ease of use. As with the framerates, these can be found in the source file anim.c.
|
|
|
|
|
|
|
|
Frame | Sounds |
---|---|
1 | BOSS4_DEADSPEECH |
40 | VOL4ENDSND1 DUKE_UNDERWATER |
50 | BIGBANG |
RADLOGO plays the sounds ENDSEQVOL3SND5
, ENDSEQVOL3SND6
, ENDSEQVOL3SND7
, ENDSEQVOL3SND8
and ENDSEQVOL3SND9
sequentially after another.
DUKETEAM plays ENDSEQVOL3SND4
(a variation of Grabbag). The sound starts when the "Thanks for giving us big heads" screen (see LOGO_FLAGS) is shown and continues until any user input is given during the DUKETEAM animation.