Spritenoshade: Difference between revisions

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Causes sprite <tilenum> to be unaffected by the shade of the sector it is in.
Causes sprite <tilenum> to be unaffected by the shade of the sector it is in.
If you want to a actor glow like some projectiles in the game, use togheder with setactor[THISACTOR].shade -127.


[[Category:EDuke32 specific commands]]
[[Category:EDuke32 specific commands]]
[[Category:Sprite manipulation]]
[[Category:Sprite manipulation]]

Revision as of 18:21, 18 May 2007

spritenoshade <tilenum>

Causes sprite <tilenum> to be unaffected by the shade of the sector it is in.

If you want to a actor glow like some projectiles in the game, use togheder with setactor[THISACTOR].shade -127.