PROJ RANGE: Difference between revisions

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The amount of time (in ticks) that a projectile travels before expiring.  For example, if a projectile has a range of 52, then it will last for two seconds before dying.
The amount of time (in ticks) that a projectile travels before expiring.  For example, if a projectile has a range of 52, then it will last for two seconds before dying.
Works together with [[PROJECTILE_FLAG_TIMED]] and [[PROJECTILE_FLAG_EXPLODEONTIMER]].

Revision as of 06:21, 11 November 2006

The amount of time (in ticks) that a projectile travels before expiring. For example, if a projectile has a range of 52, then it will last for two seconds before dying.

Works together with PROJECTILE_FLAG_TIMED and PROJECTILE_FLAG_EXPLODEONTIMER.