Shootvar: Difference between revisions
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Hendricks266 (talk | contribs) No edit summary |
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Causes the current [[actor]] to fire the projectile referenced by <gamevar>. See [[shoot]]. | Causes the current [[actor]] to fire the projectile referenced by <gamevar>. See [[shoot]]. | ||
[[Category:EDuke32 specific commands]] | |||
[[Category:Projectile manipulation]] |