PROJ RANGE: Difference between revisions
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The amount of time (in ticks) that a projectile travels before expiring. For example, if a projectile has a range of 52, then it will last for two seconds before dying. | The amount of time (in ticks) that a projectile travels before expiring. For example, if a projectile has a range of 52, then it will last for two seconds before dying. | ||
Works together with [[PROJECTILE_FLAG_TIMED]] and [[PROJECTILE_FLAG_EXPLODEONTIMER]]. |
Revision as of 06:21, 11 November 2006
The amount of time (in ticks) that a projectile travels before expiring. For example, if a projectile has a range of 52, then it will last for two seconds before dying.
Works together with PROJECTILE_FLAG_TIMED and PROJECTILE_FLAG_EXPLODEONTIMER.