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[[If condition]] returning 'true' if a projectile ( | [[If condition]] returning 'true' if a projectile is near the [[actor]]. The projectile can be either a moving actor (such as, RPG) or a even impossible to dodge hitscan (such as, SHOTSPARK1). | ||
Despite being a if condition, this command automatically set the actor in a new angle, even without using [[move]]. | |||
[[Category:Duke3D 1.3/1.5 commands]] | [[Category:Duke3D 1.3/1.5 commands]] | ||
[[Category:If conditions]] | [[Category:If conditions]] |
Revision as of 14:45, 19 January 2008
If condition returning 'true' if a projectile is near the actor. The projectile can be either a moving actor (such as, RPG) or a even impossible to dodge hitscan (such as, SHOTSPARK1).
Despite being a if condition, this command automatically set the actor in a new angle, even without using move.