Shadefactor (DEF): Difference between revisions
No edit summary |
Hendricks266 (talk | contribs) No edit summary |
||
| Line 6: | Line 6: | ||
[[Category:DEF commands]] | [[Category:DEF commands]] | ||
[[Category:Palette editing]] | |||
Latest revision as of 20:57, 10 March 2026
shadefactor <value>
Controls the level of shading in GL modes. It is set to the shade at which all colors are pitch black.
The shadefactor is pre-calculated based on the game palette. In the case of Duke 3D, the value is 30.