Spawn: Difference between revisions
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spawn <tilenum> | spawn <tilenum> | ||
Adds [[actor]] <tilenum> to the current map, at the position of the [[actor]] that spawned it. <tilenum> can also be a [[define|defined]] value. See | Adds [[actor]] <tilenum> to the current map, at the position of the [[actor]] that spawned it. <tilenum> can also be a [[define|defined]] value. See [[espawn]], [[qspawn]], [[eqspawn]], [[espawnvar]], [[qspawnvar]], and [[eqspawnvar]]. <!--[[spawnvar]]--> | ||
When not used in the specific command sense, spawning is the act of placing a new [[sprite]] into the running game. | When not used in the specific command sense, spawning is the act of placing a new [[sprite]] into the running game. |
Revision as of 13:51, 28 September 2006
spawn <tilenum>
Adds actor <tilenum> to the current map, at the position of the actor that spawned it. <tilenum> can also be a defined value. See espawn, qspawn, eqspawn, espawnvar, qspawnvar, and eqspawnvar.
When not used in the specific command sense, spawning is the act of placing a new sprite into the running game.