Eqspawnvar: Difference between revisions
| Hendricks266 (talk | contribs) No edit summary | Hendricks266 (talk | contribs) mNo edit summary | ||
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| eqspawnvar <gamevar> | eqspawnvar <gamevar> | ||
| [[Spawn]]s [[actor]] referenced by  | [[Spawn]]s an [[actor]] referenced by <gamevar> and inserts it into the [[decal deletion queue]].  [[Gamevar]] RETURN is set to [[actor]]'s [[sprite id]]. See [[qspawn]], [[qspawnvar]], [[eqspawn]] and [[insertspriteq]]. | ||
| [[Category:EDuke32 specific commands]] | [[Category:EDuke32 specific commands]] | ||
| [[Category:Sprite manipulation]] | [[Category:Sprite manipulation]] | ||
Revision as of 12:52, 24 July 2006
eqspawnvar <gamevar>
Spawns an actor referenced by <gamevar> and inserts it into the decal deletion queue. Gamevar RETURN is set to actor's sprite id. See qspawn, qspawnvar, eqspawn and insertspriteq.
