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Shadefactor (DEF): Difference between revisions

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[[Category:DEF commands]]
[[Category:DEF commands]]
[[Category:Palette editing]]

Latest revision as of 20:57, 10 March 2026

shadefactor <value>

Controls the level of shading in GL modes. It is set to the shade at which all colors are pitch black.

The shadefactor is pre-calculated based on the game palette. In the case of Duke 3D, the value is 30.