PROJ SPAWNS: Difference between revisions
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PROJ_SPAWNS is a [[defineprojectile]] property used to [[spawn]] an [[actor]] on impact. | '''PROJ_SPAWNS''' is a [[defineprojectile]] property used to [[spawn]] an [[actor]] on impact. | ||
Syntax is: | Syntax is: | ||
[[defineprojectile]] <tile number> PROJ_SPAWNS <actor> | [[defineprojectile]] <tile number> PROJ_SPAWNS <actor> | ||
Set <actor> to -1 to [[spawn]] nothing, otherwise <actor> defaults to SMALLSMOKE. | Set <actor> to -1 to [[spawn]] nothing, otherwise <actor> defaults to SMALLSMOKE. |
Revision as of 05:04, 21 February 2020
PROJ_SPAWNS is a defineprojectile property used to spawn an actor on impact.
Syntax is:
defineprojectile <tile number> PROJ_SPAWNS <actor>
Set <actor> to -1 to spawn nothing, otherwise <actor> defaults to SMALLSMOKE.
Doesn't work with bullet-type projectiles fired by actors other than the player.