Ifbulletnear: Difference between revisions

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[[If condition]] returning 'true' if a projectile (Such as, RPG) is near the [[actor]].
[[If condition]] returning 'true' if a projectile is near the [[actor]]. The projectile can be either a moving actor (such as, RPG) or a even impossible to dodge hitscan (such as, SHOTSPARK1).
 
Despite being a if condition, this command automatically set the actor in a new angle, even without using [[move]].


[[Category:Duke3D 1.3/1.5 commands]]
[[Category:Duke3D 1.3/1.5 commands]]
[[Category:If conditions]]
[[Category:If conditions]]

Revision as of 14:45, 19 January 2008

If condition returning 'true' if a projectile is near the actor. The projectile can be either a moving actor (such as, RPG) or a even impossible to dodge hitscan (such as, SHOTSPARK1).

Despite being a if condition, this command automatically set the actor in a new angle, even without using move.