PROJ SPAWNS: Difference between revisions
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PROJ_SPAWNS is a [[defineprojectile]] property used to [[spawn]] an [[actor]] on impact. | PROJ_SPAWNS is a [[defineprojectile]] property used to [[spawn]] an [[actor]] on impact. | ||
Set < | Set <spawn tilenum> to -1 to [[spawn]] nothing, otherwise <spawn tilenum> defaults to SMALLSMOKE. | ||
Doesn't work with bullet-type projectiles fired by actors other than the player. | Doesn't work with bullet-type projectiles fired by actors other than the player. | ||
[[Category:Projectile_structure_members]] | [[Category:Projectile_structure_members]] |
Revision as of 05:27, 21 February 2020
defineprojectile <tilenum> PROJ_SPAWNS <spawn tilenum>
PROJ_SPAWNS is a defineprojectile property used to spawn an actor on impact.
Set <spawn tilenum> to -1 to spawn nothing, otherwise <spawn tilenum> defaults to SMALLSMOKE.
Doesn't work with bullet-type projectiles fired by actors other than the player.