Spritenoshade: Difference between revisions
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m fixed spelling error |
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spritenoshade <tilenum> | spritenoshade <tilenum> | ||
Causes sprite <tilenum> to be unaffected by the shade of the sector it is in. | Causes [[sprite]] <tilenum> to be unaffected by the [[shade]] of the [[sector]] it is in. | ||
If you want to | If you want an [[actor]] to glow like some projectiles in the game, use this together with [[setactor]]<nowiki>[</nowiki>[[THISACTOR]]<nowiki>]</nowiki>.[[shade]] -127 and/or the [[flash]] parameter. | ||
[[Category:EDuke32 specific commands]] | [[Category:EDuke32 specific commands]] | ||
[[Category:Sprite manipulation]] | [[Category:Sprite manipulation]] |