Espawn: Difference between revisions
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espawn < | espawn <tilenum> | ||
[[spawn]] | [[spawn|Spawns]] the [[actor]] <tilenum>. <tilenum> can also be a [[define|defined]] value. The [[gamevar]] RETURN is set to [[actor]]'s [[sprite id]]. Also see [[spawn]], [[qspawn]], and [[eqspawn]]. | ||
[[Category:EDuke32 specific commands]] | [[Category:EDuke32 specific commands]] | ||
[[Category:Sprite manipulation]] | [[Category:Sprite manipulation]] |